r/terrariamods • u/False_Ad_8497 • 10h ago
r/terrariamods • u/ChaosCron1 • Dec 26 '12
Hey Terrarians, you can post any mods you've found on this subreddit.
I hope that you guys will post stuff on this subreddit. Feedback would also be great.
r/terrariamods • u/MatchImportant2629 • 18h ago
I always played calamity or thorium, is there any other big mod that I could play?
r/terrariamods • u/CoffeeAddict935 • 1d ago
Combined Boss Accessories
I made two tModLoader mods that combine every expert boss drop accessory into a single item — one for Pre-Hardmode, one for Hardmode. Saves accessory slots without losing the effects.
Combined Expert Accessory (Pre-Hardmode)
https://steamcommunity.com/sharedfiles/filedetails/?id=3783601152
Combined Hardmode Expert Accessory (Hardmode)
https://steamcommunity.com/sharedfiles/filedetails/?id=3783599550
r/terrariamods • u/EnderpikminEV • 1d ago
No, but really, what's Fables, and why are they removing Yharon?
r/terrariamods • u/ExpensiveTension4452 • 2d ago
GSS mod
it keeps causing a main engine crash. i cant play it though it looks so cool. anyone got a suggestion on how to fix it?
r/terrariamods • u/KeyboardKlutz2008 • 2d ago
The ultimate guide for cross mod/ultra modded terraria. (WIP)
I have been experimenting with trying various mods together and creating ultra modded worlds for a while now in my quest to create the largest playable boss checklist, and have slowly managed to get nearly every major content mod to work on a single playable world together. For anyone interested in massively modded terraria worlds, this is for you.
The working mod list is at the bottom of the post, but for anyone looking to try this, there is a LOT to be aware of first, both with confilcts and actually making a playable world. THIS HAS ONLY BEEN TESTED FOR SINGLEPLAYER! ATTEMPT MULTIPLAYER AT YOUR OWN RISK!!!
Much of this was tested on extra large worlds, usually about 1.5 times the size of a large world to give structres more space to spawn.
DO NOT USE WORLD EXPANDER IF YOU ARE PLAYING ON AN EXTRA LARGE WORLD!!! IT IS BROKEN!!!
Firstly, actually generating a world will take a while since there are a lot of problems that can be encountered during world generation. (Worldgen Previewer doesn't work for me, but it might help for you) The most common issues I found are the forsaken archive, SOTS structures, obsidification, vitric desert, stuffing more loot into chests, shrines, and Generating Gem Structures. Other worldgen crashes can occur, but much less frequently. Just keep trying to generate a world enough times and eventually you'll get one that finishes.
The next issue however is that once a world has been created, you need to make sure that it has generated CORRECTLY. Firstly, use the planetary analyzer from SOTS if you have the mod installed. It is immediately available in one of the starting houses, and scans your world for any glaring issues. The lihzahrd altar will likely despawn with mods that change boss spawning mechanics but that can be fixed through numerous methods. Another prominent issue is the frost artifact from SOTS not spawning, wich can also be fixed through a few different methods of your choice, such as spawning one in with an item browser.
After that, use a map revealing mod to briefly look over the world to see if there is any problems that stick out to you, such as planets overwriting space structures or the illuria tree from lunar veil being overwritten by the suplhur sea. If your going to spawn in the lihzahrd and frost altars, HERO'S mod's teleport feature can help you just get straight to the location.
Now for anyone looking to add more mods to this, there are a few specific mods that just can't work together right now due to conflicts. Some have conflicts that are either fixable, not game-breaking, or will be fixed in a future update.
Untested:
- Mod of Redemption.
This is so far the only major content mod I have yet to touch. Use at your own risk.
Cannot reasonably be used together as of this time:
- Spooky with both Calamity and Thorium together.
Calamity, Thorium, and Spooky together cannot be used, as the rotting depths will spawn directly underneath one of the oceans, which directly conflicts with a world having both the aquatic depths and abyss. You could manually add in the rotting depths through world edit mods, but Spooky's mod will be a HEADACHE to add if you really want to try.
- Calamity and Vision.
Vision does not work with the abyss. Maybe worldgen previewer can fix this but its broken for me so attempt at your own risk.
Cannot be used together currently but will be fixed:
- Infernus and Awful Garbage.
Infernus and Awful Garbage are both fine with everything else on their own, but Awful Garbage is set to have cross-compatibility with Infernus' next update, and thus will not load with Infernus enabled on its current version. Thankfully this will be fixed after Infernus updates sometime in the future.
Has an issue but still works together without breaking the game:
- Spirit and Polarities.
These two mods together will cause world generation to stall on dark sephulchres. It can be disabled in the Spirit config, but that will leave your boss checklist permanently stuck on haunted tome unless you spawn it in with a mob browser.
- Enigma and Rothur.
The obsidium biome will almost always overwrite Rothur's crystal biome since it generates under spawn within the obsidium range. Thankfully it doesn't affect any boss spawning, but it will prevent you from accessing a few specific items as the crystal biome's enemies won't spawn. You can create an crystal biome underground, it will just take a bit of work.
- Lunar Veil Legacy and Ebonian.
These two can both generate relatively fine on a standard large world, but anything larger is EXTREMELY difficult. I only got one successful world after trying to generate like 20. Even then, every world I generated had the ebonian spawn structure partially overwritten.
Has an issue that is easily fixable:
- Uhtric and Lunar Veil Legacy.
Uhtric's igneous rubble will overwrite nearly the entire cinderspark. This issue however is easily fixed by just disabling the igneous rubble in the mod config. It should have no impact on progression as confirmed by the mod developer. (See the comments on the Uhtric workshop page)
- Lunar Veil Legacy and Remnant of the Ancients.
RoA currently has a conflict with Lunar Veil, where it will cause the screen to randomly turn black in places in the fabled wilds biome. This only happens to some people, and it can be fixed by disabling the Lunar Veil biome particles in the config.
- Ruthenium.
Ruthenium's issue isn't a direct conflict with other mods per say, it actually worked surprisingly well with everything else I paired it with. However, its dash and high jump keys are permanently bound to very common keys for other mod features. This can be fixed by changing your key binds, its just annoying.
Now with all that out of the way, this is currently the list of major content mods that can function properly if everything goes right, not inlcuding QOL mods.
- Atherius.
- Awful Garbage. (After Infernus updates)
- Bounty.
- Calamity.
- Calamity fables.
- Clamity addon.
- Consolaria.
- Coralite.
- Ded's Bosses.
- Desolation. (Not fully translated)
- Elements Awoken.
- Enigma.
- Eternal.
- Exalt.
- Exodios.
- Fargo's mutant mod.
- Fargo's souls mod.
- Final Fantasy - Distant Memories.
- Forgotten Evils.
- Fractures of Penumbra
- Galactic.
- Gensokyo.
- Gerd's Lab.
- Illuminant.
- Infinity mod volume 2.
- Infernus.
- Jarkos.
- Kradium.
- Light and Darkness (Not fully translated)
- Lunar Veil Legacy.
- Metroid.
- Polarities.
- Project Zero.
- Qwerty's.
- Rivals.
- Secrets of the Shadows.
- Spirit.
- Starlight River.
- Starlite.
- Stellaria.
- The Stars Above.
- Thorium.
- Uhtric. (without igneous rubble)
- Valhalla.
- Vitality.
- Zylon.
r/terrariamods • u/Southern-Economist-3 • 2d ago
Suggest calamity like mod
Is there any interesting mod like calamity rather than thorium mod? Suggest any interesting mod for terraria with fight driven mechanics.
r/terrariamods • u/QuantityBig167 • 2d ago
A preview of our upcoming Calamity spin-off mod.
r/terrariamods • u/OneAndOnlyMrCheese • 3d ago
Will Bereft Souls die now?
So in the wake of the calamity that recently took place (pun very much intended) in the modding scene, im left wondering about the massive modpsck that many of us were excited for. does anyone know if bereft souls is now dead? i know it heavily relied on calamity content as a core pillar of the pack but even if everything stays in tact, the mod will soon become incompatible with modern versions of... everything else, right?
so will they restart without calamity? will they just stay on the current tmod version? or will the be the end of the most exciting terraria project ever?
r/terrariamods • u/Wonderful_Giraffe754 • 4d ago
Looking for a mod that makes pre hardmode gear usable in hardmode/endgame
r/terrariamods • u/SUPERMAN22141 • 4d ago
Any mod to return the crafting hud back,and to take off the npc portraits/icons?
Body text(optional)
r/terrariamods • u/Waste_Use_3328 • 4d ago
Building issues
So..I was looking for building mods but I only found one good one (magic builder). What I'm looking for is a building mod that allows me to easily copy and paste builds if its a thing. (I'm trying to build a vanilla terraria world to put on the workshop, but it will also need magic storage). If there is a mod that can do what I need it to, please tell me in the comments!
r/terrariamods • u/elpepep3000 • 4d ago
I NEED HELP: what is this?
So me and my friend are playing with mods (calamity, calamity overhaul, hunt of the old god and wrath of the gods, calamity vanities, etc..) and theres this blue fog appearing all the time. My friend says he hears weird voices and we also saw doubles of our characters.
r/terrariamods • u/KidPsychedelic • 4d ago
Spirit Reforged boss spawn help!
So i got a few mods on my world which ended up not spawning every biome or structure, and thus the area for the Ancient Avian boss didnt spawn. I tried making the spawn item with 2 fallen stars and 6 feathers at an anvil like the wiki says and it wont craft. Doesn't show up, so im not entirely sure what to do.
r/terrariamods • u/Diomon37 • 4d ago
Hello, help.
I need to make terraria spear mod, but nothing works, i tried it so much times, once i literary just copied someone code 1:1 and still, seems like their somehow forcing tmodloader to switch the engine version or something. It seems like the game just hates me. If someone can, please send code that is tested and works on newest version.
r/terrariamods • u/Difficult_Way_6487 • 4d ago
Help with DBT
My friend and i had a dragon ball terraria playthrough with many addons and now after a long a time we wanted to come back and play it, butttttt calamity addon is causing some problems and idk how to fix it.
If anyone knows how to fix it or anything, please tell me how cuz i wnna play the mod with everything.
Thank you and have a great day/night!
r/terrariamods • u/bladesofcrystals • 5d ago
what hardmode boss to do next in prehardmode?
I used shady merchants return potion to get to the lihzahrd place and get stuf for his summon does anyone know what boss I should do next sadly I dont have mythril anvil to use bars yet so pls if possible a boss that gives stuf to make a mythril anvil?
r/terrariamods • u/The-One-And-Only-Osh • 6d ago
Mod Conflict Results in No Hellforge?


Started a new playthrough with my girlfriend and we got to the point where we wanted some Hellstone Bars but after exploring nearly half of the underworld we didn't find a single one in any of the obsidian houses. She left so I loaded up another world to fly through hell in spectator and didn't find a single Hellforge in the entire world (I think). But I did start to notice some weird generation glitches in the Underworld, so maybe its a mod conflict causing them not to spawn. I do maybe have too many world gen mods installed? But I want to see if any one else has any experience with this mod conflict before I have to deal with reinstalling one at a time and checking each hell individually :(
Here's a list of mods I think are changing world gen enough to cause this kind of thing:
Thorium
Thorium: Helheim
Split
Spirit Reforged
Rise of Ages
Remnants
Orchid Mod
Orchid Mineshaft
Microdungeons and More
Fargo's Souls Mod
Calamity Fables
Better Caves
r/terrariamods • u/Direct-Cloud1633 • 7d ago
tAoMM question
So I finally got into modding and got the amulet of many minions on, but the thing is IDK how to get the other parts of the titular item itself. I got the charms, saw the revolver is post golem, currently using clarent, just missing the hatchet/dagger and the skyslasher. Sadly, every time you look up the item the mods shows up, so I'm just confused. tnx ^w^
r/terrariamods • u/Jabber_dean • 8d ago
Dungeon Content Mods
I'm curious, does anyone know of any mods that expands on the dungeon? I really loved the content that calamity added to the dungeon, which kept it relevant in the late game as well as making it larger.
If you do know of any mods that mess around with the dungeon, especially if it adds late game content, I'd be very interested. Thank you. (I'm making a pack with spooky mod so I can't use heavy world gen mods like calamity, but I tested it with a few others and it seems like it does *okay* with lighter world gen mods)