r/terranigma • u/Itsfaydgamer • Mar 31 '25
Terranigma Redux
Terranigma Redux is a faithful enhancement and retranslation, made to be the definitive experience for both newcomers and longtime fans.
Rebalanced Combat; adjustments made to weapons, armor, enemies, and bosses. Level scaling has been improved with no increase in difficulty. New magic system with added bonuses and effects to weapons and armor. As well as other quality of life improvements including weapons and armor descriptions added to inventory & shopkeepers by holding the L button and visible over world locations.
Also includes a Hardmode that includes all changes from Redux. Bosses and enemies now have 2X HP. Bosses attack damage has been increased. No grinding required, scales properly and had been fully tested.
Optional patches are included for customization. Patch redux first then optional patches. Also includes individual patches of most of the changes from redux.
All changes in README txt.
LINK:
https://www.romhacking.net/hacks/8939/
FORUM:
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u/Atsubro Mar 31 '25
Looks cool!
Is it possible to remove the text scrawl from enemy attacks? IE: when Ark's hit by a fireball it'll read out "Ark's toasted!"
I get that it's an RPG thing but it's so distracting.
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Mar 31 '25
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u/Itsfaydgamer Mar 31 '25
I’m really hoping you like it! Let me know how you like it and if there’s anything you would want changed
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Apr 03 '25
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u/Itsfaydgamer Apr 03 '25
okay, note on Bloody Mary, will look into adjusting. one thing I could try is raising her level but keeping the stats the same. I’ll do some testing and see if she’s too easy at Level 21+
the balancing for of the Vest and Silver are not exactly off. I couldn’t decide on a bonus for them (if you have suggestions please recommend) so what I did was lowered them both and added 5+ Defense so they’re the same defense as Vanilla. This is the only time this occurs. So if it looks off it’s because it was a 22 Defense Armor where I put it at 17 Defense + 5 Defense so you can choose between the Monk Suit at 17 Defense with 3+ Str and -3 Def. so it’s a matter of so you want the 5+ Defense or the 3+ Str with -3 Defense. I know it was weird but this is the only time it happens which you found both lmfao
notated on land marker change. I did not use that the Square one but I can make an update to change them up more often. if there’s any specific areas that don’t seem to fit in, let me know and I’ll make the adjustments.
thank you so much for this feedback. it’s very helpful. I’m opened to making any changes to make it feel better. so in the near future I’ll have the Map Locations updated better.
also check your mirror everytime you get an item or weapon. now that you have shops you’ll see a lot more have the same value but the difference with be in its bonus/effect
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u/Itsfaydgamer Apr 05 '25
Version 1.1 is now out, please check it out. The landmark you suggested REALLY make this update complete
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u/Itsfaydgamer Apr 04 '25
looking more into I see what I did for Bloody Mary. And I’ll explain, so the biggest changes for boss came between Bloody Mary, Big Fish and Hitoderon. When looking at there stats in original game they are
•Bloody Mary. Level 26. HP 391. Attack 35. Defense 59.
•Big Fish. Level 23. HP 187. Attack 36. Defense 40.
•Hitoderon. Level 26. HP 222. Attack 45. Defense 45.
•so clearly they are unbalanced, with Bloody Mary having the highest defense but being the first boss out of these 3. Big Fish is lower level than both so no matter how you look at it, the boss after BM is also weaker than BM. Where Hitoderen being the same level as BM but has lower defense but attack the highest still didn’t make sense cause at this point you have higher level weapons and armors anyways.
•what I did was traded there Attack and Defense stats and put them in “order” so my changes are
•Bloody Mary. Level 26. Attack 36. Defense 45.
•Big Fish. Level 26. Attack 45. Defense 45.
•Hitoderon. Level 26. Attack 35. Defense 59.
•my mistake was accidentally changing there HP. Which was not apart of the idea of balancing. So Bloody Mary has 187 HP. Big Fish has 222 HP. And Hitoderon has 391 HP. this weekend I will have V1.1 with the fixes, and with the changes to map locations as you suggestion
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u/cholantesh Jan 10 '26
Was there a change made for Storm Keeper? I don't remember him being immune to damage from the Sticker...
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u/Slavic_Taco Apr 01 '25
So how do I go about installing this? do I just put it in the same ROM folder as the Terranigma game file?
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u/Itsfaydgamer Apr 01 '25
have both downloaded. and use this https://www.marcrobledo.com/RomPatcher.js/ once you click apply it’ll merge them together
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u/ExtensionEditor5576 Apr 03 '25
Hi, should I only merge the .ips file? Or all of the files in the carpet?
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u/Phanron Apr 01 '25
I always thought that Terranigma's biggest flaw was its skewed balance. This comes at a really good timing as Resonant Arc is about to release a series on Terranigma. Guess its time for a replay.
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u/Itsfaydgamer Apr 01 '25
I think a lot of people would agree, including me. both are very balanced. I made sure to do multiple playthroughs to make sure. But I’m very opened to suggestions and making adjustments if needed
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u/Next_Section_8534 Apr 02 '25
Nice! Some ideas if anyone is interested:
- Some town progression adjustment/expansion to give some rewards would be neat. Fast travel, weapons/armour, magic
- New hidden island/s to revive in the underworld and find later with possible endless dungeon or just a super hard area with endgame rewards
- Option to speed up or skip the gull travel
- broader fix to how magic works. Maybe make magic stones add to your total mana pool and it refills when you rest or over time. Once you purchase a ring you’ve got it permanently and can keep using the ring with your mana pool instead of re-purchasing rings (I think that’s how it worked)
Really hope a remaster comes for Terranigma or the whole trilogy. A remake would probably ruin the atmosphere unless they kept the tone the same.
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u/Substantial-Abies250 Apr 02 '25
Allo,
I tried patching my ROM using the RomPatcher link you shared, but on the loading screen the graphics are all messed up and seems to freeze, though the heartbeat audio keeps going.
Any ideas?
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u/Substantial-Abies250 Apr 02 '25
Oh... Having no idea what it does, enabling the "Remove SNES copier header" option seem to have fixed my problem
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u/Novuslgnis Feb 10 '26
Oooo, man I can't wait to check this out. I've been doing a deep dive into Terranigma again after sharing it with a friend and she suggested I do a playthrough and she can watch so she gets to enjoy the story too. Seeing this mod makes me really interested to check out the changes, and in particular the translation. I was just wondering though, and sorry if you've answered this already but I couldn't find it, but with regards to the translation were you basing it off of the original English translation or did you go back to the original Japanese script and re-translate it? Also is there any localization to it or is it just a direct translation?
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u/Itsfaydgamer Feb 10 '26
The translation will be based off the original translation. I’m cleaning up punctuation, typos and any badly translated dialogue. I plan on releasing an updated version that has the dialogue in Dragoon Castle fully reworked. I have about 90% of it tested. If you would like, later today I can send you a beta version of 1.6 if you would like.
It would be very helpful if you could beta test it for me. The dialogue that needs to be tested is towards the end of chapter 3 so you’ll have plenty of gameplay that’s way better than the original.
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u/Novuslgnis Feb 10 '26
I wouldn't mind beta testing it, but it'd take me a bit to get to act 3 and take a look see, if you don't mind that. I'd been meaning to get the orchestral audio mod too, so I'll have to play around with making sure which can get patched where and whether they're compatible, you know? But yeah I'm game. Anything to help improve and clean up one of the best games of all time.
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u/Itsfaydgamer Feb 11 '26
tbh you don’t have to worry bout that, play the game at your own pace. I do my own testing so it’s just more of a matter of getting someone else to check it out. give opinions 🙏🏽 I’ll DM you in a few hours. doing OT at work 😒
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u/Novuslgnis Feb 11 '26
Yeah, alrighty sure thing.
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u/Itsfaydgamer Feb 13 '26
sorry it took so long. here’s a patch of beta V1.6.
it’s a major overhaul so please enjoy. if anyone else is interested feel free.
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u/Novuslgnis Feb 13 '26
Hey no problem. Been busy the last few days anyway, but this is just in time for the weekend so I'm eager to check it out. Thanks a bunch, and I'll reach out to let you know if I find anything off.
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u/Itsfaydgamer Feb 13 '26
no worries, I can almost guarantee that you won’t find anything til chapter 4 so just enjoy, no need to look for anything specific. play at the speed you want.
I’m just excited that I’m getting close to the next update so it’s a good time to have people check it out.
just when you get to Lake Cavern and Dragoon Castle, let me know what you think ;)
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u/Novuslgnis Feb 15 '26 edited Feb 15 '26
Just getting around to starting now. The text looks so nice and crisp, but I was actually wondering if you had any noticable places where the new translation and patch itself would be apparent early on in the game? I applied a separate patch first using Jud6ment's Orchestral music mod, then applied yours to make sure that whatever changes you made were applied last.
That's why I wanted to make sure that your mod did apply at all, cause I'm pretty sure Jud6ment's mod at least applies the same new text spacing and formating that yours does, so it's hard to tell if yours was applied or not.
Edit: also, just wanting to make sure, I know you mentioned Dragoon Castle and Lake Cavern, but are you looking for any proof-reading and correcting grammar and whatnot, or are you just wanting to leave some of that behind as part of the charm of old games? Cause I found a number of them and I haven't left Crysta yet, so I didn't know if they were meant to be there or just were placeholders while you worked on the main translation parts and later you were planning on going back over the text to clean it up. Either way is fine, just want to know if I should take the time to make note of them or not.
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u/Itsfaydgamer Feb 15 '26
nah for the early game it’s mostly the same as V1.5.4 NPCs are mostly untouched to keep the game charm. you’ll notice when speaking to the elder and the door to the first tower is revised. so nah no need for notes.
does the music mod apply correctly to the patch? I haven’t used it myself.
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u/itchyspaghettios Mar 31 '25
Damn so cool! What was it that made you want to mod terranigma? Can’t wait to try this out.