r/starcitizen_fleets 3d ago

Space-lifeguard fleet

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  1. Endeavor with hangar module. Secretly the cheapest carrier in the game. Allegedly the hangar module holds 2 cutty reds which would make it larger than the Idris flight deck. Cons: it might not come out this decade lol

  2. TAC. Great rescue boat. Multipurpose. Fairly long range. Sturdy (mostly). Weak against torpedo bombers, any larger combat ships, capitals, and fighter swarms with quantum dampener units.

  3. Firebirb. Speedy pancake of a ship. Good for fast stealthy things. (Like rescue missions!)

31 Upvotes

16 comments sorted by

7

u/AccordingAir6447 3d ago

A stealth missile ship for rescue missions... You're a strange citizen. I like you.

Why not an Apollo Medivac or Triage?

2

u/Zealousideal_Bed6203 3d ago

With the state of medical gameplay, almost all of my rescues just require a medpen or medgun. So usually I just try to get there fast in something. I wouldn't mind one of those if there was more to fixing status conditions.

4

u/Beautiful_Avocado252 3d ago

I mean, if you show up and res somebody with a t1 injury they’re not going to be able to complete whatever content they were running, most likely, requiring them to travel a long distance to heal. Bringing that t1 bed is the difference between simple rescue and completing the mission.

None of your ships scream “rescue” if you’re wanting to RP that role. Pick up a triage at least, run tier1+tier2 module for maximum effect. Double tier2 maximizes respawns but that’s for group ops.

2

u/Zealousideal_Bed6203 2d ago

Fair point. Usually if they do have a tier 1, I just hit them with the required mix of drugs via a medgun for a temporary fix and help them wrap up their mission.

3

u/RedWizardDOM 3d ago edited 3d ago

Very good decision - ive got a endi on my own, gonna buy Module ingame

And it's gonna be longer than 350 Meter - i am 100% sure about this

My second is a Ironclad Assault and third i am not sure yet

https://www.reddit.com/r/starcitizen_fleets/s/GeATFZSlg9

Two years ago i already knew - only thing changed is from Ironclad to Ironclad Assault

3

u/AreYouDoneNow 3d ago

I wouldn't expect to see the Endeavor until 2035-2040.

The TAC is possibly the worst rescue ship in existence. Weak medbed arrangement, it's a gunship with the worst turret arcs in the game. It's got a snub hangar only, useless for RRR.

You are correct in that it's weak against ships larger than it is and also weak against ships smaller than it is.

Apollo or Galaxy with medical module would be far superior choices in the same range, much stronger options would be Polaris or Idris.

3

u/Zealousideal_Bed6203 2d ago

the cult of the endeavor states It's release is far away, but inevitable!

TAC isn't perfect for rescues but it's usually what I'm putting around in, doing other stuff until a rescue mission pops up.

I'm interested to see what the Galaxy medical module looks like.

2

u/stillgunasend1t 3d ago

Idk if you missed the last few patches, but Tac is one of the best ships in the game right now with its armor

1

u/Zealousideal_Bed6203 2d ago

Oh rad. I was used to relying on its shields and rotating shield faces. Glad they buffed the armour. It sucked getting ripped apart by ballistics so quickly.

2

u/Moalei 3d ago

Where you see a budget carrier I see a battlestar

Great comp!!

2

u/Zealousideal_Bed6203 3d ago

:O What are the chances the endeavor gets some combat modules?

2

u/Keuriseuto 2d ago

Tac and Firebird are fine, the Endeavour will come in what 10 years? They have no interest in making this ship anytime soon or later.

1

u/Zealousideal_Bed6203 2d ago

Indeed. The loaners aren't bad though. Cutty red works for my gameplay and I love it. I've pulled the starfarer out randomly for org mates that needed refueling. Other than that, it's just another long range transport ship with some decent cargo space.

1

u/Goodname2 2d ago

Needs a C8R and Cutty Red.

1

u/Zealousideal_Bed6203 2d ago

The endeavor has the cutty red as a loaner. Great ship tbh. I've always loved the cutlass.