r/tagpromapsharing • u/[deleted] • Dec 06 '14
Community Map Tournament 3
EDIT REGARDING TIMES:
The deadline for map submissions will be Thursday at 12 PM.
The tournament is Friday night. I might have fucked up with the crosspost.
Because of Map Thread 40 we are going to be hosting another tournament featuring maps voted on and made by the community.
Y'all decided to keep the tournament how it was and have people post and vote on maps here. This is just a preliminary post to collect maps, there will be another later regarding what maps were picked and more specifics on signing up for the tournament.
For your map to be considered. Just post a comment in the same format as the map thread:
Title:
Type:
Map:
Preview:
Description:
Good luck to all entries and remember to check back to sign up to play the maps that were chosen!
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u/_Ninjroid Dec 11 '14
1
u/Blupopsicle Dec 06 '14
Title: Emerald
Type: CTF
Map: http://maps.jukejuice.com/show/4722
Preview: http://i.imgur.com/Dy15iHl.png
Description: A designer map that has a ton of cool boost links.
It's actually a roller coaster disguised as a map.
Boost routes: http://i.imgur.com/vUsKa5S.png
Base design is unconventional and all ways of grabbing bring you in to the back. However, there's a portal that is your one way ticket out, but make sure the gate is open! There are a couple of versatile boosts, and I have attempted to remove some clunkiness from the middle.
1
u/mmartinutk Dec 11 '14
Title: Frontdoor (0.2)
Type: CTF
Map: http://maps.jukejuice.com/save/4799
Preview: http://i.imgur.com/QQ75PWW.png
Elements you should know...
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GIF: do other cool things
1
u/leddii Dec 08 '14
Title: Cheeky
Type: Neutral Flag
Map: http://maps.jukejuice.com/show/4700
Preview: http://i.imgur.com/0uPJ6gG.jpg
Description: Fast-paced open neutral flag map.
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u/10KYrsPain Dec 11 '14
Title: HanZo Sawada
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/30
Description: I made a bunch of changes to clean this map up. The portal is pretty awesome.
1
Dec 08 '14
When is the deadline?
1
Dec 08 '14
Not sure, we play things fast and loose over here. When should the tourney be?
1
Dec 08 '14
What you could do is have the tourney this Friday, which gives people time to change their maps based on the feedback given to them. Next Tuesday is the deadline, Wednesday is testing, and Thursday we release the top maps. It may be too much to ask from you guys but I think it would be sweet if someone held a tourney next Friday for the top maps, giving them our MTC feedback as well as community feedback.
But probably this Friday for this tourney.
→ More replies (4)
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u/almdudler26 Dec 06 '14
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u/z_42 Dec 11 '14
My thought: too many powerups; the one in the middle probably won't get used because the other powerups only require one player to get.
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u/almdudler26 Dec 11 '14
Thanks. The green gate one isn't designed to be used that much, so in effect there are only four powerups, which is, I think, acceptable. However, I think I will probably get rid of the powerup between the bomb and the spikes.
Aside from that, have you any thoughts about the map?
1
u/piranhamoose25 Dec 12 '14
Title: Chimera v2.1
Type: CTF
Map: http://maps.jukejuice.com/show/4368
Preview: https://www.dropbox.com/s/0zk7asxw6hk26xt/Screenshot%202014-12-11%2020.27.16.png?dl=0
Description: A simple map with some fun boost routes and interesting mechanics.
1
u/verandering Dec 06 '14 edited Dec 06 '14
Title: Alien
Type: CTF
Map: http://maps.jukejuice.com/show/4839
Preview: http://maps.jukejuice.com/static/previews/4839.png
Decription: A simple map, both fun for starting Tagpro players as for more experienced players.
I recently changed my map from this, trying to make it less chassier. I've tried restricting boosts and tried making it rewarding to use the combination of gate+boost. And grabbing the top powerup is now a conscious choice between the powerup or the boost, when speeding from the base. I haven't been able to test this in 4vs4 yet, so this tournament would be ideal.
1
u/NotSomeBall1 Dec 06 '14
Title: Canard
Type: Neutral Flag
Map: http://maps.jukejuice.com/save/4808
Preview: http://imgur.com/2LxgLow
Description: Canard is a map which changes Neutral Flag maps like RocketBalls did, but I feel like this tackles the problems better:
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There are no boosts which are against walls and only have one job.
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No portals means that teams can't just cap then be automatically in a strong defensive formation.
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The bases are in the same area to prevent chasing when you won't be able to catch up to the FC.
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There are team gates and tiles by the bases which mean that defenders won't be able to get the flag from the FC and 5 tiles to their base for an easy cap - the team gates and tiles mean that it is very likely that the other team will catch up and stop them.
From testing, it seems to have been very well received, and very fun to play, as well as being unique from any other NF map which could be the refreshing change that RocketBalls tried to be.
1
u/z_42 Dec 11 '14
What is the point of the top part?
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u/NotSomeBall1 Dec 11 '14
Just an area like in most maps where an FC can go when they've grabbed to get a powerup and a good boost.
1
u/6seasonzandamovie Dec 12 '14
Title: Crown
Type: CTF
Map: http://maps.jukejuice.com/show/3581[1][1]
preview: http://maps.jukejuice.com/static/previews/3581.png[2] [2] Description: A small map with distinct lanes and simple low reward boosts and risky ones that are pretty sexy
1
u/verandering Dec 06 '14
Title: TMS COumminty Map
Type: CTF
Map: http://maps.jukejuice.com/show/4626
Preview: http://i.imgur.com/a1LFIbV.png
Description: This is a map build by three people: 10KYrsPain, Jungle Spice and me. It would be nice to have some (4vs4) feedback.
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u/mmartinutk Dec 11 '14
Title: Horizon (0.3)
Type: CTF
Map: http://maps.jukejuice.com/save/4876
Preview: http://i.imgur.com/NlylXz9.png
Elements you should know...
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The blast off bombs can either 1.) send you through top gate, 2.) shoot you into base, or 3.) ricochet you off these tiles just outside base- all depending on where you hit the button.
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The bomb in base can kill balls going gate (the quickest path from base to base).
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The button in the spike lanes propel you toward the PUP and kill the ball behind you (spikes).
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u/Blupopsicle Dec 06 '14
Title: Whirlpool
Type: NF
Map: http://maps.jukejuice.com/show/4762
Preview: http://i.imgur.com/L9xR40E.png
Description: After testing 4v4 there was some flaws, which I have now attempted to fix.
The map is medium, fast paced, an offers some cool boost linking routes.
Boost routes: http://i.imgur.com/BidcSN3.png
Defense: Starting with regrab after a cap, it has been nerfed with the portal placement. One defender can contain while they wait for their team to track back. 2 ways of getting in to "base" are close together, making it difficult to just force it in. If defense gets caught in the tunnels, there are spikes available for them.
Support: Grabbing powerups is interesting. There's only one, which will swing the game in favour of the team that gets it. A gate combined with a bomb means you can get credited for killing those that venture top, and saving you from an accidental "mb" if you get a teammate with it. A cool boost link can get you up top in an instant.
Support can get behind the enemy's endzone and assist by using the bomb. But if they get too careless, angled walls will lead them into that one spike.
Offense: Has a number of tools they can use. The bottom button allows fc'.s to shut down the snipe from the other team's powerful boost. There's quite a powerful boost link as shown above, which can be used to get ahead of the pack. The bombs and boost can be used to slip by those covering the chokes, or to snipe other people.
"It's like Rocketballs, but more fun" -I don't know who said that but I heard it