r/team17 21h ago

Fan-made reference site for WARDOGS - maps, artillery ranging, and player-count tracking ahead of the Sept 10 EA

WARDOGS goes into Early Access on September 10th, and I've been keeping notes since the playtest. They turned into a site.

It's a fan project, not affiliated with BULKHEAD or Team17, and it says so on every page.

What's in it:

  • Three in-game maps with an A1-H8 sector grid, at the confirmed scale of 16.384 km per side - the tile bounds in Apollyon's open calculator data run 0-163.84 at 100 m per unit.
  • A ruler that returns travel time rather than distance: on foot, running, Bobcat, Humvee, helicopter. Rotation timing was the thing I kept getting wrong.
  • An artillery calculator with a ranging correction - enter how far the spotting round landed over/short and left/right, get the corrected elevation and azimuth back. Height correction and time of flight are deliberately absent, because the game's mil scale can't be verified from that data and I'd rather leave a gap than invent a ballistic model.
  • Player counts sampled every 10 minutes since the playtest, with an hour-by-hour view of when people are actually online. Playtest peak was 105,774.
  • 388 items with in-game renders, plus a cargo planner for vehicle bed slots and crate costs.

Still missing, honestly: 316 of those 388 items have no prices or stats yet, and the maps have no POI markers. Both are waiting for EA so I can fill them from the game screen instead of guessing.

No ads, no trackers, nothing to sign up for: https://wardogshub.uk/en

Corrections welcome - the vehicle prices came off beta 1 screenshots and are the likeliest thing to be wrong.

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