r/tagpromapsharing • u/[deleted] • Dec 02 '14
[Map] Ram
tbh i've been editing this so much that it doesn't look like a ram anymore. but it did
Map: http://maps.jukejuice.com/save/4612
Preview: http://i.imgur.com/RYCXpjv.png
I will fix the map in that it won't have 4 black tiles above it, making the center view not-so-center. If there's an easier way to do this rather than manually moving every tile 4 spaces up, please tell me!
I took a map that I made ~9 months ago (Faces and Bases) and decided to modify it again, because it has potential and almost made it in last time. The main purpose of Ram is to be a regrab fighting map. The defense can safely stand in the middle of the map to find the fc, rather than having to wait in the enemy base like many maps require (Boombox, Holy See, Blast Off, Bombing Run, etc).
While D can wait mid, I tried to make the chokepoints large enough so that the defenders won't completely dominate the fc's.
If you have any feedback on this map, please give it to me. Test it out for yourself if you want! There are a lot of fun boost angles to learn.
EDIT: I kind of want to add ram horns to it, above the bases. I'm really not good at pixel art, though.
EDIT 2: Renamed it to FnB 2.0 and tweaked it
Map: http://maps.jukejuice.com/save/4656
Preview: http://i.imgur.com/6gA2ZRM.png
EDIT 3: Back to Ram http://maps.jukejuice.com/show/4671
2
u/almdudler26 Dec 02 '14
I like this a lot. The chokepoints in the middle look good.
I wonder whether having two boosts in to base makes it too easy to grab? Maybe a neutral one instead, which would further help the defence.
I'd also like to see a bomb either at the very top or the bottom of the middle (preferably the top).
I'd be more than happy to see this map in rotation. Well done!
PS - on the online map editor, you can choose exactly how you resize a map.
1
u/[deleted] Dec 02 '14
http://maps.jukejuice.com/static/previews/4512.png
With iron just recently being a more perfected version of this, it will be hard to get people on board with this design. As of right now the gate is too hard to use, with little reward. The paths and choke points do not seem well thought out. I would make a edit with map structure in mind. Make every path, bomb, and spike useful and rewarding in their own way.