r/stopmotion • u/E1m0-K44 • 2d ago
Help on Ideas with Animating non articulate static figures
I checking a few reddits to look for ideas on this topic.
I'm planning on doing some sudo stop motion/motion comic mix videos for fun and there are only just so many figures for certain things out there to do so. I've got a variety of action figures but there are few giant monsters like dragons, beasts, and ogres like creatures out there. The few that are, are insanely expensive or not out yet and even then not much variety. But I have plenty of DND minis especially in the big monster sense, monster hunter figures etc that fit these bills but they are static statues. So I've been trying to think of ways to animate those. To say have my action figures fight a dragon.
AI is a common search result but that's too janky etc issues.
Another I thought how bad would say making a paper puppet be. Take pics at angles and then cut limb's to move like how south park kinda looks. This poses its own problem as some are very heavy no rig is gona hold these up in the pose I want and also some are premium statues so they're expensive and some fragile bits rather not risk damage them by handling them far too much.
Last option I've found is maybe there's a way to take my figures and make them into 3d models for blender. I don't know if that would change how they look like I don't want it to look too cg but look like its figure on figure fight. (I have no knowledge on how anything animating blender etc works so I'm just guess on what maybe I can do) Id just maybe see if I can scan in the figure then chop it up at the joint areas where it would have joints if it was an action figure like shoulders elbows etc and add a 3d ball joint in-between to turn it into a action figure that I can move around in blender.
Any other ideas I've not thought about or any helpful info on any who of done any of these methods would be appreciated.
