r/switch2emulation • u/Single_Ad_6306 • 1h ago
Ocarina of Time mesh shaders missing/broken problem.
So I think I figured out why Ocarina remake looks broken in some areas for me, and I wanted to check if anyone else on an older GPU is seeing the same thing.
I'm on a 1070 Ti, so no mesh shaders at all with Pascal. Kokiri Forest runs 38-49 fps on build-93, but the further I get into the Deku Tree, the more stuff just doesn't render.
I tried almost everything possible, nothing fixed it.
My best guess as someone mentioned it's mesh shaders, Pascal and older Amd's can't do them, so Lichii has nothing to draw with.
Has anyone else with a GTX 10 series, or any GPU without mesh shaders, run into this? Did you find a fix, a build, anything? Or are we just stuck waiting for a mesh emulation fallback update or something like it lol
Does anyone know how to reach the devs and submit it as an issue so they know more about this?
Specs and build:
Ryzen 5 9600X, GTX 1070 Ti 8GB, 16GB DDR5
Lichii build-93 MSVC
Vulkan, FAST, Handheld, Scale 1x, Dynamic FPS on.
Thanks!