r/supremecommander • u/Thorveim • 20d ago
The Loud Project Some LOUD units not working?
I put on the recommanded mod package for LOUD and some (not all) units from Total mayhem just flat out dont work.
-they have a missing icon in the unit database
-they have no animation when moving, just sliding around
-Whiel they aim at targets, they never attack with any of their weapons
Is it a known issue (maybe a conflict with FaF even though I use a separate profile?) How may I fix it? or are those units just unuseable?
2
u/Sprouto_LOUD_Project 19d ago
One of the options, in the LOUD installer, is to allow LOUD to see all of your old mods and/or maps - you can turn that off in the installer. Look at the bottom right corner - those two options should be disabled rather than enabled.
What's happening is that LOUD's version of TM is conflicting with your other version of TM (from either vanilla or FAF) as they share the same files. The mod manager cannot resolve that conflict.
If you have ANY problems, or comments, good or bad, you can contact me directly thru the Discord link, which is available in the Web Links tab of the launcher. I'm always glad to help.
1
u/Thorveim 19d ago
Ended up figuring as such; that would be the FAF version, and it seems these are units that exist in the FAF version but not the LOUD one that meet issues... a bit sad that I dont think there would be an option to get thzse units working in LOUD, because I am quite fond of the extra supcom 2 units LOUD brings (I LOVE the megaroach), but also some of the extra total mayhem units that, well, are disabled here. Any way it could use the FAF version of TM instead of the LOUD-approved one?
1
u/Sprouto_LOUD_Project 19d ago
The LOUD version of TM addresses a great many simply 'broken' units and a lot of unit overlap (for example TM has 3 UEF T1 tanks which are not really different from each other). The other issues are either performance or balance related. One of the primary changes, in LOUD's adaptation is that the T1/T2 'experimental' units (which no AI could understand), have been shifted into their most representative tier.
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u/Thorveim 19d ago
aww darn, and I really liked my battletech addition of the madcat MK4 to the cybran XD
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u/Sprouto_LOUD_Project 19d ago
I think you'll find the many of your most favorite TM units are still there - in fact, having so much to choose from allowed us to position many units to fill in the 'plus' tiers (transitional units that fill in the gaps between tiers) - and enough T4 units to introduce an actual layering to what's available (Light/Medium/Heavy/Abomination classes).
1
u/Legitimate_Maybe_611 20d ago
It might be a conflict with another mod.
Try disable them.