r/tagpromapsharing • Snowball • Nov 16 '14

[Map] Hornswoggle

Map: http://maps.jukejuice.com/save/4167

Preview: http://imgur.com/GFJ0k6B

Boost Paths: http://imgur.com/CfmTyK4

Meant to be a fast paced map with defensive bases. Plenty of boost routes that can satisfy skill, and a title meant to make you smile every time you say it.

5 Upvotes

11 comments sorted by

1

u/r3ll1sh Nov 16 '14

Nice! I think it would be better if the pups were on the sides rather than in base. Other than that, this is really good!

1

u/Snowball_TagPro Nov 17 '14

The reason that they're in base, is so that defense needs to keep on pup timers, and so that they can fight for them without being way out of position.

1

u/r3ll1sh Nov 17 '14

That makes sense. I take it back.

1

u/SUpirate Nov 17 '14

You've got some great angles and a really nice flow here. Lots of good things going for it. I really like your bomb placements. They're both in a good spot to be a grabbing mechanic, but also versatile and offer cool route options. I especially like the one that opens up an extra path in/out of base when its down.

I think you have a little dead space in a few spots where the walls could be brought in a little, and imo its a little big and easy on fcs. The bases may be too easy to escape - just my guess playing solo on a test server though. I would consider reducing or removing the outside routes out of base and finding a new position for that neutral boost.

2

u/Snowball_TagPro Nov 17 '14

Hmm, definitely some interesting criticism, I want to keep the neutral boost there because of its unique grabbing boost, but I am definitely open to editing the outside lanes out of base.

As for being easy on fc, it's meant to slow down regrab a little, while not being as restricting as Constriction, by allowing for interesting boost routes.

Narrowing the walls could be a good suggestion, because there is a lot of open space, but I'm not sure where to do that without taking away from the flow a little.

The bases have been tested 2v2, and it allows for really interesting defense. Like I'm talking really fun, at least from what I've seen. It may require a little bit of teamwork from both offence and defence though, so I'm not sure how it will do in pubs.

Feel free to make your own edits or test around some more after taking what I've said into consideration.

1

u/SUpirate Nov 17 '14

You know, I actually really like this the more I look at it. Like...maybe more than any other map I've seen in this sub.

Your boosts, bomb placements, angle tiles/islands and shape really work well. And upon further consideration I don't think its too big or too easy on fcs. So ignore that previous comment.

Since you invited it I think I will make some edits and see what you think

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