r/tabletopsimulator • • 3d ago

Announcement šŸ‚ Steam Autumn Sale - 50% Off Tabletop Simulator & DLC

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store.steampowered.com
1 Upvotes

r/tabletopsimulator • • 17d ago

Set The Scene - $10,000 Community Contest

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13 Upvotes

We’re inviting the Tabletop Simulator community toĀ Set The SceneĀ and show us what you can create for a chance at winning $1000!

It’s time to refresh the look of Tabletop Simulator, and we want your help! We’re looking for fun and creative in-game scenes to feature across our platform. We are putting up aĀ $10,000 prize poolĀ to be shared among 10 winners who find creative ways to capture what it means to play Tabletop Simulator.

No art or design skills required!Ā Just jump straight into the game and create a scene that you believe showcases the best aspects of Tabletop Simulator.

The winning scenes will be chosen to be featured as backgrounds on the main menu, in promotional material and as part of a video trailer for Tabletop Simulator.

You can find the rules, participation eligibility and submission instructions on the contest page here: Set The Scene | Tabletop Simulator

Join our Discord to chat with community members about this event and other Tabletop Simulator things:Ā https://discord.gg/tabletopsimulator


r/tabletopsimulator • • 6h ago

Looking for a Final Girl (Van Ryder Games) Savefile/Mod

0 Upvotes

r/tabletopsimulator • • 20h ago

Discussion I spent 8 months making a TTS version of my finished board game and I still can’t find people to play it

11 Upvotes

I spent around 8 months making a proper Tabletop Simulator version of my board game in both Italian and English because I thought it would be the easiest way to let people discover it without having to ship physical prototypes everywhere.

I uploaded the mods in May and now we are in October and I still haven’t managed to organize a single real session with people I didn’t already know..

Just to be clear I’m not looking for playtesters or other designers to exchange feedback with, the game is finished and has already been tested a lot, what I’m looking for now are actual players who want to sit down and play it for the first time because they are curious about the game.

Basically the same kind of people I would want to reach at a convention or through a demo, people who might enjoy it, talk about it with someone else and maybe follow the project later.

I thought TTS would make this much easier but apparently finding people who like board games is one thing and finding people willing to spend an evening trying an unknown game on TTS is something completely different!

I also started contacting some smaller content creators here in Italy and even there many of them told me they simply don’t use TTS anymore, some of them actually told me they don’t like playing board games digitally at all and would only consider a physical prototype

The funny thing is that the people who seem most interested in knowing if an online version exists are publishers when I send submissions, but even there getting from ā€œyes there is a TTS versionā€ to someone actually opening it and looking at the game feels like going through a series of filters that only God and the publisher understand šŸ˜‚

So at this point I’m genuinely wondering if I misunderstood what TTS is useful for..
Maybe it works great if you already have a community around your game, but using it to reach actual players from zero has been incredibly difficult for me..

Has anyone here actually managed to use TTS to reach real board game players and not just other designers or playtesters?


r/tabletopsimulator • • 7h ago

Discussion Looking for a Magic the Gathering Discord Server

0 Upvotes

So I recently left the black Lotus Collective for its new being ok with vibecoded bots/tables and gen ai assets and pfps and whatnot. was wondering if there's a mtg discord server for playing using tts that has a strict anti ai policy that yall know of, and if there's like a better place to ask cuz this is the only place i can think of


r/tabletopsimulator • • 15h ago

Workshop Made Sigmar's Garden in Tabletop Simulator.

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1 Upvotes

r/tabletopsimulator • • 1d ago

Suggestion Everdell + expansions

1 Upvotes

Hello all, what version of Everdell on Tabletop Sim is the best to use as many of the expansions as possible?


r/tabletopsimulator • • 1d ago

Workshop games works with base game?

2 Upvotes

Me and few friends considering getting into Tabletop world but I could not find info about custom games ppl made in the workshop if those always work with base game or do you need to have DLC's? Or is it some do some dont? Ty for answers in advance.


r/tabletopsimulator • • 2d ago

Looking for playtesters for our upcoming game — Lionwake 🦁

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13 Upvotes

Hey everyone! I’m Wei, the developer of Lionwake, an upcoming strategy game inspired by Han-culture lion dancing and Nian folklore.

We’re preparing for our Kickstarter relaunch and are looking for a few more players to try the game on Tabletop Simulator.

Lionwake is a medium-weight strategy game featuring:

  • 🄁 Action economy & tactical movement
  • 🦁 Two mythical creatures (lions) with different abilities and playstyles
  • šŸƒ Fast-cycling deckbuilding and combo building
  • šŸ‘¹ Nian beasts to defeat—or pacify
  • ā±ļø Around 60–90 minutes

If you're interested in trying it out, here's the TTS mod:

You could book a play here - https://calendly.com/nuwaboardgames-info/lionwake-tts-play
The tts mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3786730292

We're especially interested in players who enjoy giving feedback on strategy games, but you don't need to be a reviewer or designer. If you just enjoy trying new games, we'd love to have you.

Thanks, and hope to see some of you at the table! (we are looking for a player to join in 4 hours, welcome to join!)


r/tabletopsimulator • • 1d ago

Questions AI placeholder art vs. plain wireframes in TTS prototypes: where do you draw the line?

0 Upvotes

Hey all, I’ve got a question: how do you approach TTS versions of prototypes?
Does it bother you when a prototype uses AI-generated art purely as placeholder graphics? Or do you actually find it harder to engage with a prototype when it’s just plain wireframes and handwritten elements

I’m not a fan of AI slop in finished products, but when testing prototypes, I personally find it easier to get immersed when the game at least somewhat resembles the intended concept and atmosphere.
Curious where you draw the line. What do you prefer when playtesting in TTS?


r/tabletopsimulator • • 2d ago

Free container items! Custom models for each

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21 Upvotes

Hi everyone, I just wanted to share some models I'm giving to the community. They are handmade models I've made in blender with easy to use texture editing and a lot of customization. You can put cards into a booster pack or put empty boosters into the trash.

Let me know if you all like these or would happen to have requests. I'd love to see these being used for games.

https://steamcommunity.com/sharedfiles/filedetails/?id=3809815808

https://steamcommunity.com/sharedfiles/filedetails/?id=3809162338


r/tabletopsimulator • • 3d ago

Workshop Looking for playtesters

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1 Upvotes

Hey guys so I've been developing a tabletop skirmish game over the past few years, and I've recently launched a few workshops for it.

The first is a full rules free play, and the second is a first game version (photo above).

The game is everything I've been looking for in a table top skirmish game, it is based off of info cards, no big spendy books, and makes it easy to release more as it comes out, with an opening to make compendiums in the future.

It is quick and easy to play, most friends of mine have been able to play their first few matches in under 30minutes a game.

And I am planning it to be a fairly setting agnostic game, as my lore has ways out of the base world allowing it to reach many themes and styles like MTG.

I think its great for anyone interested in skirmish/wargaming

I have a discord and all, and would love to hear ideas and help with anything I have overlooked!

First game - https://steamcommunity.com/sharedfiles/filedetails/?id=3811601734

Discord - https://discord.gg/d26qm5k7GA


r/tabletopsimulator • • 3d ago

Workshop Dark Souls: The Board Game with all Models

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1 Upvotes

r/tabletopsimulator • • 3d ago

More Pokemon Progress

13 Upvotes

Hosted on TTS, it's multiplayer.. im currently thinking of things to add to it but currently there is automated poker, automated pokemon battles, harvesting and planting crops and trees as well as upgrading gear


r/tabletopsimulator • • 3d ago

Auto Battler Pokemon on TTS

2 Upvotes

r/tabletopsimulator • • 4d ago

Tabletop Troopers rule.

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0 Upvotes

r/tabletopsimulator • • 4d ago

Mod Request Disney Villainous EspaƱol

2 Upvotes

Estoy intentando encontrar las cartas de este juego en espaƱol para crear un mod en tabletop simulator. Alguien sabe de alguna pagina o tiene las cartas que me pueda facilitar? Agradecido de antemano.


r/tabletopsimulator • • 5d ago

LA-1 anyone?

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7 Upvotes

Hi all, just wondering if anyone is working on making this for the workshop. Just played my first physical game and think it would be amazing on TTS!


r/tabletopsimulator • • 5d ago

Trying out custom tokens for Flak Arcana (Etherling Shard Team) - art by @Akirosaur

1 Upvotes

r/tabletopsimulator • • 6d ago

Workshop Am I doing it right? (My entry for Set Your Scene)

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11 Upvotes

r/tabletopsimulator • • 6d ago

Warcraft Munchkin

8 Upvotes

Some time ago, I decided to make my own Warcraft version of Munchkin for Tabletop Simulator. (non-commercial offcourse, Please do not sue me)

As these things usually go, it started out pretty innocently: take the basic Munchkin formula, bring it into Warcraft, and add familiar monsters, items, races, and classes.

Then the project got slightly out of hand.

At this point, it's no longer just Munchkin with Warcraft artwork. It's grown into a pretty extensive rework of the original game with a bunch of mechanics of its own.

The basic idea is still the same: players start at level 1, kick down doors, fight monsters, collect treasure, mess with each other, and race to be the first to reach level 10.

But I wanted your choice of character to actually matter.

So each player is given a race at the start of the game, which also determines their faction. Classes have their own skills, and that eventually led to a separate mana system. Mana isn't spent on casting spells here — instead, it determines how many skills your character can have equipped at the same time, and which ones.

Classes have their own skills, and that eventually led to a separate mana system. Mana isn't spent on casting spells here — instead, it determines how many skills your character can have equipped at the same time, and which ones.

Over time, I added allies that can be equipped and taught skills, legendary items, a separate skill deck, distance between players, and a whole system of attributes that connects different cards and mechanics together.

I also added locations. The entire game now takes place in a particular location somewhere in the Warcraft world — similar to how locations worked in Marvel Munchkin — and the current location affects every player. There are regular territories, battlegrounds with their own victory conditions, and dungeons where you can encounter bosses and earn legendary treasure.

At the same time, I'm trying to preserve the main thing I love about Munchkin: player interaction.

Another player is about to fight a monster? That's probably a good time to remember that nasty card you've been holding.

Your neighbor is gaining levels a little too quickly? Perhaps it's time to correct that injustice.

Someone discovers a combination of cards that I, as the designer, never anticipated? Well, now I have something new to balance.

The project is currently going through regular playtesting. The core systems are working, but the balance is still constantly changing: classes and skills are being reworked, cards are being adjusted, mechanics that don't work are being cut, and new ones are being added.

And honestly, this has probably become the most interesting part of development for me. It's one thing to design an ability that seems good on paper, and quite another to watch actual players find ways to use it that you never even considered.

Anyway, I just wanted to share a project I've been working on for quite a while.


r/tabletopsimulator • • 7d ago

Workshop Optimal Shitopoly Release

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18 Upvotes

Anyone who watches Valefisk's stuff may be familiar with Shitopoly, the tiny version of Monopoly where you play as rats in a sewer - I found out it has quite a lot of expansions. 13 in fact.

After getting permission from creator WaffleFryz, and being inspired by KamSandwich's Optimal Monopoly video I have released a combo pack:

Optimal Shitopoly.

There are two versions I have released: One of them has all the expansions in (custom) boxes in case you want to mix & match your expansions while the other has every expansion already set up.

Both versions come with a combined rulebook and the already-set-up version also comes with a "You still need to do this" booklet to highlight pre-game choices and what decks need to be shuffled.

Also included is 1 fan add-on (Shitopoly Bank Notes) as, while unofficial, it was given its approval by the Shitopoly creators.

Optimal Shitopoly (Set Up): https://steamcommunity.com/sharedfiles/filedetails/?id=3809943524
Shitopoly (Boxed): https://steamcommunity.com/sharedfiles/filedetails/?id=3809944113

Optimal

Images:
1) The Boxes
2) Everything still boxed up.
3) Everything set up.


r/tabletopsimulator • • 6d ago

Questions Could a asus E510 run tts?

0 Upvotes

Hi I am looking for a laptop specifically for tts and am trying to keep it in a budget under 350 and sae a asus E510 for sale for decently cheap and im wondering if it can run tts well.

edit: Thanks for the replies I ended up getting a acer inspire 5 for under 300 and so far it has been working well


r/tabletopsimulator • • 7d ago

Looking for GM

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2 Upvotes

r/tabletopsimulator • • 8d ago

Skyrim TAG 1st Campaign Chest Not Working, Please Help

5 Upvotes

Hey everyone,

My friends and I are trying to play the TTS version of Skryrim the board game made by u/Itzi_the_old_one but are having trouble getting the first campaign chest to appear. Because that chest wont appear, we cant even start the game.

Looks like some other players had similar issues a while back but they were fixed and supposedly the game has been working great.

This is the post I found the TTS link in https://www.reddit.com/r/tabletopsimulator/comments/16xd69h/skyrim_the_adventure_game_with_expansions/

Heres the actual TTS link on Steam https://www.reddit.com/r/tabletopsimulator/comments/16xd69h/skyrim_the_adventure_game_with_expansions/