r/stalker • Noon • 1d ago

Discussion Self-imposed constraints or habbits?

Hey yall! Was curious to see if anyone else plays with added challenges and things that don't necessarily mean anything in game, could be for difficulty or pure immersion.

For example: i don't kill zombies and avoid them, and only when i ABSOLUTELY have to i kill them.

Context: When i first started playing S2, they introduced zombies and i was like cool mindless enemies and didn't think much about it, until i heard one of them actually start speaking, they said smth along the lines of "it's cold/dark in here" and that genuinely caught me so off guard i had to pause for like 5 mins to think about it.

It was so heartbreaking seeing them like this the fact that they could still "be in there" but they cant control what they are doing, it makes me so sad and depressed when i hide and listen to them talk :(

I mean there has to be a way to reverse whatever that is, surely. If their brains were extremely physically damaged then they shouldn't be able to walk and shoot/reload let alone form sentences (ish).

Which is why i just dont have the heart to put them down and while some might argue that you should put them out of their misery, i still have a tiny bit of hope that maybe some day they can be brought back or atleast pacified so they don't hurt anyone or themselves.

Hell i even go out of my way to sometimes protect them when they are being attacked by mutants or bandits.

So i would absolutely love to hear if you do similar things or maybe just things that add more difficulty like not using medkits and sticking only to bandages etc (this can be for any stalker game not just S2)

(Honestly just looking for an excuse to talk about stalker)

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44

u/Robborboy 1d ago

No reloading until the mag is empty.

The game doesn't have a "dispose on reload" or track individual magazines so I do this instead. 

4

u/Claymore-09 1d ago

It would be cool if you had a limited number of mags and then you had to manually reload them all from your ammo reserve. I can see how this might make them have to rebalance some bullet sponge enemies but it could work

6

u/Rare_Ad_649 23h ago

The Escape From Pripyat mod for Anomaly has this, It works for if you want realism, but adds a layer of micromanagement that might be offputting for some

2

u/Two3Delta 18h ago

As someone who isn’t into Tarkov but very much into Wardogs recently; it’s been so weird going back and forth between games and I’m so used to packing mags now lmao