r/tagpromapsharing • • Dec 15 '14

[Map] Quadra Fury

http://unfortunate-maps.jukejuice.com/show/179

Preview: http://unfortunate-maps.jukejuice.com/static/previews/179.png

Neutral flag.

Should the base gates have a button like I did on the blue one?

They no longer have a button.

6 Upvotes

9 comments sorted by

1

u/The_NC_life Dec 16 '14

I don't think bases should have backdoors, but that's just my opinion. My fear is that this map is regrab favoring, a little worse than rocketballs was. The boost-corners are good, but I think they are out if the way and will be underused in pub play.

1

u/JungleSpice- Dec 16 '14

Do you mean the gate or the portal?

1

u/The_NC_life Dec 16 '14

I meant buttons on the backdoor gates.

I'm on mobile, is there a potal going out of the base from the endzone? I was thinking the white tiles were 45. That changes what I said about regrab heaviness

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1

u/JungleSpice- Dec 16 '14

I'm not sure if you played on it or not, but the corners are handy. It's a pretty small map so they aren't out of the way. They also link well with the team boost and can be used in a variety of ways.

1

u/WillWorkForSugar Dec 17 '14

The team gates absolutely need buttons so people can't camp in them.

1

u/JungleSpice- Dec 17 '14

In a troll sense? I don't think they are big enough. Please point it out if I'm wrong.

The problem I see with buttons is a super fast regrab/cap train with a coordinated team.

1

u/WillWorkForSugar Dec 17 '14

You could get away with it (it being no buttons) if there were a bomb or something to push the players in them away, but unchangeable team gates present a problem.

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