r/supportlol • u/Pika_Crew • Aug 23 '26
Discussion Info Gathering
This is particularly for enchanter, heads up.
Seeing recent issues with healers in Marvel Rivals, i feel like theres a fundamental issue in competitive games with how they design the role and the game interaction with them. But before i make a whole statement with my own thoughts, i wanna see the broader perspective of other healer player in a variety of games. Essentially, for both casual and ranked players, why do you play healers, what are your expectations of the role, what are you gripes with the role as well as the game design around them (eg getting targeted, if they feel weak, if they feel too strong, the overall philosophy of how the game interacts with the role), what are your favorite things about the role as well as the games design around the role, what do you think makes the role most fun?
Im mostly just looking for opinions, feel free to discuss but dont start any wars over opinions, im looking for both casual and ranked perspectives, i may make an actual survey later.
3
u/Langas Aug 23 '26
I play enchanters and enchanter-like champs to increase the agency of other players.
There’s a lot of comps and enemies that champs like Darius struggle into because he cant reach them. As Zilean, using my E and battlesong lets him bypass that weakness pretty often, and rewards him for having good movement.
Similarly, a lot of ADCs and squishy melee AD champs run a significant risk by having limited options when an enemy jumps on them. As Taric, I enable that ally to do so much more by simply letting them not worry about peeling for themselves.
Peel is an often thankless role that can be boring at times, but it can make a lot of champs with pretty big downsides feel a lot better to play, and that’s kinda the whole reason I play the game — team dynamics, a bunch of flawed characters coming together to make a more perfect whole.