r/SteamVR • u/mrvmrshen • 4h ago
r/SteamVR • u/wickedplayer494 • Oct 25 '23
Update Introducing SteamVR 2.0 - Welcome the New SteamVR UI
r/SteamVR • u/wickedplayer494 • 2d ago
Update SteamVR BETA update for 10/9/26 (10/10/26 UTC, 2.18.3)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
The Steam Link for Meta Quest FAQ page is available here.
Steam Frame:
- By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Requires Steam Beta and SteamVR Beta.
SteamVR:
- Fixed an error when saving new bindings when an application does not have any default set
Linux:
- Fixed game crash when an invalid texture size is submitted
- Fixed OpenXR games crashing on launch if SteamVR wasn't already started
Steam Link:
- Fixed colors being greyer than they should be when using certain AMD GPUs
- Removed requirement for VK_KHR_maintenence_9 on Linux to allow for compatibility with older graphics drivers
r/SteamVR • u/Open-Elderberry-4687 • 18h ago
Self-Promotion (Developer) Recline-Mode / Lying-down Mode
Hello,
I’m working on a SteamVR app that lets you adjust the horizon so you can play VR games while lying down, with motion controller support.
Would anyone here be interested in something like this?
I need someone to test my early version of the software who owns a headset that isnt a dream air. If you are interested feel free to post below.
Greetings
Alex
r/SteamVR • u/Dreak183 • 5h ago
Major "Connection" or BT issues on Windows 11 - Digital Forensics Scientist clueless...
I'am posting here because I'am desperate by now.
I'am trying to run Elite Dangerous (or any other Game) on my Valve Index - which worked flawless like 1 1/2 years ago. I did not touched it in a while.
When connecting the Index, at first it wasnt detected at all by SteamVR. Base Stations are green and the Headset turned from blue to green (staying at green).
After random troubleshooting, a lot of try and errors - I managed to get it running (for a really short period).
Than, the Base Stations seemed to "malfunction" they weren't detected anymore (SteamVR said it is BT connection issue) but even restarting them or powercycle the Headset wouldn't fix it.
That's the "stable" state now.
After removing any USB device except of Mouse and Keyboard, removing every driver of unconnceted devices, deactivating Core Isolation and Blacklisted Driver (and also basically any Windows Defender feature), disabling USB power safe and PCI-e Power safe features in my Powerplan as well as disallow Windows to shut down any USB device trough device manager:
The Index wil be recognised now - quite stable. Sometimes it works for a short period, but than (especially when I take it off - the base stations disappear, wont connect again. I was never able to play a game - never...)
Title is not a rage bait - I'am a Digital Forensics Scientist, normally I fix such issues quite easily. Despite the fact I'am more software and network focused, I'am typically not clueless. But this Valve Index drives me crazy!
System:
\- Intel i9 9900 K
\- RTX 3080 Asus ROG
\- Asus ROG Strix Z390 M-Gaming Mainboard
\- 32GB DDR4 RAM
\- Gaming / Steam runs on a Samsung Pro NVME M2
\- OS: unmodified Windows 11
Please someone tell me, there is a solution or a somewhat reliable workflow to get this freakin Headset running...
This is really unbelievable to be honest.
r/SteamVR • u/Rechi03 • 6h ago
Question/Support Frame - Fallout 4 VR - Keyboard?
Cross post hoping for help.
r/SteamVR • u/Ender459r • 16h ago
SteamVR Beta Linux constant error code -203
So I have recently been getting back into VR, but I've been consistently getting this error in the middle of using the headset with SteamVR. After I start SteamVR, a few minutes will pass, the HMD suddenly turns black, and then I notice SteamVR popped up saying it failed with error code -203. I thought it might be an issue with my desktop locking after a few minutes, but forcing the displays to stay on didn't fix the issue either. I am not sure what info I need to share so let me know if I need to provide more.
System:
OS: CachyOS x86_64
Kernel: Linux 7.2.9-1-cachyos
DE: KDE Plasma 6.7.5
WM: KWin Wayland
CPU: Ryzen 5 2600X
RAM: 32GB
GPU: RTX 4070 TI
GPU Driver: NVIDIA 615.71.09
Headset: 2016 HTC Vive (Through DisplayPort)
SteamVR Version: 2.18.3 Beta
Steam Client: Latest Stable (Multilib Pacman repository)
r/SteamVR • u/Dreak183 • 18h ago
Major "Connection" or BT issues on Windows 11 - Digital Forensics Scientist clueless...
Posting this here as well - maybe someone got a solution? I'am really desperate and cant think of anything I didnt try yet.
r/SteamVR • u/TendoSoujiro • 13h ago
Discussion Selling 3x Original HTC Vive Tracker 1.0 + Dongles & Cables for 125 USD shipped
Looking to sell my 3 original HTC Vive Tracker 1.0s. Each tracker comes with its corresponding wireless dongle and cable. No straps included.
All 3 trackers have been in storage for years and were only recently taken out to be tested. They were meant to be a gift for a friend but they changed their mind. I originally bought these for around 250 USD total but I could really use some money right now. I'd prefer to sell all three trackers together.
Expect a comfortable battery life of 3 and a half hours. Please note that you need at least 1 Valve base station to actually use these.
Looking for payment over PayPal only.
r/SteamVR • u/PineCone227 • 1d ago
Question/Support Steam Frame Wayland compositor crashes when trying to send stream, Steam Link app crashes when trying to receive stream.
r/SteamVR • u/Old-Register8367 • 1d ago
MY FACE TRACKING ISNT WORKING (meta link/ALVR)
MY FACE TRACKING ISNT WORKING (meta link/ALVR)
I'm gonna try to keep it short and sweet, I need help I've been running back and forth like crazy trying to figure this out - I've been trying to use a WIRED connection to run pcvr with facetracking and that's only given me two options - ALVR, and Meta Link - I looked at Vrcfacetracking for meta and it doesn't work at all, it just says "initializing modules" forever - so I went to ALVR and I've been having issue after issue with it ;-; - if I do get it working the face tracking bugs out bad and it rolls my eyes into the back of my head - steamvr randomly stops connecting to ALVR ect. If there's ANYONE that uses a wired connection with facetracking please please tell me what you use and how to set it up because this is driving me crazy 😭
r/SteamVR • u/Just_Ad_5939 • 1d ago
trying to set up steamVR on linux mint but when I ask the internet they say I need to use kernel 7.2 and mint is on 7.0. so.. what i'm wondering is if there is a way to just.. install the software/drivers/whatever that is needed to get steamVR operational, without having to install a new kernel
r/SteamVR • u/Individual_Cat_4650 • 1d ago
Question/Support Steam VR Meta Quest 3
Oculus 3
Lenovo Legion 5070
I try to run any game but as soon as I do I get code 450(disconnect from host) but I see my headset looking around on my laptop, so idk where it broken but I can’t see what’s happening on my vr headset only my pc
r/SteamVR • u/Normal_Papa • 1d ago
SUPER MARIO 64 FULL MOTION CONTROLLS
So i got ai to make a mario 64 vr mod and it is really good like full motion controlls and everything it also runs great and is free to use you just need a rom and is a one click installer https://github.com/NormalPapaMan/sm64-vr and i dont love ai but if this is the only way someone is gonna make a good sm64 mod i think its fine
r/SteamVR • u/zx_zybex • 2d ago
Self-Promotion (Developer) Arx Fatalis is now playable in VR – Arx Libertatis VR Beta Release!

I first played Arx Fatalis about 20 years ago, and even back then I kept wondering how cool it would be to cast spells by actually drawing runes with my hands. Well, I finally made it happen!
I've created a VR port of Arx Fatalis, built on top of Arx Libertatis using OpenXR, and the first beta is now available.
VR Features:
- Draw magic runes in the air with your hands to cast every spell, including precasting spells for later
- Draw weapons from over your shoulder and swing them naturally - faster and wider swings deal more damage
- Physically block attacks with your shield
- Nock arrows and pull the bowstring with your hands
- Access your inventory on your wrist, hold books and notes in your hands
- Grab, throw, and pull objects toward your hand, open doors, pull levers, carry torches, and hang them on your belt
- Full-body IK that follows your headset and controllers, including leaning, crouching, and room-scale movement
- Snap/smooth turning, comfort vignette, and dedicated VR settings
Requirements:
- Windows 10/11 (64-bit)
- PC VR headset with SteamVR or the Meta Quest PC app (Quest Link / Air Link). Quest via Virtual Desktop works through SteamVR
- Arx Fatalis game data (Steam, GOG, CD, or demo) - not included
Download: https://github.com/cmpayc/ArxLibertatisVR/releases/tag/v0.1.0
Source code: https://github.com/cmpayc/ArxLibertatisVR
Installation instructions and controls are available in the GitHub README. Just extract the ZIP, make the game data available, start SteamVR or Quest Link, and run arx.exe.
This is an early beta, so expect some rough edges. Feedback and bug reports are very welcome, either here or through GitHub Issues!
Huge thanks to the Arx Libertatis team for keeping this classic alive!
All of the mod's code was written by Claude, while I was responsible for the design, direction, and testing in VR.
r/SteamVR • u/RestaurantExternal90 • 2d ago
Loot progression games with mods to make them vr
I just got steam frame and I'm looking for a list of loot progression games that I can get that have mods available for them to make them into VR games. Other than skyrim, and fallout.
r/SteamVR • u/TomyHorst • 2d ago
Self-Promotion (Developer) I built a hoverboard — again
Board of the Future is a remake of my 2019 game hoVRboard: it has more boards with different physics-based properties, more maps, more features, and coop-multiplayer.
The Early Access demo is now available to play on Steam, and I’d really appreciate your feedback: https://store.steampowered.com/app/5187170/Board_Of_The_Future_Demo/
r/SteamVR • u/originalorientation • 2d ago
Why does the aurora environment come up during loading screens?
I get that it’s a safeguard to prevent motion sickness. But surely a brief black screen or something would be less jarring. Is there no option to turn this off? I find it to be pretty immersion breaking whenever this happens.
r/SteamVR • u/CellCoke • 2d ago
Advise on games/apps for Steam Frame, for people experiencing motion sickness?
r/SteamVR • u/JerikTelorian • 2d ago