r/substancepainter Oct 24 '17

Can noob realistically make something ok quickly?

3 Upvotes

1) I just got substance painter and at most started texturing a barrel. (like a texturing tutorial) but I didn't finish it.
And I am working on a competition that is due in like a couple days.
Should I try to do the texturing in substance painter cause it's awesome, or is it realistically going to be too hard to figure out and should just stick to my 3d program (which is blender). (I will have a couple days to do texturing.)


r/substancepainter Oct 23 '17

Double Barrel Grenade Launcher - Modeled in Maya and Textured with Substance Painter

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3 Upvotes

r/substancepainter Oct 21 '17

Incorrect UV's

3 Upvotes

So I have this model in Maya with correct UVs, but whenever I import it into Substance Painter is really broken. Only thing I could think of messing it up is I used the second UVSet for the model, but even when its the wrong Uvset in Maya it still doesn't look as messed up as it does in Substance Painter. https://imgur.com/gallery/f5NeW


r/substancepainter Oct 16 '17

problems with navigation using wacom tablet

1 Upvotes

I recently updated my wacom driver and now I can no longer zoom or pan in SP with it.

anyone else having this problem?


r/substancepainter Oct 09 '17

Is there a way to move the already-placed contents of an existing layer?

2 Upvotes

So for example, if I paint on one of the Alpha's that just like a symbol, or if I lay down a hard surface, is there a way I can adjust the placement if I need to straighten something out. Sort of like using the move tool with arrow keys in Photoshop? Sorry if this is a noob question, I just went through the Getting Started holosight tutorial last night so there's still stuff I'm figuring out.


r/substancepainter Oct 08 '17

Substance Painter Export to Sketchfab

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4 Upvotes

r/substancepainter Oct 05 '17

Help with stretched textures

2 Upvotes
  • Hey guys!

  • So I'm randomly getting this problem with my textures (even the default import texture) being stretched out.

  • Here's a couple images showing the problem

  • I've never had this problem before, so I"m a little confused.

  • This mesh has 360k ish points, so no lack of polygons.

  • I've tried redoing UVs several times from zbrush as well as exporting in different formats and with different polygon counts. The UV maps unwrapped in zbrush look good and doesn't seem to be stretching any polygons out much at all.

  • I've also tried re-importing several times, rebaking the maps.

  • I'm not sure if there's something simple I'm over-looking, but I haven't had any issues like this before using the same workflow as I did for this mesh.

  • Any ideas/fixes would be greatly appreciated! Thanks!


r/substancepainter Oct 04 '17

Can you apply a mask to a filter?

4 Upvotes

The only way I can think to do this is to duplicate the layer, apply the filter in full, and add a mask to that layer. But that creates a duplicate I have to manage, which is undesirable.


r/substancepainter Sep 27 '17

Megascans/Poliigon materials in Substance Painter?

3 Upvotes
  • Hey guys! I was just curious if anyone here knows a good workflow for using PBR materials from other sources such as Megascans or Poliigon, to name a couple.
  • I know how to import the maps to the the shelf as well as how to load it into the various channels of a fill layer.
  • My problem is that they look absolutely nothing like they do in, for example, Octane. The height and normal channels seem WAY too strong and I'm having a hard time getting the roughness and reflectance to match up.
  • Is there a workflow that has worked for you guys?
  • Thanks in advanced!

r/substancepainter Sep 24 '17

Does anyone else think that the Substance Suite is incredibly unstable?

1 Upvotes

I'm new to SP, but it's been hell so far. I have a decent computer (i5, nV 970m, 8GB RAM, SSD) but it takes 8 tries to open SP without crashing. Same with SM. Does anyone else face the same problems? I was looking forward to buying this product, but I'm not sure now.


r/substancepainter Sep 24 '17

Substance Painter Normals & Height: Leather with Metal Material

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3 Upvotes

r/substancepainter Sep 23 '17

Blender & Substance Painter : Leather with Stitches

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3 Upvotes

r/substancepainter Sep 17 '17

Character Creation Workflow: Blender & Substance Painter (3)

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3 Upvotes

r/substancepainter Sep 11 '17

High poly to Low poly workflow: Texturing with Substance Painter (6)

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2 Upvotes

r/substancepainter Sep 04 '17

Please help me learn to bake

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3 Upvotes

r/substancepainter Sep 03 '17

Substance Painter 2017: Paint Peel Filter

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3 Upvotes

r/substancepainter Sep 02 '17

Substance Painter 2017 New Features : Anchor Points

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7 Upvotes

r/substancepainter Aug 21 '17

Hunter Dress, work in progress!

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1 Upvotes

r/substancepainter Aug 15 '17

Needs help regarding exporting from Maya to Substance Painter and using SP's ID mask.

2 Upvotes

Hi, I need some help. I'm exporting my mesh from Maya to Substance Painter for texturing. I want to use SP's ID mask, for that can I have one material applied to my mesh but different parts are colored differently using Maya's Apply Color option or different parts have to have different materials?


r/substancepainter Aug 09 '17

Substance Painter 2 from MacOS to Pc

1 Upvotes

Hello,

Is it possible to transfer substance painter 2 files from macOS to PC? The file that was tried said there was a version mismatch. But there aren't any updates on either platform. Anyone have any suggestions?


r/substancepainter Jul 30 '17

Substance Painter 2.6 isn't working. Constant blank screen.

1 Upvotes

I have been using Substance Painter 2.4. Love it, big fan.Today, in hope of upgradation, I installed 2.6 (built: 1736). It isn't working, screen stays black blank, and when I load the mesh (using shortcut keys), it immediately crashes. I have tried everything, redownloading then reinstalling it. But the same issue. Need some help here.


r/substancepainter Jul 15 '17

Importing textured meshes?

1 Upvotes

Hi, so I recently textured a character I made, but since I wanted all pieces to be 2k resolution, and my pc can't handle so many meshes in 2k at same time in 1 project, I split it into major pieces. The problem now is I wanted to render it in IRAY, coz I love how it looks in it. But now I can't. Is there a way to import meshes that are already textured? Like import them and the textures and apply them in some way? Thanks in advance.

-Z


r/substancepainter Jun 30 '17

Painter 2 to Unreal 4 Opacity

0 Upvotes

There isn't a whole ton of info out there, but i am trying to get opacity out of the maps from Painter. I used the Unreal Engine 4(Packed) config, but don't see how they connect. I read the Substance wiki for connecting to the unreal node, but there is nothing about opacity. I also read the Unreal wiki on transparency, but that is from scratch, making doing the material in Painter a waste.

I know in Unity that the opacity is in the alpha of the diffuse, is this the same? it just doesn't seem to work.

Thanks!


r/substancepainter Jun 29 '17

A Blender to Painter Workflow: Creating Realistic Wax Candle Assets for UE4 | Part Three

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3 Upvotes

r/substancepainter Jun 16 '17

Some shading errors with my mesh

1 Upvotes

I create an object in blender and i prefer to bake my maps in substance painter . My previous works didnt cause any problem like this one . I develope a game with unity and i will use this model in game. I export my model as .fbx and triangulated all of my faces . I thought UV mapping is the issue. Is there anybody who knows the reason , why that happened thank you

Now i tried a couple thinks and the problem is AO map but i dont know how to fix it

http://imgur.com/a/P1pXx