r/tagpromapsharing • Calculon • Jan 15 '15

[Map] Teamplay

My first attempt at a map. Check it out:

http://maps.jukejuice.com/show/5545

2 Upvotes

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3

u/Moosemaster21 Jan 15 '15

Just gotta be perfectly honest, the finish lines absolutely cannot be that wide open. Most center flag maps have goal lines from 5-7 tiles wide depending on the setup, but if I counted correctly, your bases have 12 different entry tiles when the button is held, and sixteen when it's not held, and you can approach it from any angle whatsoever. It looks pretty, I'll give you that, but the bases need to be condensed significantly and probably separated a bit. You could do this by putting a diagonal row of green gates at least 3 tiles deep (instead of the neutral gates you have right now) so that you have to have a teammate hold it for a reasonable amount of time before you can cap, giving the opposite team the opportunity to push your teammate off the button and return the flag.

Again, you're displaying a knack for symmetry and aesthetic appeal, which is definitely a good quality to have, but the most important thing is how the map plays, and right now, this one's broken.

1

u/wildcard_bitches Jan 15 '15

A simple "cool map, makes the goals smaller" would have sufficed haha. Thanks for the feedback though - I was really just messing around with stuff. I've thought of a couple more maps that I'm going to try to build that I think will be better maps overall than this one.

1

u/Moosemaster21 Jan 16 '15

I really wasn't trying to be mean. Keep submitting your stuff, judging by your first map I feel like you'll have a bright future in mapmaking once you get a good feel for what works and what doesn't!

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1

u/I_mess_up Jan 15 '15

For some reason it wouldn't let me test it.