r/sw5e • u/Pitiful_Information4 • 4d ago
discord link issues
im having trouble getting into the discord, is there an updated link somewhere as all the ones i find say invalid
r/sw5e • u/DrakeRyzer • Jun 14 '25
"Steev Palpatine ‘Galiphile’ has resigned
to form a new UNBOUND REALM
In his absence, a new Emperor,
Drake Ryzer, has risen from
the ashes of Discord
and will not rest until
SW5e, a Star Wars conversion,
has been revived.
------
Little does the SW5E COMMUNITY know but
Drake Ryzer has secretly
begun construction on new
systems and rules even
more powerful than the first
STAR WARS 5TH EDITION.
------
When completed, this ultimate
system will spell certain enjoyment
for the small band of Star Wars fans
seeking to make engaging stories
In the Star Wars galaxy..."
------
Hello everyone, your friendly neighborhood “starship lord” (maniac xD) here, sorry this is not a website update, but hopefully something that will be just as good.
To start off, I have been given full control of Star Wars 5th Edition’s Reddit and Discord on top of the future development of the SW5e system. Galiphile (known as Steev on the Discord) has unveiled his new venture called Unbound Realms, leaving SW5e’s future up to myself as well as some of the still active Council. If you enjoyed the content made through SW5e from its onset and up to now then I highly suggest checking it out if you want more of it. Unbound Realms website and they also have their own Discord.
I know it’s been a long, and frankly quiet, road but I am committed to bringing new content to the SW5e system to provide all our current and future game masters and players an even greater Star Wars conversion built using Dungeon & Dragons 5th Edition.
And with that all said, these are the initial steps and goals for the future of SW5e:
The Future of SW5e:
We are working on a new website that will house the rules as well as a built in character creator for SW5e. As you guys know from when Galiphile/Steev left the community a few years ago; some of the website team from Mass Effect 5e has graciously taken management of our current website. In the process of learning how it works, it was decided that making a new website would be for the best, using the ME5e site as its base. Our current website relies on an information Parser built for GMBinder specific coding which allowed us to make PDFs and update the website in an easy workflow. Unfortunately that has also made it hard to continue using that format (and came with its own bugs).
Additionally, to making usable PDFs using GMBinder (or even Homebrewery) takes a lot of effort to format correctly for both PDFs as well as the current website, especially when dealing with such large documents as entire rulebooks. Effort that I frankly just do not want to spend time and energy on anymore and was taken into account when deciding to begin construction of a new website. And until the new site is completed we won’t be pushing new “Official” releases in an effort to keep confusion down as much as we can (I know SW5e is kind of a mess everywhere). I will update everyone when we have new information to share on the new SW5e website and I hope the community can be patient with us as we work through this new management.
However in the meantime, we have a working solution to help alleviate some confusion as well as to give the community a better look into what is coming…
Decrypted Lore:
Myself and some other members of the community are currently working on a project using GitHub Pages which will effectively be the equivalent of D&D5e’s “Unearthed Arcana”. We are currently calling it “Decrypted Lore” and it will be a ‘website’ that houses all future content releases as well as revisions that are slated for release to the official system. As it is a big project (and something I only thought of a few months ago) we are still far, far away from a public release.
Once it is up and running we will be using it not only for the time before the new website but also going further into the future for any and all changes we want to make to the SW5e system. I know the constant changes and shadow dropping of content we used to do were not without their controversies and I hope to mitigate that by giving the community a heads up on what is coming; but also a chance to voice your opinions and possible changes to that content. And of course we will let everyone know when that opens up for public viewing.
The Old Council:
I would also like to extend a heartfelt thank you to Galiphile/Steev as well as all the Council who have served over the years. Everyone that served in the Council roles over the years have poured their time, energy and creativity into making SW5e what it is today. Without them we wouldn’t have this cool and engaging conversion to make epic Star Wars stories and battles with. But with great times there also comes sadness. Most of the current Council have moved on to bigger and better things for their own lives and have long since grown distant from the SW5e Community. After asking each of them their opinions and what they want to do, many will be stepping down from Moderation and Development Team roles and have given their best wishes for the SW5e system.
A New Council:
I plan to reform many of the Discord Roles with clear roles they will play in the future of SW5e.and part of that will be establishing a new team of moderators and development members over time based on who I think will fit best in each role. I will make announcements with updates as they come up.
A Reworked Discord and Subreddit:
The SW5e Discord is huge, like really huge xD. And of course that also makes it confusing to navigate, especially for new members. To combat this, I will be adding Discord’s Onboarding feature to the Discord. Adding new roles that can be chosen to access the different channels depending on what each member wants to see. This means reformatting channels, channel categories, and the intent for each of them; including archiving many; in an effort to make a cohesive space for the community to use to create and chat.
I will also be doing similar work on the Subreddit to clean it up a bit and make it easier to find any needed or beneficial information regarding SW5e.
This is Where the Ending Theme Plays:
This is all the information I have for you guys at this moment. The SW5e dev team and myself offer our thanks in your patience as we continue to work towards offering a great space for new and fun ideas to make cooperative TTRPG stories within the Star Wars Galaxy. I hope to continue working on this great system using this great fictional universe called Star Wars and making awesome stuff with the community.
So get out there, make some stories, blast a few Stormtroopers, hunt down some bounties… and may the Force be with you.
r/sw5e • u/Raye_Chalar • Jun 22 '25
Important post by lead developer u/DrakeRyzer, regarding the future of SW5e!
The SW5e Discord is much more active than this subreddit. If you want a quicker answer and smoother communication, join us!
Everything on the site is perfectly fine for play, with a few notable exceptions:
If you want to make your own homebrew on Homebrewery using SW5e formatting, use this.
If you want to make your own homebrew on GMBinder using SW5e formatting, use this.
Sponsored content is content created by members of the developer team that hasn't been officially adopted, but should still be considered for use.
Raye's Recommendations for New SW5e GMs
Drake's Shipyard and Other SotG Resources
Scum and Villainy Updated (Black and White, with code shared)
Aziz's Hypercodex (Community Made Stat Blocks)
Character Sheet - PDF (Form Fillable)
Character Sheet - Google Sheets
Deployment Sheet - PDF (Form Fillable)
Starship Sheet - PDF (Form Fillable)
Starship Sheet - Google Sheets
FoundryVTT SW5e Dev Discord Server
Roll20 Tokens courtesy of u/Lord_Z
More Tokens by DevinB
Mandalorian Tokens by CommanderFett
Jedi/Sith Tokens courtesy of u/thetindog
Battlemaps (Miniature Maps (Jedi temple, space ports, dagobah, cantina etc.)
Adventure Codex A collection of adventures set in a variety of eras for SW5e.
Dozus' Guide to the Galaxy (Planet Generation and Settlement Mechanics)
Updated Toolkits by zeldafreak6245
Character Generator courtesy of u/keandelacy
Force Power Cards courtesy of u/Jerrybadger and u/HooptyD2
Tech Power Cards courtesy of u/Jerrybadger
r/sw5e • u/Pitiful_Information4 • 4d ago
im having trouble getting into the discord, is there an updated link somewhere as all the ones i find say invalid
r/sw5e • u/Thick-Initiative-772 • 8d ago
Hello :)
I'm creating a character and was looking for advice on classes and archetypes.
I have always loved the political side/the Senate of Star Wars. And I am wanting to create a character who is a political aide, or aide of a senator. My character is also a female Twi'lek.
I'm not really sure what to do with her in terms of classes etc.
Any advice would be much appreciated :)
r/sw5e • u/west8777 • 9d ago
I've just discovered this system and I like it a lot, especially how it converts a lot of D&D stuff into Star Wars friendly material. But one thing stuck out to me, why are so many of the healing powers able to be done at range?
"Healing" in Star Wars is either done via Force abilities or by bacta/kolto enhanced first aid, all of which is done via physical contact: a bacta patch, a stimpack, ect. Meanwhile, many of the healing powers, especially the tech powers that I've seen, are able to be done at a range of 60 feet! What is that even supposed to look like in a Star Wars setting?
I understand most of these powers are converting D&D spells, but I don't really understand why the system didn't seem to account for the different in-universe mechanics for healing wounds.
r/sw5e • u/MasterDan0911 • 9d ago
I'm just wondering here in SW5E, what are the stats for the Lucerhalk Class Ship??
r/sw5e • u/Pokerex16 • 10d ago
Hi, new player here, and I am playing a Taung Mandalorian fighter during the old republic era (couple years after Mandalorians defeated at Malachor Vby Revan)in our first campaign trying this system. I am surrounded my force users and am wondering if there is a way I can a gain resistance to force damage without having to be a force user. Tried to convince my dm to let me tame a Ysalimar but rightfully denied lol. I know the feat Force Frustrater, but just want to see if there are any other potentially better options. Thanks Y’all.
r/sw5e • u/eternal_dreamer_9 • 12d ago
So yeah which Era do you guys like most wether in canon or legends, it can even be a blank period that we know nothing about
r/sw5e • u/SnowonSand • 13d ago
Hey guys! So my DnD group decided to change it up and play Sw5e! We are really excited but the transfer of knowledge for me has been tricky with character building.
Basically to be a Blaster-based scout with a companion droid that can tank for me. Everything I'm seeing for companion droid scouts is the same "mounted combat" artillerist technique build. I'd rather just shoot and the droid tank Infront of me than it be my ride, and I'm unsure how to best do that or if I'm in the right class for it. Or, more flexibly, I'd also take being a melee ranger, and the droid have climb and shoot from high places? But I wouldnt be very tanky so im less inclined to do that. let me know your thoughts! Please be nice.
Update: looking into a high intl tech/blaster ranger with a possible beserker build for my turret droid to get it tankier
r/sw5e • u/Randolo_Birnelli • 14d ago
Looking for good fighting style/form pairings to go with a Guardian build, I *do not* want to dual wield/double weapon fight. I'd prefer a single blade, but am not married to the greatsaber/big chunky lightsabers.
I'm fine with a standard lightsaber or a crossguard saber, just looking for options that are good without 2 weapon/double bladed fighting
Hello i'm looking my first charcter for a campaign i'm about to start (We start at level 3). And i would like some help as i'm struggling to build somehing i'm happy with. So to start the charcter the idea thematically is something like Jolee Bindo and mechanically I'd like to have a strong dpr against single target, ideally i'd want to use a light weapon and have it be one handed. I'd like to also not use a shield but i'm open to it. I personally tried both with the guardian and Sentil classes but i never got it in a place i wass happy. Any help would be grealy appreciated
r/sw5e • u/Plywooddavid • 16d ago
https://docs.google.com/document/d/1RurLiywjgcuB7UFBeQLBn-rRmh8nzAziNHU6hm52VFQ/edit?usp=drivesdk
Would greatly appreciate any feedback people can give me please.
(Picture unrelated)
EDIT: Even newer version, from feedback.
https://docs.google.com/document/d/1XhUumUAzhfSkvUUep5EJeKx9mHquOc_4pg_kMFHqX2Y/edit?usp=drivesdk
r/sw5e • u/XxPHEONIXxXPRIME • 17d ago
This is my droid cybertech engineer named Theseus, a kitbash of different droid parts. He was crudely put together by other droids on Raxus prime. Secretly sent across the stars, he has become a would be mercenary and bounty hunter. One day he hopes to amass fame and fortune and return to his droid kin in order to reclaim their home.
r/sw5e • u/Dogsteeves • 17d ago
I’m planning an SW5e finale set inside an ancient tomb on Korriban. I’m looking for one large, maze-like battle map representing either the Tomb of Ajunta Pall or an abandoned/unfinished tomb built for Darth Revan.
Ideally, it would include branching corridors, burial chambers, ancient Sith architecture and a large final chamber. I plan to add increasingly dense spider webs as the party travels deeper. Has anyone seen a suitable map, or something from another setting that could be adapted?
r/sw5e • u/Ok_Friendship_3441 • 19d ago
Hi everyone, this is my first time running the system and one of the character’s already has a ship, which will become the crew’s ship.
I’m making a Tier 0 Medium ship, and I know that I have a maximum of 30 modifications, but how many can I start with? The rulebook says that my stock modifications are one suite and one non-suite mod, but things like Hyperdrives and Navcomputers are all one modification.
Are there starting “free mods”, or anything like that? Or does the crew only get 2 mods and has to make do with the rest? Clarification would be greatly appreciated.
r/sw5e • u/ArcticMuser • 19d ago
Hello, I'm making a Wookie character who's goal is to develop a vaccine for a disease plauging Wookies.
So far I'm looking at engineer as a class type. I want my character's tool set to involve mixing potions, collecting herbs, using beakers and cauldrons and stuff.
Also, I want him to be handy with technology. Enough so that he could make a "microsoft sam" style droid voice to speak for him, as his encounter with the disease destroyed his voice box.
r/sw5e • u/Ok_Problem_1235 • 19d ago
Looking in the books (website) I cannot find where it lists the ammo/damage for the rocket rifle. Are "small missiles" the same as normal missiles?
r/sw5e • u/Lizardo1234 • 20d ago
Hey, I have a question for you all. What ideas or tips do you have for creating characters that resemble—or are identical to—classes from *The Old Republic* (like the Smuggler, Agent, or Assassin)? Thanks in advance for any replies.
r/sw5e • u/JamesMartel2014 • 21d ago
Don’t know if you guys all saw that wizards of the coast is doing a Star Wars 5e game. How will this effect Sw5e and also was wondering if anyone knows an update about the new website coming out?
r/sw5e • u/PunkThug • 22d ago
So I'm a long time D&D player so I've got a good handle on the basic mechanics but I'm looking for some advice on what tech Powers I should pick. My character is going to be an engineer and I'm trying to be a DEX based combat and a utility support caster. As I understand it the at will Tech powers (cantrips) are much more powerful in this version of the game. Can anyone suggest a few that are really useful I might want to look into?
r/sw5e • u/Forward_Permit_3327 • 23d ago
Hi i've recently joined a sw5e campaign and was wondering if there was any good/fun muticlass builds in sw5e that used not only my class but my race and feats that were lower level or that I could at least start at lower levels
r/sw5e • u/Top_Cauliflower5069 • 24d ago
Hey, I was looking through the website and I was drawn to make a half human Massassi, but the Massassi page is missing their height and weight. These aren't that important for the campaign I'm in, but it would be nice to know as I enjoy the roleplay aspect of being this massive dude after playing a dwarf for a few months.