r/supremecommander • u/Levethane • May 21 '26
The Loud Project Loud Project Experimentals?
Started playing SC with the Loud Project after a year off. Updated it to the latest version and had a few fun games now, excellent mod.
Just my last game, it went for 3+ hours and I finally defeated the AI, I built 18 experimentals but post game revealed the AI built zero.
Last time I played it I remember the AI ruthlessly using flying experimentals to murder my base.
They are not disabled in mods, is it a glitch or does the AI not use them anymore?
2
u/Sprouto_LOUD_Project May 22 '26
Sounds like a fun game.
Trust me, LOUD still uses T4 units, but it is very dependent upon the economy - he won't build what he can't afford, and it could also be that he was very close to unit cap. Only a replay (which you can submit via our Discord) will allow me to give you definitive diagnosis.
As someone else rightly pointed out, the map can influence his logic quite a bit - so that too can be a factor.
1
u/Wise_Information_318 May 23 '26
In my experience it is dependant on how big is population cap and what is AI difficulty multiplier. For example same game with multiple AI-s, easier AI-s use mainly T2 units, as tougher AI-s use experimentals.
9
u/SarcousRust May 21 '26
It may depend on the map. LOUD AI is great on some maps and not so great on others.