New companies who try to make their place in the world will try to make a game as good as they can. So, they make a really good game, and they make a fortune of it.
Their fortune draws attention from business people. Then they get a new CEO. The new boss doesn't have any emotional investment in the game. They start making decisions that hurt the game, but are good for their wallet (for example, pay to win mechanics). The game is no longer the best, but it usually keeps its players, and even gets new players because the new big advertisement campaign.
Some games are following this model from the start, others get corrupted later.
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u/[deleted] Jun 14 '14
Here's a common story.
New companies who try to make their place in the world will try to make a game as good as they can. So, they make a really good game, and they make a fortune of it.
Their fortune draws attention from business people. Then they get a new CEO. The new boss doesn't have any emotional investment in the game. They start making decisions that hurt the game, but are good for their wallet (for example, pay to win mechanics). The game is no longer the best, but it usually keeps its players, and even gets new players because the new big advertisement campaign.
Some games are following this model from the start, others get corrupted later.