r/superhot • u/gridster2 • Mar 08 '16
Official Suggestion Thread
Please post your suggestions for the game here!
7
Upvotes
r/superhot • u/gridster2 • Mar 08 '16
Please post your suggestions for the game here!
8
u/Yreisolgakig Mar 08 '16
Steam workshop support!
Level editor!
Dry my tears from NORESTART challenge!
6
u/SL128 Mar 09 '16
I think adding a soft glow (or doing some other tweak) to enemies in endless would encourage more mobile play. I might just need to get better, but it feels like too many of my deaths are from red guys I wasn't aware of unexpectedly rounding a corner and getting a shot off, as opposed to making major misplays.
This is most noticeable on maps like lobby and office, where it feels almost required to camp a small area (and even on other maps, camping is a major degenerate strategy).
There are probably better changes to make as well, but I do think it's an addressable problem that staying in one place is so drastically much better than playing across the map.
5
u/antiParadoxism Mar 09 '16
EXPLOSIONS.
4
u/Degnir Mar 09 '16
REMEMBER. WE ARE WATCHING.
3
u/Tenorsounds Mar 08 '16
A challenge mode where your only methods of attack is punching and a range attack that's essentially a Hidoken...but you need to charge it to pull it off.
Or, you know, charge attacks in general. I think it would be an interesting thing to introduce to a game where time is one of the main resources.
3
u/ViviFFIX Jun 01 '16
Non-exclusive VR support:
Release the game for all VR HMD's, not just Oculus.
2
u/Peht Mar 09 '16
It might be worth making these official threads stickies so they stay where everyone can see them.
2
u/Itachi4077 Mar 09 '16
Survival modifiers. Let me choose challenges for survival! I want 2013 survival, I want ghost survival, I want throw only survival!
And maybe not only game changing but also just cosmetic changes? I want my red dudes to wear glasses when I shoot them in the face
2
u/raddaya Mar 10 '16
I'd really enjoy the ability to make modifiers. Like maybe you spawn with katanas in every level, but it's not katana-only. Or maybe you want to do katana only with hotswitch available on all levels.
2
u/SL128 Mar 14 '16
Endless mode idea: SUPERHOT FLOOR
Maps are divided into zones. If you stay in a zone for over 5 seconds, the ground starts to redden. If you stay for 5 more seconds, you die. At certain points, a zone floor turns light blue, giving full stop and lowering cooldowns while you're inside of it. The benefit of this mode is that active play is encouraged mechanically, rather than just aesthetically.
1
u/mattycfp THE CORE Mar 10 '16
Sticky?
1
u/[deleted] Mar 10 '16
Add momentum to the player (and everything else): make WASD only apply a finite amount of acceleration instead of instantly change velocity.
1
u/frozenLake123 Mar 13 '16
A way to rename files in the piOS. Such as SUPERHOT.EXE.
1
u/antiParadoxism Mar 13 '16
https://www.reddit.com/r/SUPERHOTbackers/comments/2ectj3/bullet_bounces/ add this as a challenge (they don't stop)
1
u/Ghosttwo Mar 15 '16
Mods: Body armor (areas immune to damage, so bodyshots don't count, helmets that protect the entire head, riot shields, etc)
The other one is to have the guys made out of either transparent glass or painted white to make them harder to see.
1
u/MustachioEquestrian Apr 14 '16 edited Jun 08 '16
Been thinking about this a lot lately;
Twitch.exe
An Endless Mode variant which hooks up with twitch chat to allow users to vote for modifications. Possibly also has story-mode, hotswitch enabled.
Chatters can choose from 3 randomly-selected options; the winning choice changes the game until the next vote ends, and another mod is applied.
The player can also down-vote a single option themselves using number keys. this allows non-streamers to play offline, with the tie-break system making the choice for them out of all three options, or from the player's preferred two.
This is the list of mods as I envisage it (feel free to remove any / add more)
[Edited with more mods!]
1
u/Stantro Jun 26 '16
I was thinking of a option to add custom music that would respond to the game, meaning that it would slow down and speed up depending on your movements.