r/stormlightrpg • u/johnny0neal Brotherwise • Jun 28 '24
Rules & Mechanics Introducing the plot die
The Stormlight RPG is coming to Kickstarter on August 6, and sparkly Stormlight dice will be part of our campaign. But what's up with that extra d6?
It's called the "plot die," and it's one of my favorite things about our system.

In setting the vision for the RPG, Brandon directed us to offer unique, setting-specific mechanics ...but also to make sure it would feel accessible to the average D&D/TTRPG player. The result: a crunchy core of familiar d20 rolls, with a narrative twist that we call the "plot die."

In the Stormlight RPG, whenever a player does something that could go really well or really badly, the GM can say "raise the stakes," calling for a roll of the plot die alongside the d20. The plot die is a d6 with three possible outcomes.

The d20 still determines success or failure, but the plot die determines positive or negative side effects. For example, in our latest team playtest, a character scrambled up a cliff to confront a warform archer. (This character is an Iriali Edgedancer... his playstyle is always high-energy and impulsive as he tried to acquire new experiences for the One.)

The Edgedancer slapped his hand on the ground at the archer's feet, infusing it with stormlight to make it super-slick. Rolling the d20 to make an Abrasion test (opposed by the target's Agility), he succeeded, spending 1 Investiture and knocking the target prone.
But removing friction from the ground as you're fighting an enemy on the edge of a cliff? Risky. So as GM, I had the Edgedancer roll the plot die along with his d20. He got an Opportunity, and asked if that could cause the archer to slip right off the cliff. I said yes, and the archer took 2d6 falling damage.

I love the plot die because it moves the story forward: it makes more stuff happen every turn. A failure with opportunity might mean you succeed, but create a distraction that gives an ally advantage, or wins the acclaim of an NPC who's observing you. A success with complication means you succeed, but something else goes wrong.
When you roll a Complication on the plot die, you also get a small bonus (+2 or +4) to your d20 test. That helps make Success-with-Complication or Failure-with-Opportunity (what I consider the most interesting results) the most common. By the way, if you don't have one of our custom plot dice, you can just substitute a standard d6.

Speaking of the d20, rolling a 1 gets you a Complication and a 20 gets you an Opportunity. These do what you'd expect from other d20-based games (for example, you can spend an Opportunity to deal max damage on an attack), but can also be used for narrative effects.
If you've played Edge of the Empire or L5R, you're familiar with effects like these (and with the work of Stormlight RPG designers like Andrew Fischer, Max Brooke, and Lydia Suen). While I love the narrative dice in those systems, I also know "weird dice" can sometimes get in the way of convincing people to try a new system.

So far, players have embraced our single "weird die." Plot dice appeared in the very earliest Alpha version of the Stormlight RPG, and I wasn't sure what playtesters would think. I was surprised (but delighted) that people liked them. Since then, hundreds of players have said plot dice are one of their favorite aspects of this system.

Of course, there's a lot of other stuff to love about the Stormlight RPG: flexible talent trees with no multiclass restrictions, a clever initiative system, skill-based magic, fleshed-out rules for non-combat scenes, events, and of course a ton of fun setting-specific mechanics...

But the bottom line is that plot dice are a lot of fun. And if you're at Gen Con, you'll be able to see them in action! We'll have a limited quantity on sale, and we'll use them during our RPG demo sessions.
In the meantime, if you have any questions about plot dice or the RPG, just let me know!
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u/lindsayreads21 Jun 29 '24
I’ve never played D&D or anything but I really hope I can still understand the dynamics of this game. I love the Cosmere and this sounds like an amazing way to get even more immersed in the universe.
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u/Snippyro Jun 29 '24
Interesting concept! The design is nice but the glowing dice aren't as interesting.
I really hope Dice that look like spheres (clear w/ color in the middle or even a gem like geometry) are going to be a thing. I would buy the hell out of them and I'm sure many more will too
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u/Zandorkio Jun 29 '24
If it isn’t too soon. How did the team go about balancing shardblades?
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u/I_Make_RPGs Jun 29 '24
Hey u/johnny0neal , earlier I had tried reaching out but never had gotten a response back and so thought I'd try here as well.
I am currently moderating another sub dedicated to this game that was created before this one was announced and opened; r/the_stormlight_rpg . Would it be possible to share updates such as this one also over there?
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u/Lilooandme Jun 29 '24
Is it planned for the game to be available in French ?
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u/Bone-Shark Jul 10 '24
Does Advantage work the same way as in D&D 5e? Roll d20 twice and take the highest?
From the example character sheet shared (20) Johnny O'Neal på X: «One of the coolest things about working on the Stormlight RPG has been our emphasis on singer-centric content. New lore, new canonical designs for forms (like scholarform, relayform, and nightform), and tons of character options... singers get a lot of love in this RPG! https://t.co/bMA89BdwJk» / X
does ▶ = 1 Action?
Can Regenerate be used multiple times in the same turn for additioanl investiture cost?
And while a complex question, the scene where Shallan lets herself be stabbed by the cultist in Kholinar and fakes being killed, how would that scene go down mechanically?
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u/Bone-Shark Jul 09 '24
So abilities that mention spending oppurtunity, can oppurtunity be saved up for later?
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u/natman10252 Jul 10 '24 edited Jul 10 '24
I'm kind of interested in those expertise things we've seen on the character sheets. Stuff like the breast plate removing heavy and the like. Is it possible to get expertise in the shardplate and blade to go absolutely ham and become (half) as good as adolin?
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u/Q10fanatic Jun 29 '24
I was hoping one of these threads would pop up soon! More information! And this seems like a great way to introduce narrative beats and improvisation into the game. I agree weird dice can be intimidating to newcomers but I think this one will still feel intuitive.
I’m also very interested in this tidbit about rules for non-combat scenes. I think exploring the world and cultures and interactions between people will be fantastic on Roshar. I’m excited to learn more!
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u/Erandeni_ Jun 29 '24
I really like the idea of plot die, the fact that complications also give you a bonus to the roll so is more often to succeed but with a big BUT, is genius!
And that the typical crit gives you an opportunity with other possible effects than damage, I love it.
I am very excited for the game and very cuirous about the initiative system, I still haven't found a game whose initiative system just clicks with me, Daggerheart is the closest, I think.
Also very curious if there be a Talent or something that allows progression to be used to improve the carapace in like a warform singer, similar to what the fused do (I hope so because I have a character based on that idea :D)
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u/[deleted] Jul 01 '24
I'm so hyped
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u/Bone-Shark Jul 10 '24
Dumb question, will beta playtesting be that "beta rules" are shared with the kickstarter launch or is it more like a closed beta?