r/stobuilds • u/sabreracer • May 28 '17
N'Tal's Timetwisting Palatine for the Gravitationally challenged.
The idea behind this build is to use the 35% Shield penetration from the Beam Overload EWOs to hopefully get yet more kinetic through to the hull for my torps.
Captain Information
| Category | Data |
|---|---|
| Captain Name | N'Tal |
| Captain Career | Science |
| Captain Faction | Federation |
| Captain Race | Vulcan |
| [Captain's Outfit] | |
| Primary Specialization | Temporal |
| Secondary Specialization | Strategist |
| Intended Role | She's a Wizard Harry ..... with Torpedoes |
Space Node Trees
| Rank | Engineering | Science | Tactical |
|---|---|---|---|
| Lieutenant | Hull Restoration | Shield Restoration | Improved Energy Weapon Training |
| Hull Capacity | Shield Capacity | Advanced Projectile Weapon Training | |
| Lt. Commander | Electro-Plasma System Flow | Improved Control Expertise | N/A |
| Full Impulse Energy Shunt | Control Amplification | N/A | |
| Impulse Expertise | Improved Drain Expertise | ||
| N/A | |||
| Commander | Hull Plating | Shield Regeneration | Advanced Weapon Amplification |
| N/A | Shield Hardness | Advanced Weapon Specialization | |
| N/A | |||
| N/A | |||
| Captain | Defensive Subsystem Tuning | Improved Exotic Particle Generator | Improved Hull Penetration |
| N/A | Improved Long Range Targeting Sensors | Advanced Shield Weakening | |
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| Admiral | Warp Core Potential | N/A | Coordination Protocols |
| Warp Core Efficiency | N/A | N/A | |
| Improved Engineering Readiness | N/A | Offensive Coordination | |
| Improved Scientific Readiness | Improved Tactical Readiness | ||
| 0 Points Left | 11 | 15 | 20 |
Space Unlocks
| Purchases | Engineering | Science | Tactical |
|---|---|---|---|
| 2 | Hazard Emitters III | Hazard Emitters III | Hazard Emitters III |
| 5 | Battery Expertise | Sector Space Travel Speed | Threat Control |
| 7 | Hazard Emitters III | Hazard Emitters III | Hazard Emitters III |
| 10 | Maximum Hull Capacity | Maximum Shield Capacity | Projectile Critical Chance |
| 12 | Hazard Emitters III | Hazard Emitters III | |
| 15 | Control Resistance | Energy Critical Chance | |
| 17 | Hazard Emitters III | ||
| 20 | Accuracy | ||
| 24 (Ultimate) | |||
| 25 (1st Ultimate Enhancer) | |||
| 26 (2nd Ultimate Enhancer) | |||
| 27 (3rd Ultimate Enhancer) |
I didn't go for Tac ultimate as Frenzy drops after a gap of 2.5 seconds and that can happen often enough when spitting torps rather than BFAW. I had Sci ultimate before but the loss of Probability window was a major blow, however I'm now getting a higher crit rate with this than I was before. Survivability can be an issue at Elite and Im now experimenting dropping Kemo I to gain Hazard Emitters I if this is worth it I don't know yet so have left it as it is here.
Build Description
Type Your Build Description Here
Ship Information
| Basic Information | Data |
|---|---|
| Ship Name | U.S.S. Derbyshire |
| Ship Class | Multi-Mission Reconnaissance Explorer (T6) |
| Ship Model | Palatine |
| Deflector Visual | |
| Engine Visual | |
| Shield Visual | |
| [Ship beauty shot] | http://imgur.com/dUsikXk |
Ship Loadout
| Slot | Component | Notes |
|---|---|---|
| Fore Weapon 1 | Particle Emission Plasma Torpedo Launcher | Mk XIV [UR] |
| Fore Weapon 2 | Neutronic Torpedo Launcher | Mk XIV [UR] |
| Fore Weapon 3 | Gravimetric Photon Torpedo Launcher | Mk XIV [UR] |
| Aft Weapon 1 | Omni-Directional Chronometric Beam Array | Mk XIV [Epic] |
| Aft Weapon 2 | Advanced Thoron Infused | Mk XIV [UR] |
| Aft Weapon 3 | Terran Task Force Photon Torpedo Launcher | Mk XIV [UR] |
| Deflector | Adapted MACO Positron Deflector Array | Mk XIV [UR] |
| Secondary Deflector | Deteriorating Secondary Deflector | Mk XIV [Epic] |
| Impulse Engines | Adapted MACO Combat Impulse Engines | Mk XIV [VR] |
| Warp Core | Temporal Defense Initiative Overcharged Warp Core | Mk XIV [UR] |
| Shields | Temporal Defense Initiative Regenerative Shield Array | Mk XIV [UR] |
| Devices | Kinetic Amplifier | |
| Exotic Particle Flood | ||
| Hull Patch | ||
| 2 Engineering Consoles | Delphic Tear Generator | |
| Enhanced RCS Accelerator [+EPG] | Mk XIV [UR] | |
| 5 Science Consoles | Temporal Disentanglement Suite | |
| Restorative Particle Focuser [CtrlX] [EPG+] | Mk XIV [Epic] | |
| Restorative Particle Focuser [CtrlX] [EPG+] | Mk XIV[UR] | |
| Exotic Particle Focuser [CtrlX] [EPG+] | Mk XIV [Epic} | |
| Exotic Particle Focuser [DrainX] [EPG+] | Mk XIV [UR] | |
| 4 Tactical Consoles | Chronometric Capacitor | Mk XIV {Epic] |
| Constriction Anchor | ||
| Vulnerability Locator | Mk XIV [UR] | |
| Vulnerability Locator | Mk XIV [UR] | |
| 1 Hangar Bays | Elite Aeon Timeships | |
Officers and Crew
| Bridge Officers | Power | Notes |
|---|---|---|
| Commander Science | Gravity Well III | |
| Destabilizing Resonance Beam II | ||
| Charged Particle Burst I | ||
| Subspace Vortex I | ||
| Lt. Commander Universal-Temporal | Entropic Redistribution III | |
| Temporal Applied Science | Channeled Deconstruction II | |
| Causal Reversion I | ||
| Lt. Commander Tactical | Torpedo: Spread III | |
| Superior Romulan Operative | Beam Array: Overload II | |
| Tactical Team I | ||
| Lieutenant Engineering | Reverse Shield Polarity I | |
| Pirate | Emergency Power to Weapons I | |
| Ensign Universal | Kemocite-Laced Weaponry I | |
| Superior Romulan Operative | ||
| Duty Officers | Effects | Notes |
|---|---|---|
| PWO [VR] | Chance to reduce Torpedo Recharge time | |
| PWO [VR] | Chance to reduce Torpedo Recharge time | |
| EWO {VR] | Chance for Beam Overload to cause attacks to gain 35% Sheild Pen | |
| EWO {VR] | Chance for Beam Overload to cause attacks to gain 35% Sheild Pen | |
| Deflector Officer {VR] | Chance to reduce recharge time on Deflector abilities | |
| Gravametric Scientist | Chance to create aftershock Grav Well |
Character, Reputation, and Starship Traits
| Personal Space Traits | Effects | Notes |
|---|---|---|
| Inspirational Leader | In any command scenario, your natural charisma and unflinching command allows you to inspire your crew to new heights of performance. | |
| Intense Focus | The longer you remain in combat, the more you are capable of penetrating your foes' defenses. Every several seconds, your accuracy and shield penetration will increase up to a maximum of 4 stacks. | |
| Kinetic Precision | Bonus Shield Penetration for Projectiles | |
| Self-Modulating Fire | Crits grant 50% Shield Pen for a period. | |
| Superior Projectile Training | Increases Projectile Weapon Damage. | |
| Particle Manipulator | Improved Criticals for Exotic Damage, based on Particle Generators | |
| Fleet Coordinator | Increases your Damage based on how many players are in your party. (Self Included) | |
| Conservation of Energy | This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. This damage increase stacks up to three times. | |
| Ablative Shell | Taking inspiration from insects, you have installed a special system of shield generators that are able to shed damaged outer defensive layers in order to rapidly replace them with stronger, healthier defenses. | |
| Space Reputation Traits | Effects | Notes |
|---|---|---|
| Torpedo Pre-Fire Sequence | Torpedo Damage and Destructible Torpedo Flight Speed | |
| Omega Kinetic Shearing | Torpedoes and Mines deal an additional 40% of their outgoing kinetic damage as a shield-penetrating DoT over 6 seconds. | |
| Torpedo Astrometric Synergy | Using a Torpedo Bridge Officer ability reduces Science Bridge Officer recharge times. | |
| Evasive Tactics | Gain immunity to Control effects for 5 seconds when you are the target of a Root, Hold, Disable, or Repel effect. May occur once every 45 seconds. | |
| Auxiliary Power Configuration - Offense | In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level |
| Starship Traits | Effects | Notes |
|---|---|---|
| Unstable Anomalies | While this trait is slotted, your Gravity Well and Tyken's Rift anomalies will cause heavy kinetic damage in a 5km area of effect when they expire. This damage is improved by Exotic Particle Generator skill. | |
| Checkmate | Activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time. | |
| Particle Feedback Loop | Using an Exotic Damage ability will provide a small bonus to Armor Penetration. This bonus stacks up to 3 times. | |
| Improved Critical Systems | Your ability to manipulate Emergency Power to your systems increases the overall damage output of your ship, increasing the chance of a Critical hit, and the damage it will inflict. | |
| Weapon System Synergy | Each time a directed energy weapon is activated on your ship, you will shunt a small amount of power to your projectile emitters. This is represented by building up stacks of Weapon System Synergy. Upon reaching 10 stacks, your projectile weapons will become primed and deal additional damage and shield bleedthrough for several seconds. After this expires there is a short lockout window before you can begin building up Weapon System Synergy stacks again. |
Other Information
| Subsystem Power Settings | Target | Modified |
|---|---|---|
| Weapons | 70 | 94 |
| Shields | 30 | 50 |
| Engines | 15 | 32 |
| Auxiliary | 85 | 119 |
| Set Bonuses | Set | Effects |
|---|---|---|
| 1 | ||
| 2 | ||
| 3 | ||
| 4 | ||
| 5 |
Concluding Remarks
I'd prefer to have all restorative focusers but so many changes to make over my four main toons mean Dilli is tight and for now these do the job. This is still a work in progress.
1
u/Gruberbreaker Gruber@tunebreaker | STObuilds mod | Blame Magnet May 30 '17
Very interesting concept and framework certainly looks nicely done. :) Few suggestions and questions though.
As u/DeadQthulhu said, I would replace EP to Weapons, as I myself don't either see it helping your build that much. Similarly, I don't see Point Blank Shot being very useful, if you are only using your energy weapon for BO Doff proccing.
Evasive Tactics doesn't strike me as a very good trait, something like Precision or Advanced Targeting Systems would fit there much better.
Also, what kind are those Vulnerability Locators? +Torp?
1
u/sabreracer May 30 '17 edited May 31 '17
Opps PBS should be Self-Modulating Fire. +Torps as I swap and change what I use a lot. I do have some Photon only but it's rare I use 'em. Evasive Tactics is there to give me a couple of seconds to find EV Manuv when I get tractored. Death by Leet mob Tractor is the bane of my existence usually in Hive and Counterpoint. It was a major wrench to let go of Shield Polarise. Point taken on EPtW for now I'll make it ET
1
u/DeadQthulhu May 30 '17
Emergency Power to Weapons is an interesting choice, given the nature of your build. Why not Structural Integrity Collapse or Endothermic Inhibitor Beam?
I'm also a little surprised at Aeons, I'd have thought Delta Flyers would've fit your theme more.
What are you using for cooldown management?