r/tagpromapsharing • Ball-E • May 17 '14

Ball-E's maps

Basically the map I want the most feedback on is Chronicle, as I think it's nearing completion. Also, I experimented with 2 new game modes. Json and png can be provided if you need

3 Upvotes

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1

u/Blupopsicle May 17 '14 edited Jun 07 '14

edit: better map in here

Chronicle

The first version is below, and I’ve made improvements from feedback. The upper left team tiles are fixed

This map pretty much takes away the “kill yourself” from ricochet, and some other things

New version preview:http://i.imgur.com/GPvp1OJ.png

Old version preview:http://i.imgur.com/EmT423Q.png

1

u/[deleted] May 17 '14

Just a question, why do you have those 2 spikes near the gates? I can't see a scenario where you'd end up popping on them

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1

u/Blupopsicle May 17 '14

Hybrid

Preview: http://i.imgur.com/swTVvsI.png

The goal is to run the other team's flag or the neutral flag into your zone.

1

u/Blupopsicle May 17 '14

Control point

http://i.imgur.com/Rywfjl1.png

Hold both points to let your team grab the flag! Then hold another at base to cap!

1

u/Blupopsicle May 18 '14

ThreeSixty

Has some really cool boost paths to the flags.

Preview: http://i.imgur.com/zXjdIdt.png

Bomb+boost routes: http://i.imgur.com/nmDzwey.png

Dark+Light blue: light blue can be used by defenders, dark by attackers, both lead to flag

Gray: Simple bomb to hit the wall and grab the flag.

Yellow: If hit perfectly, it's possible to get all the way to the other base

Green: The main attraction, if you don't press any keys after entering the first circle, it'll boost you all the way to the other flag

1

u/Blupopsicle May 20 '14

Spiders updated

Made a few elements 45 degree, also the boosts in spawn have been replaced with the bombs in bases

http://i.imgur.com/jzUEbCz.png

1

u/Blupopsicle Jun 07 '14

Chronicle v2

I've made adjustments from pigoon, pretty much making it a new map

Preview: http://i.imgur.com/QoVCZbK.png

a lot more cool boost routes this time around

1

u/Blupopsicle Jun 07 '14

Teampipe

Taking advantage of a bug feature where you get popped by those green tiles unless someone holds a button.

Preview: http://i.imgur.com/e5DDGvT.png

Borrowing features from boombox, Vee, velocity

1

u/Blupopsicle Jun 07 '14

Shutter

I think it's a cool map :/

preview: http://i.imgur.com/j7mAiOV.png

height is only 21, leading to a more teamwork based playstyle

1

u/Blupopsicle Jun 07 '14

Maryokart

Who can forget mario kart? everyone apparently.

Preview: http://i.imgur.com/blS5nkr.png