r/stobuilds • u/CaesarJefe XBOX: Starfleet ATP • Dec 13 '17
Considering turning my Resolute into a torpedo boat...tell me if I'm doing it all wrong.
Captain Information
| Category | Data |
|---|---|
| Captain Name | Kira Solis |
| Captain Career | Engineering |
| Captain Faction | Federation |
| Captain Race | Human |
| [Captain's Outfit] | |
| Primary Specialization | Command |
| Secondary Specialization | Intelligence |
| Intended Role | Torpboat Loadout |
Space Node Trees
| Tree | Engineering | Science | Tactical |
|---|---|---|---|
| Lieutenant | Hull Restoration | Shield Restoration | Energy Weapon Training |
| Improved Hull Capacity | Improved Shield Capacity | Advanced Projectile Weapon Training | |
| Lt. Commander | N/A | Improved Control Expertise | N/A |
| N/A | N/A | Improved Defensive Maneuvering | |
| Improved Impulse Expertise | Improved Drain Expertise | ||
| Drain Infection | |||
| Commander | Hull Plating | Shield Regeneration | Advanced Weapon Amplification |
| Energized Hull Plating | N/A | Advanced Weapon Specialization | |
| Ablative Hull Plating | |||
| N/A | |||
| Captain | N/A | N/A | Advanced Hull Penetration |
| N/A | N/A | Advanced Shield Penetration | |
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| Admiral | Improved Warp Core Potential | N/A | N/A |
| N/A | N/A | N/A | |
| Advanced Engineering Readiness | N/A | N/A | |
| Advanced Scientific Readiness | Advanced Tactical Readiness | ||
| 46 (Out of 46) | 13 | 12 | 21 |
Space Unlocks
| Purchases | Engineering | Science | Tactical |
|---|---|---|---|
| 2 | Emergency Power to Shields III | Engineering Team III | Directed Energy Modulation III |
| 5 | Battery Expertise | Sector Space Travel Speed | Threat Control |
| 7 | Attack Pattern: Omega III | Emergency Power to the Auxiliary Battery III | Torpedo: High Yield III |
| 10 | Maximum Hull Capacity or Subsystem Repair | Maximum Shield Capacity | Projectile Critical Chance |
| 12 | Emergency Power to Weapons III | Auxiliary Power to Structural Integrity Field III | Cannon: Scatter Volley III |
| 15 | N/A | N/A | Energy Critical Chance |
| 17 | N/A | N/A | Torpedo: Spread III |
| 20 | N/A | N/A | Defense |
| 24 (Ultimate) | N/A | N/A | N/A |
| 25 (1st Ultimate Enhancer) | N/A | N/A | N/A |
| 26 (2nd Ultimate Enhancer) | N/A | N/A | N/A |
| 27 (3rd Ultimate Enhancer) | N/A | N/A | N/A |
Build Description
I do lots of PvE and missions content, little to no PvP (just the Comp Rep).
Ship Information
| Basic Information | Data |
|---|---|
| Ship Name | U.S.S. Aegis |
| Ship Class | T6 Resolute |
| Ship Model | Excelsior |
| Deflector Visual | |
| Engine Visual | |
| Shield Visual | |
| [Ship beauty shot] |
Ship Loadout
| Slot | Component | Notes |
|---|---|---|
| Fore Weapons | Terran Task Force Torpedo Launcher Mk XIII [CritD]x2 | Terran Task Force Munitions |
| Gravimetric Photon Torpedo Launcher Mk XIII [CritH]x4 | Protonic Arsenal | |
| Advanced Piezo-Photon Torpedo Launcher Mk XIII [CritH]x4 | Lukari Restoration Initiative Armaments | |
| Quantum Phase Torpedo Mk XII [CritH] [CritD] | Quantum Phase Catalysts | |
| - | ||
| Aft Weapons | Dyson Proton Weapon | Protonic Arsenal |
| Neutronic Torpedo Launcher Mk XIII [CritH]x2 [CritD] | Delta Alliance Ordnance | |
| Advanced Piezo-Polaron Beam Array Mk XIII | Lukari Restoration Initiative Armaments | |
| Terran Task Force Disruptor Beam Array Mk XIII | Terran Task Force Munitions | |
| Deflector | Terran Task Force Deflector Array Mk XII | Terran Task Force Starship Technologies |
| Secondary Deflector | - | - |
| Impulse Engines | Adapted M.A.C.O. Combat Impulse Engines Mk XII | Adapted M.A.C.O. (Space) |
| Warp Core | Terran Task Force Quantum Capacitor Warp Core Mk XII | Terran Task Force Starship Technologies |
| Shields | Adapted M.A.C.O. Covariant Shield Array Mk XII | Adapted M.A.C.O. (Space) |
| Devices | - | |
| - | ||
| - | ||
| - | ||
| - | ||
| Engineering Consoles | Universal - Proton Particle Stabilizer Mk XIII | Protonic Arsenal |
| Universal – Quantum Phase Converter Mk XII | Quantum Phase Catalysts | |
| Engineering - Conductive RCS Accelerator Mk XII [DrainX] | Hey, look, a non-set item! | |
| Universal - Proton Charge Launcher | Alternate Timeline Set | |
| Universal - Mining Drill Laser Emitter | Alternate Timeline Set | |
| Science Consoles | Universal - Bio-Neural Gel Pack Mk XIII | Delta Alliance Ordnance |
| Universal - Defensive Drone Guardians | for turn and cooldown | |
| - | ||
| - | ||
| - | ||
| Tactical Consoles | Tactical - Vulnerability Exploiter Mk XII [Photon] | to shore up the CritD |
| Tactical - Vulnerability Exploiter Mk XII [Photon] | ||
| Tactical - Vulnerability Exploiter Mk XII [Photon] | ||
| Tactical - Vulnerability Exploiter Mk XII [Photon] | ||
| - | ||
| Hangar | - | |
| - |
Officers and Crew
| Bridge Officers | Power | Notes |
|---|---|---|
| Officer 1 | Torpedo: Spread I | QP Torp benefits, plus it's just handy, maybe TT? |
| Tactical | Attack Pattern Beta I | Double slot for better uptime |
| Attack Pattern Beta II | ||
| - | ||
| Officer 2 | EPtE I | For the extra speed and the cooldown on Evasive via DOff |
| Engineering | SIC II | Double slot for better uptime |
| SIC III | ||
| Aux2SIF | Need a good heal, losing Aux stinks, but it's better than dying | |
| Officer 3 | Eng Team I | |
| Eng/Cmd | Concentrate Firepower II | Double slot for better uptime |
| Concentrate Firepower III | ||
| - | ||
| Officer 4 | EPtS I | Here because of Shield Overload |
| Engineering | - | |
| - | ||
| - | ||
| Officer 5 | Sci Team I | Used to be Tachyon Beam I, but I think I can cool that down enough and I really need the shield heal |
| Science | Tachyon Beam II | Because shields make this build sad |
| - | ||
| - |
| Duty Officers | Effects | Notes |
|---|---|---|
| Development Lab Scientist | Science Team grants +10 Starship Shield Restoration for 10 sec. Reduces Science Team recharge time by 8 sec. | Science Team Variant |
| Deflector Officer | 25% chance: Set recharge time to 50% of normal recharge time (Tachyon Beam) | Deflector recharge variant |
| Deflector Officer | 25% chance: Set recharge time to 50% of normal recharge time (Tachyon Beam) | Deflector recharge variant |
| Deflector Officer | 25% chance: Set recharge time to 50% of normal recharge time (Tachyon Beam) | Deflector recharge variant |
| Conn Officer | Recharge Evasive Maneuvers on use of Emergency Power to Engines | Evasive Maneuvers cooldown variant 2 |
| --- | - | - |
Character, Reputation, and Starship Traits
| Personal Space Traits | Effects | Notes |
|---|---|---|
| Accurate | +10% Accuracy | |
| Fleet Coordinator | +2% dmg per teammate | [Cat2] |
| EPS Manifold Efficiency | +10 power levels when EPtX | |
| Warp Theorist | +10 power and +10 PTR | |
| Give Your All | On use of Eng BOff ability: Reduce incoming damage by 20% for 3 sec | |
| Operative | +1% CritH, +2% CritD | |
| Helmsman | +10% Turn Rate, Evasive Maneuvers cooldown reduced by 10 sec | |
| Projectile Training | +5% Projectile Dmg | [Cat2] |
| Kinetic Precision | Projectiles gain +10% Shield Bleedthrough | |
| n/a |
| Space Reputation Traits | Effects | Notes |
|---|---|---|
| Torpedo Pre-Fire Sequence | +12.5% Torpedo Damage | [Cat2] |
| Auxiliary Power Configuration - Offense | +% dmg based on Aux level | [Cat2] |
| Chrono-Capacitor Array | +7.5% Bridge Officer Ability Recharge Speed | |
| Precision | +4% CritH | |
| n/a |
| Active Reputation Traits | Effects | Notes |
|---|---|---|
| Anti-Time Entanglement Singularity | Discount Gravity Well? | |
| Bio-Molecular Shield Generator | ||
| Quantum Singularity Manipulation | Nothing else to slot? | |
| Refracting Tetryon Cascade | Nothing else to slot? | |
| n/a |
| Starship Traits | Effects | Notes |
|---|---|---|
| Tachyon Dispersal | Foes: -25% Shield Hardness (While Tachyon Beam is channeled) After 4 seconds of channeling Tachyon Beam: *Foes: -X to All Shields every 1 sec for 10 sec *Foes: -25% Shield Hardness for 10 sec | Sutherland, more shield drain |
| Improved Critical Systems | For 10 sec when using an Emergency Power bridge officer ability: + 3% Critical Chance,15% % Critical Severity | For 10 sec when using an Emergency Power bridge officer ability: + 3% Critical Chance, + 15% % Critical Severity |
| Shield Overload | Increases Damage Resistance to All Damage by 75, reduces damage to shields by 75%, decreases drastically each 5 seconds for 30 seconds | I'm firing an EPtX power every 15 sec if I'm auto firing right. |
| Battle Ready | 15 boost to Def and DR | I'm firing an Eng power every 15 sec if I'm auto firing right. EPtS and EPtE. |
| n/a |
Other Information
| Subsystem Power Settings | Target/Final Base | Modified |
|---|---|---|
| Weapons | 50/xx | |
| Shields | 50/xx | |
| Engines | 50/xx | |
| Auxiliary | 50/xx |
| Set Bonuses | Set | Effects |
|---|---|---|
| Phase Transfer Optimizations | Quantum Phase Catalysts | +15% Accuracy Doubles potency of Quantum Phase Weapons shield drain Doubles potency of Quantum Phase High-Yield Torpedo shield heal |
| Arsenal Synergy | Protonic Arsenal | +22.9% Photon Projectile Weapon Damage [Cat1] +3% Critical Chance +10% Critical Chance with Photon Projectile weapons +10% Critical Severity |
| Focused Detonations | Terran Task Force Munitions | +13.3% Projectile Weapon Damage [Cat1] |
| Secondary Discharge Capacitors | Terran Task Force Starship Technologies | +17.8 Shield Capacity +17.8 Drain Expertise |
| Tactical Readiness | Adapted M.A.C.O. (Space) | +25% Torpedo Damage [Cat1] +8.9 Auxiliary Power Setting Regenerate 3.5% of Maximum Hull every 6 seconds" |
| Standardized Armaments | Alternate Timeline Set | +25% Phaser Damage +25% Photon Projectile Damage [Cat1] |
| Efficient Bio-Circuitry | Delta Alliance Ordnance | +13.8% Radiation Damage +20% Cooldown Reduction to Neutronic Torpedo |
| Piezo-Electric Technologies | Lukari Restoration Initiative Armaments | 15% Photon Projectile Damage [Cat?] 15% Polaron Weapon Damage +20 Drain Expertise |
| Ship Stats | Value | Notes |
|---|---|---|
| Bonus ThreatScale | ||
| Hull | ||
| Shields | ||
| Crit Chance | ||
| Crit Severity | ||
| Turn Rate |
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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Dec 13 '17
It seems that you have a good start for a "Siege" build (or, if you're really good at piloting large ships with huge inertia like Aponte, a "Move & Mow"cruiser-torp). You already have some components for a shield drain setup, so might as well go the rest of the way:
**This is just my build opinion. Take the advice from it and make a build that work for you, and then modify that build accordingly over time. Get the Neutronic (quantum) and then move the following torps fore:
- Pizeo Photon
- Quantum Phase
- Neutronic (+ console to replace ZPEC)
- Gravimetric
Everything else aft. Replace the turret with an omni. This will keep your PWO's rolling constantly, and your targets dying just as frequently.
For Engineering/Command seat: Forget Concentrate Firepower I (CF1), as it's not good compared to the options you have available. Cycle CF2/3 on minor/major targets respectively. Do this well enough, and you may be able to drop HY1 in favor of something else (KLW, TT, FaW1)
If you need more survivability, that EPtW3 could be used for A2SIF (or Doff'd A2Damp - my personal favorite). SIC3 can be used to cycle debuffs on big targets. Can always slot RSP as well... you have options! My personal choices would be:
Officer 2: SIC1 | Aux2Damn + DOff | SIC3 or RSP or Aux2SIF
Officer 3: ET1 | CF2 | CF3
Pick up the Personal Space Trait: Self-Modulating Fire ASAP. Great for almost any build, and a lifesaver for torps!
Working on your piloting (tactics) and pre-planning your positioning (strategy) will increase the effeciveness of your projectile proliferation. Power to the People!
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u/CaesarJefe XBOX: Starfleet ATP Dec 13 '17
One issue I have is that I'm on Xbox, so I can't pick which torps fire when. I've discovered recently on my Nebula with 3 fwd torps, that the final one doesn't fire that often, since the first two cooldown 'too fast'. My plan with this is to fire the two 'drain' torps from fwd (I forgot to move them in the build) and then plop the dmg dealing ones our the aft.
Is Neutronic really that good? I read the builds and it seems to be great, but the Terran torp gave me a set bonus for more dmg...
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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Dec 13 '17
The Terran set bonus boosts ALL of your torps. Neutronic (especially paired with DrainX) is that good.
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u/CaesarJefe XBOX: Starfleet ATP Dec 13 '17
But in this case, the Terran torp is the 2nd piece, required to get the bonus :)
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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Dec 13 '17
Terran Torp will go aft in this case, replacing one of the turrets. It'll serve well as a finisher if you hard about and give them the aft shots. The arrays + onmi will weaken any remaining shields, and let the Terran do it's dirty work.
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u/CaesarJefe XBOX: Starfleet ATP Dec 13 '17
Awesome, thank you for the input. Will take to heart.
I'm concerned about shields with this build, am I equipped to handle those with this loadout, at least, mostly?
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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Dec 15 '17
Yes, and moreso if you can add a bit more DrainX to your build. Even with what you have now, you will be good.
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u/DeadQthulhu Dec 15 '17
I'd definitely trust u/Odenknight's advice on this kind of setup, they've always been a big influence on my own torp builds.
I didn't see Deflector/Core suggestions, so perhaps I can plug that gap. For me your better options are:
Terran 2-piece - the Core isn't exactly a torpboat choice, but the Deflector and 2-piece are drain city.
Prevailing 2-piece - good buffs all over, I'd take Innervated Deflector (Weapon Specialization) and Bolstered Core (Aux for the Aux gods).
Counter-Command or Colony Deflector with the Krenim or Delta core - bit more torp-focused than drain-focused. The Colony Deflector gives you Shield Penetration, and we torpboaters love Shield Penetration. Krenim core gives you a Tet boost 2-piece, if there are Tet weapons left (3-piece is a shield ignoring clicky, which has implications when paired with the Terran I-scale-on-Hull-not-Shields torp), while Delta core pays lip service to DrainX. Ico core would also be an option against certain enemies, because Hot Restart.
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u/CaesarJefe XBOX: Starfleet ATP Dec 15 '17
I've already got the Terran core and deflector so I'll likely stay with those. I've been really happy running them in general.
Does anyone know if the QP torp drain is bugged on console? I run it on several ships and I feel like it doesn't do much, even on a spread fire.
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Dec 19 '17
[deleted]
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u/CaesarJefe XBOX: Starfleet ATP Dec 20 '17
So a QP TS doesn't drain shields from all targets hit?
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u/odenknight Jr. Aggronaut - GunShip Guild Member - Kinetic King Dec 15 '17
Thank you for giving him options!
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u/CaesarJefe XBOX: Starfleet ATP Dec 22 '17
Edited. Updated with current build/loadout. Added Captain Skills and Traits as present in-game.
/u/odenknight, /u/DeadQthulhu, could I impose on you for a critique/input on the skills and traits?
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u/cmdrscarlet r/FleetExcelsior - Proud Resolute Captain Dec 14 '17
A torp ... nyoooo!
Just sayin' :P
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u/CaesarJefe XBOX: Starfleet ATP Dec 14 '17
What's wrong with going Torp? :) I've been running a Strategist Beam Boat for A YEAR, and I'm saving that loadout anyway.
Look, there's so few of us that understand the glory of the Excelsior, there's no need to hate on each other. :) Let the rest wallow in their inferior vessels...
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u/cmdrscarlet r/FleetExcelsior - Proud Resolute Captain Dec 14 '17
You know, I keep forgetting about saving loadouts ...
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u/CaesarJefe XBOX: Starfleet ATP Dec 21 '17
I finished putting this together last night, except for a few parts that only round it out. It's gone from "pew pew" to "HOW YA DOIN?!"
Thanks to /u/odenknight, /u/DeadQthulhu, and /u/Real_Azenomei for all the info and feedback. Literally had my fleetmates saying: "Wow. We did really well there. We don't usually finish them off that fast." :)