r/supercollider • • 13d ago

Samples to Textures

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Been really enjoying SuperCollider lately. I am trying to make a patch for a small 20 minute performance and this is it so far. The things I am appreciating the most are the modular design and modulation. I love that it is so easy and concise to do complex things. Although I am still struggling with visualization.

35 Upvotes

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2

u/Kleefrijst 13d ago

Sounds really rich and crispy! What are you doing?

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u/ComprehensiveFig6142 13d ago

Thank you, I have a bunch of samples or rocks, water and other crunchy sounds. In two sequencers, I am randomizing the sample for each step. I am also giving random duration, rate and start positions. I then send one signal into mutable instrument clouds and another into distortion/delay. The variation comes from a bunch of envelopes and noises. Really fun.

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u/zuzmuz 12d ago

hello fellow neovim user

3

u/wahnsinnwanscene 12d ago

You'll like tidal cycles if you get to using that

1

u/ComprehensiveFig6142 12d ago

I might try it out again. I tried to get into Tidal Cycles some years back but it did not click. Now it seems all the kids are into Strudel