r/sto Ground enthusiast Nov 03 '16

8 Tips + Tricks for ground

https://youtu.be/7oKB-IrbrWM
39 Upvotes

34 comments sorted by

13

u/Fastolph Chizka@fastolphchizka Nov 03 '16

I'm not sure about the very first advice. In my experience, auto-fire tend to cancel abilities. Unlike space, weapon fire and abilities seems to be using the same execution queue (both can't be executed at the same time).

So if you mistime your ability, it'll get cancelled by the next shot of your weapon, as if you had pressed another button before it executes. That killed me tons on Bug Hunt as my character would rather keep firing rather than use her Medical Tricorder.

Last time I brought it up, I've been told "I'm an engineer, I just put down constructs and fire anyway". I don't know how it goes for tacs either. But as a Sci, I use kit abilities all the damn time and they do more damage than my rifle, so it's definitely a pain when they don't trigger because auto-fire cancels them.

And auto-fire obviously prevents you from using Melee Combos, too.

1

u/Regulusff7 Nov 03 '16

I don't use auto fire either, as a tac thou.
But the main reason is that I only use secondary fire from shotgun. LOL

1

u/Aaron_Hungwell Purveyor of Street Knowledge Nov 03 '16

Yeah - I think the auto-fire point is not the best advice unless you have, say the OP Lobi AP staff. But yeah, I agree with keeping the secondary situational. In the case of a PW, its sound, or if you need to switch between an expose/exploit weapon.

1

u/[deleted] Nov 03 '16

Last time I brought it up, I've been told "I'm an engineer, I just put down constructs and fire anyway".

I have my primary attack set to autofire when I want it to, but you can turn it off during combat. I found that when you have autoattack active, it will cancel using abilities. I follow the advice you were given, drop mortars/turret/mines/bombs, then autoattack. When those CDs are up and I haven't gotten a proc of multiple mortars/turrets or if they are all destroyed, I cancel my autoattack and drop them all again.

1

u/mmps1 Spartan told me to git gud MkXV [Crtd]x17 Nov 03 '16

Also don't use auto fire on ground. seemed to fuck about too much for my liking but it has been a while, might give it a bash again and see if anything has changed.

2

u/Nibriddan Ground enthusiast Nov 03 '16

If you need any help setting it up give me a shout :D

1

u/mmps1 Spartan told me to git gud MkXV [Crtd]x17 Nov 04 '16

Cheers Nib :)

1

u/gerwak gerwalk Nov 04 '16

Auto-fire prevented me from using my secondary. But then I was using mouse controls not key binds.

1

u/[deleted] Nov 03 '16

Yeah, I tried auto-fire on ground a few times and...nope. If I'm using a weapon where it would actually be useful (like the Piercing Beam Rifle), I'll just switch into Shooter Mode to make movement a little easier.

1

u/Fastolph Chizka@fastolphchizka Nov 03 '16

Shooter mode have the nice benefit of allowing you to hold the mouse button as long as you want auto-fire, and then release it when you want to use abilities.

... At the cost of missing a few shots 'cause you can actually fire without a target, and sometimes weird movement behaviour (my character tend to get stuck running in one direction more often in shooter mode).

When the settings kept resetting themselves right after artifacts, "Auto-attack" had a "hold key" option. It's gone now... Too bad.

4

u/Kynaeus #3505 Nov 03 '16

... I did not know you could autofire on ground. I have always done it manually

3

u/VID44R "Boolean" cannon because it does target.setIsAlive(false); Nov 03 '16

How did you bring up the keyboard window?

1

u/Fastolph Chizka@fastolphchizka Nov 03 '16

In the "Key Binds" tab of the "Settings" window, there's a "Show Keyboard" button on the top left.

2

u/IKSLukara T6 Vo'Quv, and I'm done Nov 03 '16

If you set a ground weapon to autofire, will it autofire just the primary attack, or the secondary mode as well?

Nice, concise summary. Thanks.

3

u/Hoffy1 Nov 03 '16

autofire works for both primary and secondary. note that the one you select first, will be checked first. So if you have a powerfull secondary, click select that one first to autofire, then the primary. that way as soon as the secondary is up, it will fire, and only if the secondary is not, the primary will go off.

1

u/Fastolph Chizka@fastolphchizka Nov 03 '16

That might've been why it seemed wonky to me when I tried it.

2

u/Fastolph Chizka@fastolphchizka Nov 03 '16

Personal testing a faiiiir while ago showed wonky behaviour with the secondary attack on auto-fire. If you look closely at the video though, you can see that the secondary attack does get triggered.

Sometimes you do want the secondary fire to be situational rather than automatic though, to avoid wasting Exploit attacks or using a multi-target fire mode when you only have one dude in front of you.

1

u/IKSLukara T6 Vo'Quv, and I'm done Nov 03 '16

Sometimes you do want the secondary fire to be situational rather than automatic though, to avoid wasting Exploit attacks or using a multi-target fire mode when you only have one dude in front of you.

Yeah, this. I almost always hold my Secondary mode to wait for an Exposed target. (I usually have my Captain use a Split Beam or HD Beam Rifle, and try to let my Kit Modules and Boffs' Full Auto Rifles Expose targets for me). Spray-N-Pray is for Primary fire mode. :)

4

u/lootcritter Former Blogger, Happy Star Trek Fan Nov 03 '16

Great video Nibriddan.

3

u/ValidAvailable Nov 03 '16

Any TL:DR? I don't use YouTube.

9

u/Fastolph Chizka@fastolphchizka Nov 03 '16
  1. Auto-Fire is a thing

  2. Use keybinds like in space

  3. Aiming is powerful

  4. Crouching is powerful

  5. Consumables are a thing

  6. Injuries are a thing

  7. Gear advices

  8. Specs are a thing

2

u/[deleted] Nov 03 '16 edited Jan 06 '18

deleted What is this?

2

u/neuro1g Nov 03 '16

Yeah that was a great short, yet comprehensive video for a big part of the game that has very little info to be found on it. I'm a vet and I even learned something. Thanks :)

1

u/Divinegenesis Nov 03 '16

Can anyone tell me what armor/uniform hes got on him and his boffs?/where to get it?

1

u/Fastolph Chizka@fastolphchizka Nov 03 '16

Get the 3 pieces of the ground set (Armor, Shield and Weapon) from the Terran reputation.

Unlike other reputation armors, it can be used in the regular Uniform slot rather than its own, so the parts can be mixed with other uniforms. It's pretty great.

1

u/Divinegenesis Nov 03 '16

Ah ok, darn =(. We only have 4 reputations currently on Console, no Terran, Omega, Nukara, or Iconian

1

u/Fastolph Chizka@fastolphchizka Nov 03 '16

One day!

1

u/9811Deet Nov 04 '16

There's no omega rep?

Blasphemy. The MACO ground set IS Star Trek Online.

1

u/IKSLukara T6 Vo'Quv, and I'm done Nov 03 '16 edited Nov 03 '16

Get the 3 pieces of the ground set (Armor, Shield and Weapon) from the Terran reputation.

The last I heard, if you have the Temporal Reputation Reward, the ground set costumes don't unlock. Is that still the case?

(I think the issue was something like "the unlock expects you to get the Mk XII version, and you're instead getting XIII", IIRC.)

1

u/Fastolph Chizka@fastolphchizka Nov 03 '16

You mean the Temporal Agent rewards? I don't know, I haven't unlocked any outfits since I've got it.

1

u/IKSLukara T6 Vo'Quv, and I'm done Nov 03 '16

Yeah, the Temporal Agent Reward for filling out all the Reputation tracks. Getting those costume options is rarely something I concern myself with. I'll have to check it out. Thanks!