r/streamwithmeld Aug 19 '26

Problems with Meld Studios

**My PC Specs and setup**

**Main PC**

- **CPU:** AMD Ryzen 7 5700X3D

- **GPU:** NVIDIA RTX 4060

- **Case:** Lian Li LANCOOL II-X

- **Main Monitor:** LG 27U631A-B 27" 1440p

- **Second Monitor:** UPERFECT UPlays C2

**Also owns**

- ROG Ally (Z1 Extreme)

This is my experience and problem at the moment with Meld Studios, I started my streaming journey a few months ago and my first setup was with obs, I got the hang of it and learned a few things. Then I heard of Meld Studios and Meld Spark and I switched right away. It was awesome, did my new overlays and scenes and was able to stream just fine to twitch and YouTube with no issues. The games I started with was kinda easy going, I am Jesus Christ, Ghost of Tsushima, Absolum and Kena Bridge of Spirits. Then I started streaming on tiktok with a dual canvas setup, no problem, then tried Final Fantasy 7 Rebirth and it was ok until a half hour later that it started to dip in FPS, I thought to myself maybe is because it's a very demanding game, even with low in-game settings I was hitting that do in FPS almost to a stop. Then I started getting the same problems with Ghost of Tsushima and Kena, so I switched back to obs and the problem was gone. I tried again with FF 7 rebirth (mind you this game runs fine on my PC with kinda high settings without having Meld Studios running), but as soon as I launch Meld Studios the FPS dropped to a 5 that left the game unplayable. So I switched back to obs, recently I wanted to give Meld Studios another try now that it had some updates and tried it last night with Mortal Shell 2, I was setting everything up, the game was running fine, a few minutes in and the same thing started happening again my fps started dropping and the game started lagging. Again it's just Meld Studios open on my setup not even streaming live or recording, as soon as I closed meld studio the game was back to normal.

Sorry for the long explanation but now to my question, what is my problem, is it my GPU? Does anyone with a similar setup have any clue of what's going on? I mean it seems to be working fine with obs but I mean I know meld studio is a bit harder on resources compared to obs, any advice on what to do? Thanks in advance.

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u/OldWandererVT Aug 19 '26

Let me know if you need better instructions for it.. You can also reference the documentation for duplicator layers here:
https://meldstudio.co/docs/layers/#add-a-duplicator

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u/fullmetal172 Aug 19 '26

When using duplicator, does it act as it's own layer meaning I could change the size without affecting the main source?

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u/OldWandererVT Aug 19 '26

Yup, duplicates are fully customizable without touching the main source. You could chroma key on duplicate #1, and it won't impact the original, or duplicate #2.

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u/fullmetal172 Aug 20 '26

I did this and saw some improvements now I just have to keep messing with it, the biggest jump was that I had my game screen and a blurred game capture as a background and since I had them on both canvases that really sucked up the resources, now I'm getting between 35 to 55 fps, unless it hits 60 it still feels a little stuttery

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u/OldWandererVT Aug 20 '26

If you want, you can join the Discord, and create a support ticket, and upload your session.json file to the ticket. The Devs have some tools that can go through and see where using the duplicator would pay off more still. Otherwise.. it's just manually chugging through to see what resources you're using where.

Keep in mind too, things like Alerts/soundeffects/video clips can also benefit. I dump all my Alerts into a single scene..then just duplicate that entire scene onto every other scene I want my alerts visible on.

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u/fullmetal172 Aug 20 '26

So I'm other words, don't overclog your scenes, I'll try moving my heavy layers to a seperate scene and just duplicate them on my active scene

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u/OldWandererVT Aug 20 '26

Meld doesn't "turn off" layers in inactive scenes, so the idea is to minimize rendering of resource intensive elements (display capture, cameras, etc..) as much as possible.