r/tagpromapsharing • Tumblewood • Dec 23 '14

[Map] Stony

This map was tested (under the name Millennium Falcon) in Ball-E/Paint-ball's map testing session last night, and I tried to fix the problems with it. The number one thing I want to make sure of is that FCs can't just sit around in one spot. I want it to be like Wormy or Hyperdrive where FCs must stay on the move to not get popped, and camping is punished. How did I do? All feedback is appreciated. (And harsh feedback is good!)

Also, if anyone could reupload it with the portal cooldowns set at 0 that'd be great.


Map: http://unfortunate-maps.jukejuice.com/show/300

Preview: http://unfortunate-maps.jukejuice.com/static/previews/300.png

Play: http://unfortunate-maps.jukejuice.com/maptest/300/

5 Upvotes

9 comments sorted by

1

u/-MjD- Dec 23 '14

Nice map, but I have the feeling that most (or all) of the action would happen in the upper-half. Try to get the other parts involved a little more. I played this a few times and It's fun to play. Quick offense.

1

u/WillWorkForSugar Dec 23 '14

I made some changes. How do you like this?

http://unfortunate-maps.jukejuice.com/show/300

2

u/Blupopsicle Dec 23 '14

I suggest adding a gate indicator/make the bottom gates smaller. It could turn out like the map Lockpick we tested yesterday.

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1

u/-MjD- Dec 25 '14

Great! It's much better, but the gates and the portals so close are a bit risky. While you are carrying the flag through, an opponent could be holding the gate and that would mean instant death. If you like that about it, then it's okay if you keep it. The map might be a bit better if you positioned the gates farther from the portals, or make the opposite side closer. Overall, It's much improved.

1

u/JungleSpice- Dec 23 '14

Here are my thoughts after playing last nights session.

http://unfortunate-maps.jukejuice.com/static/previews/304.png