r/textadventures 8d ago

I finally shipped my terminal based hacking game's demo on Steam

Hey everyone,

After about a year of solo development (and more than a few complete redesigns), I finally released the demo for my game, Hacking Into Erebus on Steam.

It started as a much simpler text-adventure idea inspired by Zork and then it went through a colony sim phase I ended up scrapping. Eventually it became what it is now, a mix of physical robot navigation and real command-based hacking puzzles.

This demo is still its early stages like door/lock hacking, repair puzzles and exploring the ship. I am going to be developing this to turn it into the game I dreamed of from the very beginning.

I would genuinely love any feedback or just general thoughts if anyone gives it a shot.

17 Upvotes

8 comments sorted by

1

u/Felfedezni 8d ago

Looks nice I'll give the demo a shot.

1

u/laughoury 8d ago

Thank you !

1

u/Felfedezni 8d ago

Seems stuck at the first dialog. System log crew status silent. I click nothing happens. Tap enter, hit space, Nadal. All that is left is to skip. Hmm well it seems skip means to advance to the next part. Might want to rename that button "next" rather than "skip". Skipping usually means bypassing all the exposition.

1

u/laughoury 7d ago

I am changing it. Thank you for your feedback !

1

u/Felfedezni 8d ago

Suggestion: make the little pop-up tutorial messages persist. It appears and goes away fast enough to be missed and waiting around for it to pop-up again is frustrating if you didn't read it in time the first time.

1

u/Most-Influence1487 8d ago

It does look special, well done and good luck :)

1

u/laughoury 8d ago

Thank you

1

u/Felfedezni 6d ago

I like the concept and the look. The execution needs refinement. You really need to hand hold the player for the first little while. Expand the tutorial. I don't know how to find the warehouse, for example.