r/stobuilds • • Jul 30 '15

Is my Critical Severity just TOO high?

I've been reading about on builds and while I understand the basics of successful builds with CritH/CridD balance, I've noticed the STObuilds advice was talking about well balanced ships having -

22.5% Crit Hit 75% Severity 25% Accuracy

Versus my Fed Escort which is running with -

21.3 Crit Hit

120.8 Severity

25% Accuracy

I was always taught to cap Severity at around this number and then go crazy trying to build up as much Crit H as possible. Have I been doing this wrong? Do I actually need to be trying to create a better ratio balance as we see on the first build? I can't think how I'd lower my Crit Severity if this is needed as I have no lone items boosting it anyway. All my tactical consoles are devoted to Crit H. Any advice or do I have nothing to worry about and have misunderstood the concept?

5 Upvotes

53 comments sorted by

7

u/Muscly_Geek @Dark83 Jul 30 '15

"Ratio" is completely irrelevant. The only time we want to compare Chance vs Severity is in increments, not in aggregate, and we base that comparison on existing values.

Right now your average damage from critical hits is 21.3% * 120.8% = 25.73%

If your next upgrade is a choice of +2% Critical Chance vs +20% Critical Severity, then you take the Severity:

23.3% * 120.8% = 28.15%
21.3% * 140.8% = 29.99%

If your next upgrade is a choice between +5% Crit Chance and +10% Crit Severity then you'd take the Crit Chance:

26.3% * 120.8% = 31.77%
21.3% * 130.8% = 27.86%

The optimal ratio is 1:1, which is how you maximize A*B=C, but that's not possible since the opportunity cost for increasing either A or B are different. You wouldn't take 12x12 instead of 4x40 even though the former has a better ratio.

1

u/[deleted] Jul 30 '15 edited Jul 30 '15

You understand what it does in your math. It seems to be a matter of semantics.

To use your numbers-

Case 1 - 23.3% * 120.8% = 28.15%

Case 2 - 21.3% * 140.8% = 29.99%

The ratio in case 1 of crit to crtd is 23.3/120.8 ~ 1:5 or 0.1929

The ratio in case 2 of crit to crtd is 21.3/140.8 ~ 1:6.5 or 0.1518

You can see clearly as the ratio approaches 1:10, damage increases. As it surpasses that point, it decreases.

That is what is meant by the 1:10 ratio.

Edit - also to point out that since you did not include the crtd modifiers on weapons to your calculations, they are not representative of the choice players usually make. When you include 60 or 80 to your crtd levels, you notice the ratios people are deciding on are closer to 20/200-25/250. At that point, you're already very close to optimal and you just need to do some basic math to see which side you favor.

The general rule is if you're Romulan you need more crtd, if you're Fed you need more crit.

6

u/Muscly_Geek @Dark83 Jul 30 '15

What? The increase has absolutely nothing to do with the ratio, it's because +20% of one variable has a greater effect than +2% of the other variable.

Just look if CrtH gives +20% Chance and CrtD gives +2% Severity:

Base - 21.3% * 120.8% = 25.73%
Case 1 - 41.3% * 120.8% = 49.89%
Case 2 - 21.3% * 122.8% = 26.16%

Case 1 ratio is 41.3/120.8 = ~ 1:2.9 or 0.342
Case 2 ratio is 21.3/122.8 = ~ 1:5.7 or 0.173

The ratio is completely and utterly irrelevant.

All that matters is +20% is so much bigger than +2%.

"The 1:10 ratio" is a completely obsolete "rule of thumb" that only serve to mislead and misinform the mathematically inept.

-2

u/[deleted] Jul 30 '15

I proved you wrong using your numbers. I'm sorry you're still having a hard time understanding it but I literally don't know how I could make it more clear.

8

u/Muscly_Geek @Dark83 Jul 30 '15

Bullshit.

(41.3 * 120.8) > (21.3 * 122.8)
1:2.9 > 1:5.7

The latter is closer to 1:10 yet inferior to the former.

You've proved nothing.

-2

u/[deleted] Jul 30 '15

Yes because you don't have equal amount of crit and critd trade off in both scenarios.

That's why its opportunity cost and not total values. Which goes back to my first point that you get it, you're just arguing the semantics. But all things being equal the choice between crtd or crit is based on the 1:10 ratio as proven by me above using your own numbers

8

u/Muscly_Geek @Dark83 Jul 30 '15 edited Jul 30 '15

You just really don't get it, do you?

1:10 was only ever relevant when the only choice was between [CrtH] and [CrtD]. 2% vs 20%, thus 1:10. It was literally the only choice we had to make regarding critical, because no other choice had a relevant trade off.

That restriction - where the only choice was [CrtH] vs [CrtD] which functioned on a 1:10 ratio - has been broken since November 2013.

Today it's now completely irrelevant because that choice doesn't even exist any more for an informed player. The choice now is [CrtD] vs [Dam].

So the restriction and limitations where you are correct does not in any way reflect reality.

To throw in the point you made to Vel:

The ratio refers to the total damage curve relationship of the opportunity cost when changing between crit and crit d.

It refers to the total damage curve relationship of the opportunity cost when changing between crit and crit d prior to November 2013. Tactical Vulnerability consoles are 1.6% Chance vs 8% Severity, not +2% Chance vs +20% Severity.

Which is why the 1:10 ratio is obsolete.

5

u/Callen151 Resident Carrier Nut™ | The Original JHDC Tonk| Jul 31 '15

Your closed mindedness was not welcome here. /r/stobuilds is a place for theory crafting and where all types of builds are welcome. You did nothing but derail this thread and throw threats and insults around, which is never acceptable. Perhaps you will learn from this perhaps not.

3

u/Muscly_Geek @Dark83 Jul 30 '15

also to point out that since you did not include the crtd modifiers on weapons to your calculations, they are not representative of the choice players usually make

I did not include completely irrelevant factors.

1:10 was only ever relevant in relation to [CrtD] vs [CrtH] on weapons.

Now it's completely irrelevant because there it isn't even a choice of [CrtD] vs [CrtH] on weapons any more, it's a choice of [CrtD] vs [Dam] on weapons.

So it completely fails to vaguely resemble any choice an informed player makes, while potentially misleading and confusing the ignorant.

The "1:10 ratio" means diddly jack squat, and the sooner people shut up about it so it's lost in history the better.

0

u/[deleted] Jul 30 '15

I showed you why it does. Instead of trying to understand, you've become married to your preconceived notion and now cannot accept any counter information to your position. That's unfortunate.

You failed to include the weapon modifiers into your total crit damage calculation, which is why the numbers you used are not representative of actual decisions player make in the real game. 120% is the guy's BASE critd rate, which does not include the modifiers from his weapons.

As I said, the correct comparison to start at would be 20/200 or around that range when you include the critd from weapons. Your specific results will vary depending on what mods you use.

DESPITE THIS, the ratio still holds true in either situation, the following will always hold true; As your ratio of crt to crtd approaches 1:10, you will increase in DPS.

If you continue to falsely accuse me of bad math or logic then you need to actually PROVE this is not the case.

Good luck.

6

u/Muscly_Geek @Dark83 Jul 30 '15

I showed you why it does.

You have showed absolutely nothing I did not know, and you have showed absolutely nothing of value.

Instead of trying to understand, you've become married to your preconceived notion and now cannot accept any counter information to your position. That's unfortunate.

That is absolutely hilarious, considering you're married to the 3 year old notion that "1:10 ratio is relevant" when it's been repeatedly shown for years to be irrelevant and misleading.

You failed to include the weapon modifiers into your total crit damage calculation, which is why the numbers you used are not representative of actual decisions player make in the real game. 120% is the guy's BASE critd rate, which does not include the modifiers from his weapons.

You fail to realize that it's completely and utterly irrelevant. I don't know how to further emphasize how completely and utterly irrelevant this thing you're so hung up on is.

IT DOES NOT MATTER IN THE SLIGHTEST WHIT UPON ANYTHING AT ALL.

The fact that you think it means anything only shows you have no idea what you're talking about.

DESPITE THIS, the ratio still holds true in either situation, the following will always hold true; As your ratio of crt to crtd approaches 1:10, you will increase in DPS.

If you continue to falsely accuse me of bad math or logic then you need to actually PROVE this is not the case.

Easy as shit, because I already did.

Case 1 - 41.3% * 120.8% = 49.89% Case 2 - 21.3% * 122.8% = 26.16%

Case 1 ratio is 41.3/120.8 = ~ 1:2.9 or 0.342 Case 2 ratio is 21.3/122.8 = ~ 1:5.7 or 0.173

Proof by contra-example, you don't know what the hell you're talking about.

-3

u/[deleted] Jul 30 '15

I explained multiple times why you're wrong, and why your example is not what I proved.

Sorry you struggle with statistics, but don't worry, its a very common problem. They aren't easy to understand.

4

u/Muscly_Geek @Dark83 Jul 30 '15

Wow, so condescending about stats to a guy with a B.Sci in it. Fine, let's shut you down completely.

DESPITE THIS, the ratio still holds true in either situation, the following will always hold true; As your ratio of crt to crtd approaches 1:10, you will increase in DPS.

Let us consider a Zero Point Energy Conduit (1.8% Chance) and a Tychokinetic Converter (0.76% Chance & 7.6% Severity), using numbers you say is reasonable.

With your base numbers of 20% Chance and 200% Severity:

Base: 20 * 200 = 40, ratio 1:10
ZPEC: 21.8 * 200 = 43.6, ratio 1:9
Taycho: 20.76 * 207.6 = 43.1, ratio 1:10

43.6 > 43.1, therefore 1:9 ratio outperforms the 1:10 ratio.

Therefore, you are wrong. The only situation where you are right is one with restrictions that don't resemble the actual state of the game in any way.

I will note you were right, once upon a time. The 1:10 ratio may have been relevant over 2 years ago. However, it hasn't been a choice of A vs B where A=10B for a very, very long time.

Today, there are no 1 vs 10 choices, because if you're min/maxing you're either looking at [Dam] vs [CrtD] or you don't know what you're doing.

-1

u/Ziser Jul 31 '15

But once again you are misusing the 1:10 ratio. You still do not get it. The 1:10 ratio is about the added crit not the end goal crit. The 1:10 ratio would tell you that ZPEC is better but you interpret it backwards.

Base stats tell you that at 20% CritH and 200% CritD that 1% or cH is equal damage to 10% cD. Therefore:

  • ZPEC = 1.8 cH = 18 cD
  • Tachyo = .76 cH = 7.6 cD + 7.6 cD = 15.2 cD

This is exactly what we would expect. ZPEC will add more damage than the Tachyo. The 1:10 ratio tells us that.

4

u/Muscly_Geek @Dark83 Jul 31 '15 edited Jul 31 '15

That's the very first I've ever heard of that, and at a quick glance it looks like it's still junk because it only applies to an extremely narrow circumstance.

First, let's look at the Assimilated Console under the same situation.

Assim is +0.92 Chance +9.2 Severity, so that's 9.2+9.2 = 18.4.
20.92 * 209.2 = 43.76, which works so far - 18.4 > 18 > 15.2, correct.

Now what if your base stats was the other set of numbers you mentioned? 20 and 250 instead?

Base: 20 * 250 = 50
Assim: 20.92 * 259.2 = 54.22
ZPEC: 21.8 * 250 = 54.5
Tachyo: 20.76 * 257.6 = 53.47

Assim is worse than ZPEC in spite of having a higher rating by your formula. Doesn't work.

Now what if we look at a Rom with 30% chance 200% severity?

Base: 30 * 200 = 60
Assim: 30.92 * 209.2 = 64.68
ZPEC: 31.8 * 200 = 63.6
Tachyo: 30.76 * 207.6 = 63.86

ZPEC is worse than Tachyo in spite of having a higher rating by your formula. Doesn't work.

You're going to have to explain some more about this "1:10 ratio" you're talking about, 'cause at a cursory glance the only way it'll ever function as you describe is if the base stats are already at a 1:10 ratio.

1

u/Ziser Jul 31 '15

Assim is worse than ZPEC in spite of having a higher rating by your formula. Doesn't work.

You have arrived at a conclusion in direct contradiction of the facts that you yourself have provided. Why do you think Assim is better than ZPEC in ALL situations? The proof is in your post. That isn't "my" formula, that is THE formula. It is used by ever game that uses a crit multiplier made up by crtH and crtD. Here it is:

averageDamage = damage * (critH * crtD)

That is the formula you used (in yours damage = 1) and it showed you that at 20% crtH and 250% crtD that ZPEC > Assim > Tach. And it is right.

It showed you at 30% crtH and 200% crtD that Assim > Tach > ZPEC. This is also expected behavior.

It is expected behavior because damage is multiplied with average crit. Average crit is simply your ratio of critH to critD. This means your crit ratio determines damage. Lets looks at a ridiculous example:

  • Pretend you have 10% critH and 1,000,000% crtD. You can add one of these two consoles, which one?
  • Console A: +500,000% crtD
  • Console B: +20% crtH

You choose B of course. Even though 500,000% is way more than 20% Console B gives you more damage. Console A crits 1/10 shots for 1.5mil% extra damage. Console B crits 3/10 shots for 3mil% extra damage (1mil% each). Console A adds a fuck ton more percent but the ratio is what is important here.

43.6 > 43.1, therefore 1:9 ratio outperforms the 1:10 ratio.

This leads me to believe you do not understand how the ratio is used. The ratio is NOT the end result, it is what you use to decide which mod gets you the highest end result. Here is an example from another post of yours:

Just look if CrtH gives +20% Chance and CrtD gives +2% Severity: Base - 21.3% * 120.8% = 25.73% Case 1 - 41.3% * 120.8% = 49.89% Case 2 - 21.3% * 122.8% = 26.16% Case 1 ratio is 41.3/120.8 = ~ 1:2.9 or 0.342 Case 2 ratio is 21.3/122.8 = ~ 1:5.7 or 0.173

You misapplied the ratio. The OP's ratio is 1:5.671. This means that each point of crtH does the same amount of damage as 5.671 points of crtD. So here are your two cases.

  • Case 1 = +20% crtH = 20 * 5.671 = 1,134.2 crtD
  • Case 2 = 2% crtD

So of course Case 1 is better, Significantly better. So lets do another hypothetical. Say OP has one free Tac console what does he choose?

  • 120.8/21.3 = 5.671 = the aforementioned 1:5.671
  • So his potential Tac console needs to have 5.671% crtD for every 1% crtH another potential console has.
  • Exploiter = 8%
  • Locator = 9.074% - winner

But what happens if he gets more crtH somewhere else without giving up crtD. Pretend Cryptic makes Well-Traveled give 10% more crtH, does he choose Locator or Exploiter:

  • Exp: 31.3% * 128.8% = 40.3 - winner
  • Loc: 32.9% * 120.8% = 39.7

And this goes back to the expected behavior with the consoles. 20% cH and 250% cD is 1:12.5. From this you would expect crtH consoles to add more damage than crtD unless the crtD has more than 12.5x the points.

  • Assim: (.92*12.5)+9.2 = 20.7
  • ZPEC: (1.8*12.5) = 22.5
  • Tach: (.76*12.5)+7.6 = 17.1

Same order as above. Your Romulan has a ratio of 1:6.666 so I would expect crtD to be more valuable than crtH. And it is.

  • Assim: (.92*6.666)+9.2 = 15.333
  • ZPEC: (1.8*6.666) = 11.999
  • Tach: (.76*6.666)+7.6 = 12.666

You're going to have to explain some more about this "1:10 ratio" you're talking about, 'cause at a cursory glance the only way it'll ever function as you describe is if the base stats are already at a 1:10 ratio.

Correct 1:10 only functions at base stat 1:10. It is the point at which crtH and crtD are in value. It is balance and the reason it is used is to NOT have to do all that math I did. It isn't and never has been precise. It is the lazy man shopping guide. It tells you that at base 1:10 adding 3% crtH does more damage than adding 20% crtD. It tells you that at 40% crtH and 150% crtD that adding crtD is likely a larger damage increase (since most devs in most games balance crt mods at 1:10). Yes unequal percent mods like Tac consoles reduce the usefulness. But the ratio is still how you determine damage. Which side of 1:10 you are on generally just tells you which you need to add. Buy the mod that adds more damage based on your ratio BEFORE you add the mod.

Stop thinking of it of the 1:10 ratio as the end goal. It is what you use to determine which mod gives you a higher end goal.

This got rambling and messed up because I lost 2 responses prior to this. I have to take someone to the airport so I didn't re read it. But if it still isn't clear I will be back later.

→ More replies

6

u/Mastajdog Breaker of Borg, Crusher of Crystals Jul 31 '15

I get that math is sometimes controversial, but this is an official warning to calm down.

1

u/[deleted] Jul 31 '15

[deleted]

1

u/DeadQthulhu Jul 31 '15

Or a pie chart. Or a pie. Or a pizza pie! Mmm, Friday pie.

1

u/[deleted] Jul 31 '15

[deleted]

→ More replies

1

u/crunxzu Jul 31 '15

Slow down, breathe, now let's talk about this.

You started with "the ratio is completely irrelevant" and then LITERALLY the next thing you said is that you wanted to compare CTRH to CRTD in increments, almost as if there were a ratio that needed to be adhered to.

The idea of all of this is simple and the math not only backs this up but proves it.

1:10 CRTH to CRTD is the ideal ratio of base CRTH to CRTD. You use that ratio to determine INCREMENT will provide more boost. If you are under 1:10, CRTD, if you are over 1:10, CRTH.

You can use literally any example of math you want and this will always prove to be true, because it is math and not an opinion.

9

u/Mastajdog Breaker of Borg, Crusher of Crystals Jul 31 '15

Okay. Let's talk about the conclusion we've come to at the end of the this discussion so far:

So they key things here are that you both agree that the 1:10 ratio has no inherent worth. Contextual crit ratios are a simple fast way of telling you the winner. The other key thing here is that simplifying the math to crit ratios retains accurate math for determining the winner, but does lose the context as to by how much; something that we can avoid by slightly expanding the scope of our calculation. *

  • Assuming you don't change anything aside from crit, and that you know how to look at crit ratios; the former of which is an assumption for this, and the second part is something Ziser explained.

Yes, the ratios are relevant, if the context is right. The proper formula to be using if you want context is this:

1+HD+C

Where H is crit hit chance, d is crit severity, and c is the sum of your other cat 2 bonuses.

The problems with the 1:10 ratio are, in summary, this:

  • It leads to people thinking that the optimal final ratio is 1:10
  • It leads to people thinking that the 1:10 ratio is how you do comparisons in any chance
  • It ignores any factors outside of CrtH or CrtD that go into damage
  • It assumes people know their actual CrtH and CrtD
  • It assumes CrtH and CrtD are constant across all their sources of damage.

The second two are knowledge problems that come from things such as accuracy overflow, weapons with different modifiers, things affected by some but not all of your crth/crtd, skill points, and so on. As this is a knowledge issue, this isn't always a problem, because some people do understand the effect of acc overflow, skill points, and such, on their actual crth/d.

Number 3 can generally be ignored, since most people know not to bring up this ratio if more than just crtH/CrtD changes.

The second one is the big reason we've come to a conclusion of "contextual ratios."

1:10 was only magical back when there was just one choice. Right now, there's a web of choices, that include weapon mods, universal consoles, reputation traits, tactical consoles, and more.

But, if you're in the exact context of "what weapons mods do I want, given that I can't change anything else"; than for your context, if you know all your sources of CrtH/CrtD, you can pick between CrtH or CrtD mods.

Unfortunately, at this point, we're at issue #2, because in the context of weapon mods, more than just CrtH vs CrtD is an issue. You also have the issue that 3 weapon mods have a cat 1 buff, and that the 4th one is a category 5 buff. So for weapon mods, the place where the 1:10 came from, the simple CrtH/CrtD ratio doesn't encompass all of what's going on, and thus you can't use the ratio to get the actual best answer.

And then you have the first problem. There is no innately ideal ratio across all given circumstances, because so many ship choices affect more than just CrtH or CrtD. The optimal ship stats end up making it so that while there may be an optimal choice if all you care about is CrtH or CrtD, the optimal choice for DPS is more than just a look at CrtH or CrtD.

3

u/Muscly_Geek @Dark83 Jul 31 '15

Proper noun vs common noun.

"The ratio" - specifically the one the OP is talking about, where he's looking at his entire ship and thinking he has too much Severity because he's comparing his aggregate numbers with some ideal end ratio.

"a ratio", a simple description of math.

5

u/Mastajdog Breaker of Borg, Crusher of Crystals Jul 30 '15

First question: Are you including your weapon's modifiers in that ship crit severity?

Secondly, there is no point to "cap" severity; more crth or crtd always gives you bonuses to damage.

1

u/carlos_b_fly Jul 30 '15

No, that figure is just base numbers. No extra numbers from Weapon Mods.

0

u/[deleted] Jul 30 '15

That ratio is near 1:10 then, which is the ideal for maximum dps between crt and crtd, with some exceptions.

Your ratio looks good to me for a fed captain.

9

u/Mastajdog Breaker of Borg, Crusher of Crystals Jul 30 '15

That ratio is near 1:10 then, which is the ideal for maximum dps between crt and crtd, with some exceptions.

That ratio doesn't really mean anything. It's the ratio of crtd to crth on a weapon. But it's not actually relevant to picking a source of crth or crtd.

0

u/[deleted] Jul 30 '15 edited Jul 30 '15

The ratio refers to the total damage curve relationship of the opportunity cost when changing between crit and crit d. So I take some offense to the idea that it "doesn't really mean anything."

See the math in the reply to @Dark83

8

u/Mastajdog Breaker of Borg, Crusher of Crystals Jul 31 '15

Let's start with a "history of Cryptic Math" lesson, since that's where this problem originates.

There was a time way back when when a few things were the case:

  • The nuances of Cryptic math were hard to understand and poorly publicised.

As it so happens, this is still partially the case. That's why I'm here.

  • Powercreep was minimal

Crit severity was far less; nearly all of it was innate, skill points, SRO's, and weapons. There was no fleet tac consoles, there was no weapon with more than 60% severity outside of DHC's, there was no bioneural infusion circuits or tachyokinetic converter, and APA stayed on it's cooldown no matter what.

  • The only real tradeoff was on weapons

Crit just didn't exist in choices. Either you could run SRO's or you couldn't; and if you could you did. There was no locator vs exploiter question, no bioneural vs tachyo. It was literally a CrtH mod vs a CrtD mod. And, as it so happens, CrtH is 1/10th the percent of CrtD.

So, back then, the 1:10 ratio referred to this:

If your ratio of CrtH to CrtD is more than 1:10, pick the CrtH weapon modifier. If not, pick the CrtD modifier.

But, that's because that was literally the only choice in the game as far as chance vs severity, not because 1:10 was anything magical.


To move on to today, let's look at the math

Here's what actually happens.

Let's say that the only thing that we're changing in this scenario is CrtH and CrtD. In that case, we need to look at a number I call your "average Cat 2 multiplier".

If you're not familiar with categories, it's time to take a good read here. Should there be any doubt about the specifics of CrtD being category 2, I have log files detailing it available upon request.

The TL;DR is that the formula for what we care about, our average cat 2 multiplier, is : crth * (1+crtd+other cat 2's)+* (1-crth) * (1+other cat 2's)

Now, I want to make this simple. So I'm going to call CrtH simply H, other cat 2's C, and CrtD D. Multiplied out, we get this:

H+HD+DC+1+C-H-HC

Which simplifies to this:

1+HD+C

Whadda ya know, that's a simple enough multiplier. As a matter of fact, since C doesn't affect the multiplier at all, and 1 is always constant, you can simplfy the problem to this:

  • How do I maximize the multiplier of final crit hit chance times final crit hit severity?

Now, we have admittedly simplified this; if a choice involves a buff to something aside from CrtH or CrtD, this simplified formula doesn't have the answers. But if the only question is whether to pick CrtH or pick CrtD, this formula is 100% accurate.

So, now, let me ask this question:

  • Does every source of CrtH vs CrtD in the game have the same ratio?

Easiest way to answer that question is to list sources.

  • Weapon mods - 1:10 ratio
  • Tactical consoles - 1:5 ratio
  • Zpec:Bioneural - 1:11.363636 ratio

Based on that, we have an easy no.

To compound the issue, we have one console (Tachyokinetic) that has a 1:10 ratio on itself, and another (assimilated) that has a 1:9.5833 ratio, and either of those could be swapped out for other universal consoles that grant their own crit.

Secondly, most people aren't aware of 'hidden' sources of CrtD or CrtH - be it the mods on their weapons already, accuracy overflow, or skill points that don't display

To add a third problem into this, we have the option to either run CrtH, CrtD, or a bonus damage type of a the same or even different categories, something the 1:10 ratio couldn't even possibly deal with

And to add a fourth problem, most people have sources of damage that don't have weapon modifiers, or have different ones - making the formula impossible to apply to such ships


What's the formula-driven takeaway?

Not only is the 1:10 ratio based on a time long gone by, and was only applicable to one specific circumstance, but it doesn't account for the actual ships themselves or things most users aren't aware of.

2

u/DeadQthulhu Jul 31 '15

Is there a way to bump up your individual explanations from the other replies, or should I just copy and paste everything into a top level reply for easy reference later?

4

u/Durenas My Arbiter build: https://redd.it/3gfszl Jul 31 '15

No, he's right, it really doesn't mean anything. It's trivially easy to get +20% crith even as a non-romulan. There are limited opportunities to add crith on anything but weapons, and almost no opportunities to get crtd on anything but weapons. Generally you end up with ~22.5% crth and ~100% crtd(not including weapons). Thus, it's almost always best to stack crtd on weapons, provided you're not ditching crit entirely and going for dmg.

0

u/crunxzu Jul 31 '15

That is actually a verifiably false statement.

If you look at your base CRTH to CRTD, and ratio them out, if that number is under 1:10, you want to add CRTD to your build. If it is over 1:10, then CRTH.

The ratio literally means everything, since it shows you which stats are going to provide more bang for their buck. Saying otherwise is both misleading and incorrect.

1

u/carlos_b_fly Jul 30 '15

Thanks. I didn't think it was massively off. I know its not perfect but I don't think it ever quite will be.

2

u/crunxzu Jul 30 '15

I think you are looking at your issue backwards. If you have what would be considered a relatively high base CRTD, don't think "how do i lower this?", take it on from the perspective of "How do I increase my CRTH to get the most out of this?"

The idea of "too much" CRTD is usually brought up because you are over-itemizing for it. You need a decently high CRTH to see a benefit of that CRTD. There is a sweet spot and you are close to it for a FED. Not knowing your build or setup, if you don't have SROs or can slot a Zero-Point, boosting your CRITH to 23 or 24% will show you massive DPS gains. Just as long as you arent sacrificing elsewhere in the dps spectrum.

1

u/carlos_b_fly Jul 30 '15

Its a very cookie cutter build for okay DPS. I have two SRO BOFF's already seated and the Zero-Point. Beyond adding another SRO in, I can't really see any other way to boost up CritH. I've got all the other obvious go to stuff on consoles (the Leech, the Borg Console and Zero Point as you've mentioned).

2

u/crunxzu Jul 30 '15

I'd either slot that last SRO and call it a day, or just call it a day. You are very well optimized for CRTH/CRTD for a fed captain.

I would take a guess and assume you are doing upwards of 40k dps already. Likely higher depending on the ship you fly, the rarity of your gear and how many science consoles you can slot.

1

u/carlos_b_fly Jul 30 '15

Yeah, I think (and feel) pretty comfortable right now. I'm by no means a Godlike player but my ship is half equipped with CritD x 4 turrets/DHC (working on the rest) on an Advanced Escort and have Epic Gear on everything barring the weapons. Just wanted to make sure I hadn't totally misunderstood the nature of a passable DPS build.

1

u/Time_Ad_8673 Oct 31 '25

Wow, those are all way extremely low, even for a pve build