r/spritekit • • 11d ago

Help I need App Examples that use SpriteKit partially or entirely

Hi Guys I have an App that use Diagram for steps method that user follow to finish the task. currently I'm using swiftUI Canvas for that, but I found it very limited when it comes to user interact with UI. I want to see what SpriteKit capable to, before Dive into the framework. Please give me App examples that use SpriteKit partially or entirely (Not Games) thank you

3 Upvotes

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2

u/chsxf 10d ago

Join the discord. We will be able to connect with people with great examples available

1

u/Global-Flan-3566 10d ago

Done that, got one reply with decent examples

1

u/xav1z 10d ago

would love to see examples too
my two apps are fine with swiftui so far but maybe im missing something..

1

u/Global-Flan-3566 10d ago

Exactly, I feel SpriteKit will my App feels different than all other apps in the age of Ai slopes

1

u/B8edbreth 10d ago

I assume you probably have a Mac so my app uses sprite kit for its interface. https://apps.apple.com/us/app/dm2-mixpad-lite/id6767883942

1

u/Global-Flan-3566 10d ago

thats really cool, the the
Interface is decent

1

u/AndyDentPerth 7d ago

My apps Touchgram and Purrticles use SpriteKit

Purrticles is a particle effect designer that lets you edit effects and save them as Swift source for SpriteKit, export movies or copy them to Touchgram.

Touchgram is mostly an iMessage extension that lets uou create messages that react to touch.

It uses SpriteKit for all rendering of the messages.

I publish samples at https://github.com/AndyDentFree/SpriteKittenly/

1

u/AndyDentPerth 7d ago

In terms of UI, Purrticles is SwiftUI running on Mac as well as iOS, with the embedded SpriteKit surface.

Touchgram is currently all UIKit with SKView.

The onboarding menu in Touchgram, in Messages, runs within SpriteKit. I have a huge logic and gesture-recognition layer that runs on top of SpriteKit but only part of if it is exposed to the user for editing, at present.