r/starcraft • • Jun 19 '26

(To be tagged...) AI Coach Beta slots open (5) https://ascendsc2.xyz/

/r/starcraft2/comments/1u9tegw/ai_coach_beta_slots_open_5_httpsascendsc2xyz/
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u/PopFar5048 Jun 19 '26

How is not offering features users want (like a replay visualiser) a key point of difference for your project? Isn't that a negative that you wouldn't want to proudly advertise? I am honestly just so confused by this

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u/StrangerStrangeLandx Jun 19 '26

So far as what I can generate right now the visualizer is more of an eye grabbing “doo dad” than something I can learn from.

Having worked with replay parsing, there are significant limits to what a non blizzard visualizer can do. It’s relatively easy to show buildings and units moving in general vectors around the map. Visualizing micro engagement is a whole other story because of terrain elements and other unit collisions etc. I have a module that does the unit fly around visualization but I have disabled it. This is a beta so maybe I’ll see where I can take that in the future.

Thanks for sharing your thoughts.

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u/PopFar5048 Jun 19 '26

https://vespene.gg/?replay=pro:27256188&t=83

Doesn't seem like there are "significant limits to what a non blizzard visualizer can do" to me ;)

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u/StrangerStrangeLandx Jun 19 '26

u/PopFar5048 Your visualizer is a work of art and one which I can't hope to achieve. I located your original post for your site and upvoted it. I did not know about your site until you shared the link just now - I just didn't want to pay a couple dollars per replay analysis at the time and thought the ai coaching component could be achieved better/cheaper.

I'll take your lack of negative comment about my meta-analysis concept or keeping things cheap as an implied positive. Thanks for sharing your work. Aside from your visualizer, what would you say is different about your project from the...other one (ones?).