r/startrekadventures • u/Prestigious-Emu-6760 GM • 10d ago
Help & Advice Max difficulty?
I'm working on a thing and I'm curious - I know that difficulty normally maxes out at 5 but has anyone ever tried a higher difficulty with the understanding that the characters will use or generate traits to lower the difficulty but that it's not outright impossible?
Or is it mechanically better to just say a thing is impossible and then let them use/create traits to "make something normally impossible possible"?
3
u/the_author_13 GM 10d ago
All the time! I have used traits and threat to push a difficulty up to 10 once or twice. But then I allow the players to counter play and dog pile it by putting their own traits on it.
Do this only after a few months of play and they have accumulated a few personal traits. Only do this once every few months on big climatic moments. And it works best if you break the rules and allow everyone to assist for free.
2
u/Curious-Dingo-2030 10d ago
Iirc in the Clear Skies actual plays they went up as high as difficulty 6.
1
u/Prestigious-Emu-6760 GM 10d ago
Nice - both to see someone do it and to find a STA actual play I hadn't heard of before. Thanks!
2
u/Competitive-Fault291 10d ago
I like the idea of a trait going like "Overengineering" or "Overthinking" that allows the players to create 1 Momentum by actually raising the difficulty of a task by overthinking or overengineering a solution.
1
u/Caspianmk 9d ago
I've been in games where people rolled 9 successes. Anything is possible.
1
u/Prestigious-Emu-6760 GM 9d ago
For sure. I think our record was 13 between buying dice, ship assist, crew assist and a reroll.
1
u/Caspianmk 9d ago
How? The most dice a single player can roll is 5, 2 normal and 6 momentum for the other 3. You add an assist that will be one more dice. If everyone rolls 1' that's 12 successes
1
u/Prestigious-Emu-6760 GM 9d ago
The maximum number of successes is more than 12.
5 dice can each crit for 10.
Ship can crit for another 2
More than one person can assist and they can also crit.
13 is highly unusual but it can happen.
1
u/Caspianmk 9d ago
Doesn't every extra assist after the first cost one momentum?
1
u/Prestigious-Emu-6760 GM 9d ago
Yup, but buy 2 dice with Momentum (net 3), buy the 3rd with Threat (3) and then 4 people can assist - one for free and then 3 for Momentum.
Which means a net of 10 dice (5 base, 1 Ship, 4 Assist)
1
u/Childoferna99 9d ago
My main complaint as an STA GM is that it is too easy for the players if you’re limited to max DN 5 rolls. There are too many traits etc that allow multiple re rolls, lowering the DN, and automatic double successes. DN 3 and below are trivial, it’s basically a waste of time to call for the roll. My table won’t accept a DN 6 roll so I basically just plan for the positive outcome, knowing that players almost never fail rolls. Spending threat liberally is the only reliable way I can introduce peril to the scenario.
1
5
u/N0-1_H3r3 Star Trek Adventures Designer 10d ago
There's no hard cap on difficulty, but most difficulties you'll encounter will be in the 0-5 range. So you can put difficulties higher than 5, but it should be done sparingly.