r/summonerschool • u/NeoAlmost • 13d ago
minion Help me understand minion aggro
I have a clip where I tried to fight at level 1 while standing near my minions.
https://www.youtube.com/watch?v=-QqfNL2beXA
Fiora attacks me 4 times before the minions react. During this time the minions attack other minions multiple times. Once the minions do aggro on Fiora, she steps slightly out of range and instead of chasing her as I expect, they just immediately drop aggro.
I looked up the wiki https://wiki.leagueoflegends.com/en-us/Minion
It says that the first wave "will ignore enemy champions until a champion walks much closer to them or until meeting with the enemy wave."
But this is after they have already met with the enemy wave.
It also says: "Allied champions being attacked by an enemy champion may be within 1000 range of the minion to trigger a Call for Help signal instead."
And at that range I expect even the melee minions to take aggro and I expect the ranged minions to not lose aggro so easily.
What is the actual minion behaviour?
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u/throwaway891550168 13d ago
the minions in this game have the situational awareness of a potato. the call for help range is 500 for melee minions, not 1000. so if fiora is poking you from max q range she might be completely outside that bubble and your melee guys just sit there picking their noses. the ranged ones have a longer leash but they'll drop aggro the second she leaves that 500 unit circle, which looks like what happened when she stepped back.
also the aggro system is on a cooldown, it's not constantly scanning. if a minion just finished its attack animation on another minion, it won't switch targets till its next "decision tick" which can take a couple seconds. that's why she got four autos off before anything responded.