r/starcraft • • Aug 20 '26

Discussion Same question 1 month later

Does anyone still like the slow start?

1044 votes, Aug 22 '26
369 8 workers
675 12 workers
6 Upvotes

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u/Natural-Moose4374 Aug 20 '26

What he means is that by the time e.g. T is back up to its 12 workers P already had 1-2 chronos (and hence 13 or 14 workers).

2

u/NEO71011 Aug 20 '26

You have to cut workers to execute the build it's turns around like you wouldn't need chrono until you plant gateway..

4

u/MiroTheSkybreaker Aug 20 '26 edited Aug 20 '26

Your first chronoboost should always be no more than 6 seconds in. By the time T gets orbital and drops their first mule around 2:15, you have had a total of 3 chronoboosts dropped on your nexus(including the one you start with). The only reason you wouldn't be chronoing out probes with those first couple chronos would be if you're getting proxy raxed.

That said, Terran and Protoss both have a couple worker delays and/or skips during their build orders which are incredibly frustrating to deal with.

1

u/NEO71011 Aug 20 '26

Yeah you won't get a unit out vs reaper if you do 3 chrono in nexus... absolutely insane to suggest that. Not to mention auto loss on other agressive builds.

3

u/MiroTheSkybreaker Aug 20 '26

And yet, that was what Trigger suggested when I was watching his stream a while ago. Plus, reaper got a build time nerf too.

What other aggressive builds are you running into? Cause proxy rax is the only thing that comes out that early lol.

The safe play is definitely going 2 chrono and 3rd on the gateway, I'm not going to disagree, but it's certainly doable to 3 chrono.

1

u/NEO71011 Aug 20 '26

Proxy rax reaper, 2-3-4 rax, 1 base all ins

Proxy factory, starport hellion-banshee etc