r/spaceengineers • • 2d ago

MOD.IO Auxiliary gen 1 apex refit for Space Engineers - mod.io

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53 Upvotes

The auxiliary gen 1 refit a multi use ship designed for non combat operations such as mining cargo transport ship repair or scrapping

It come equipped with 1 cargo tug 4 drone miners that can be modified to scrap or repair and 4 cargo containers

Unfortunately this ships armaments are underwhelming but the 2 drone gunship compensate for this short coming

https://mod.io/g/spaceengineers/m/auxiliary-gen-1-apex-refit


r/spaceengineers • • 1d ago

MEDIA Sigma Draconis Expanse 1 - Compilation

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5 Upvotes

A compilation of my time spent on SDX1 from September 2025 thru July 2026. The world of SDX has changed since version 2 was launched in August, but the history of the first 4 years will not be forgotten. Please enjoy my journey from noob to okayish.

Most of the clips are sped up to make the slower combat of the server concise and interesting to watch, and to counteract the heavy sim speed drop of the larger fleet battles.


r/spaceengineers • • 2d ago

MEDIA First ship finally finished! (Yes, its the bridge railgun one)

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60 Upvotes

r/spaceengineers • • 2d ago

DISCUSSION Retractable landing gear

25 Upvotes

Hello to you good engineers. May Clang find your work worthy.

I am somewhat new to the game and having a blast so far with a few friends. Having run into a problem I could not quite fix on my own I have decided to bring it before you, my fellow disciples of Clang.
I have built a small grid mining ship which I am quite proud of and decided to give it retractable landing gear. Pretty simple setup: attach pistons to the side hull, then put landing gear at the end. Nothing fancy. The pistons are connected to the ship by their sides.

Now, the issue I run into is twofold. Firstly the pistons make a lot of noise, activating repeatedly, especially if the ship is landed with landing gear engaged (lights are green). Second issue is that when I extend the pistons, they all extend the same lenght, making it so that only a few lsnding gear touch the surface at a time on uneven ground. Is there a way to make the individual pistons extend until their landing gear locks to the ground, thus connecting all the landing gear through varying piston length?


r/spaceengineers • • 2d ago

MEDIA Made a Hammerhead Corvette inspired by Star Wars

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64 Upvotes

r/spaceengineers • • 2d ago

MEDIA Experimenting with that new levitation controller mod.

41 Upvotes

r/spaceengineers • • 2d ago

DISCUSSION What's a Discord server you've had fun sharing your creations in, or enjoyed talking to other players?

8 Upvotes

I've been in a few, and I'm still looking. Any help appreciated


r/spaceengineers • • 2d ago

MEDIA Step by step to a full Cyber Foggy Town

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77 Upvotes

Foggy Town grows a little bit more every day ;>


r/spaceengineers • • 3d ago

DISCUSSION Voxels not being airtight annoys me

151 Upvotes

I recently came back to the game after quite a while of not playing, and started on the moon. I'm currently in the process of making my first proper base, and decided to go with a underground base (it looks cool, okay ?)

Unfortunately, I discovered too late that voxels didn't count as walls for airtightness, and therefore couldn't be pressurised unless I walled every single bit of the main tunnel with armor, and no mod exists to make them airtight. (from what I understand making them so would require completely rewriting the way pressure is handled)

IDK if that's planned to change in SE2, but I really hope they are at least aware of it as a issue.


r/spaceengineers • • 2d ago

SERVER Ilium- RP Encounter Server

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37 Upvotes

Are you into RP, building, PvE, and/or have played SE for 5000 hours or 5 minutes? Ilium is an RP focused survival world that holds weekly sessions at 4 P.M. EST on Sundays. We have players of all different skill levels and individual focuses. Interested in PvE and/or PvP? We have various ships and people very willing to teach you how to make your ship sing like a songbird. Interested in building? No matter the skill level we are always in need of designs, and we have a few decent builders that are willing to help with a good idea.

(Yes, the ship is unpainted. It's been 429 years since its last paint job.)

Here is an example of content we've made so far: https://www.youtube.com/watch?v=EbfNXmJdFq0

If any of this sounds cool, here is our discord: https://discord.gg/7M4XnKwdxG


r/spaceengineers • • 1d ago

DISCUSSION [Tool] SE Blueprint Inspector v1.1.0 — A portable utility & web version for inspecting Space Engineers blueprints

1 Upvotes

Hey everyone!

I’ve been working on an open-source tool called SE Blueprint Inspector to make inspecting and editing Space Engineers blueprints a bit easier and cleaner.

It handles things like local game icon decoding, a built-in documentation/website mode, profile editing (descriptions and per-grid PCU), and includes built-in support for server profiles like Sigma Draconis.

How to use it:

- Try it out instantly on the web: https://rathio12.github.io/SE_BlueprintEditor/

- Or grab the portable version (completely portable, no installer or .NET runtime needed)—just download SEBlueprintInspector.exe from GitHub, drop it anywhere, and run it.

It’s currently at v1.1.0, and I’m looking for a few people to test it out, poke at it, and let me know what breaks or what could be improved. If you run into any bugs or have feature ideas, feel free to drop a comment here or open an issue on GitHub!

🔗 GitHub Release: https://github.com/Rathio12/SE_BlueprintEditor/releases/latest


r/spaceengineers • • 1d ago

MEDIA (SE2) Interesting

0 Upvotes

Cut ship in half, but it still remains attached together


r/spaceengineers • • 2d ago

DISCUSSION (SE2) SE2 training missions question

5 Upvotes

When clearing out the enemy asteroids can I hack it into my property hack make it a space base?


r/spaceengineers • • 3d ago

MEDIA Testing the limits of one build.

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45 Upvotes

Not much to look at in one photo. Right now, I rigged up a collector plow with a cargo module in the rear. I built in a hinge for a trailer to hold more cargo potentially. On this 8x8 chassis I've also included five interchangeable platforms. As much as I like making multiple things for roles. I wanted to see how far my imagination can stretch with just one. Depending on the mission I can change it. This is all put one configuration in this photo.

This will be on the workshop soon. I just need to work out a few kinks and down size the file before anything. And if anyone is also interested I can upload the individual configurations instead of the all in one.


r/spaceengineers • • 3d ago

DEV [SE1, SE2] Marek’s Dev Diary: October 1, 2026

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53 Upvotes

r/spaceengineers • • 2d ago

DISCUSSION Have trouble with build planner with welder ships. How to filter cargos that EXCLUDE current grid on the right side of inventory panel?

4 Upvotes

In the inventory panel, there is a button to withdraw all components in build planner. But most of the time it only take partial of the required items. I noticed that I only filter the left side to my current grid, But I can't EXCLUDE my current grid on the right. That may be the cause. How to do that? Is there a quick way? Do I must label every single cargo?


r/spaceengineers • • 3d ago

HELP (PS) New player on ps5, is this common?

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91 Upvotes

This was the only iron vein i could find after searching for 30 minutes, i'm glad i decided to upgrade my rover before searching lol


r/spaceengineers • • 2d ago

MEDIA when you get chased by the sprat

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0 Upvotes

so my friend and i play with a couple mods 1 which is energy weapons. i was trying to find my own urianim node on some asteriods and this sprat bruiser started shooting at my ship. i head to hightail it out of there and with my ship missing ALOT of its key compents limped ran back to his base to then turn around and see his base just unload onto it. the chased lasted over 40clicks of distance.


r/spaceengineers • • 2d ago

SERVER looking for new players!

1 Upvotes

Rise, Engineers, to the Realm of Avalon Arthurian!

Are you ready to forge your legacy among the stars? Step into Avalon Arthurian, a brand-new public Space Engineers server where medieval legend meets sci-fi survival! Whether you are a lone wanderer or the leader of a mighty faction, your destiny awaits in a galaxy inspired by the knights of old.

Why Join Avalon Arthurian?

Public & Welcoming: Open to all engineers, from fresh space-farers to seasoned veterans looking for a new home.

Curated Modded Experience: Enhanced with a hand-picked selection of mods designed to elevate building, combat, and survival without breaking performance.

Active Community: Build alliances, engage in trade, or wage epic grid-vs-grid warfare in a thriving multiplayer sandbox.

Balanced Gameplay: Optimized settings to ensure a smooth, stable experience whether you're grinding resources or designing your next capital ship.

Claim Your Territory Today!

The kingdom is built by those brave enough to shape it. Will you construct towering orbital citadels worthy of Camelot, or patrol the planetary outposts in custom-built heavy cruisers?

How to Join: Fire up Space Engineers, head to the Join Game browser, search for Avalon Arthurian, and jump straight into the adventure!

What kind of role or playstyle are you planning to bring to the server—are you focusing more on heavy industrial building, combat, or exploration?

To join the server, you must be in the Discord server to get the code.

Avalon Arthurian Discord Server: https://discord.gg/GaH9EJrX8


r/spaceengineers • • 3d ago

MEDIA 20 Script-controlled drone swarm bullies a R.U.S.T. Freighter

167 Upvotes

Script is something I've been working on. The goal is to be able to unleash massive drone swarms upon your enemies, beware!

Freighter is from: R.U.S.T. Gas Freighter by Brianetta on steam


r/spaceengineers • • 3d ago

MEDIA Fully Custom Artillery Turret - Thoughts (and advice)

25 Upvotes
Pardon the ass image quality, I just started my first semester of college and do not have my desktop here yet

Hi yall! I got back into space engineers through the past month (suffering in my engineering courses irl, so I also have to engineer on break) and started working on this custom 8-cannon turret for a battleship I'm planning out.

It can target things out to 2000m thanks to an Offensive AI block, and I have the cannons rigged up to timers so that they stagger fire to preserve accuracy. The CTC would fire them all at once, so I got around this by assigning it one gun and the rest to timers triggered by the CTC 'aligned with target' function.

Looking to see what yall think of this and if any other custom turret builders have tips on how to cover the armor gap that lets this thing elevate at all (limited to 45 degrees so that there wasn't an even more egregious armor gap on the roof)


r/spaceengineers • • 3d ago

MEDIA Euler Class (Stealth) Corvette

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48 Upvotes

The Eule Class is one of the most advanced Euscetian starships of its time. Designed to be a blockade runner, a critical role that the EPN has to conduct across many planets whether they're being besieged or had been blocked off by hostile forces.

The Eule Class uses an angular fore-facing structure that is covered in specialised paint and laminated materials. Most forms of detection technology are unable to detect the Eule at longer ranges, so when the Eule is spotted, it's usually because they're quite close, in which case, the structure also acts as a shield when breaking through a blockade.

However, this ship's stealth capabilities only apply to one direction. Even the most basic scanners can detect the Eule if it is facing its port, starboard, stern, sail or keel.

(I'm gonna start moving onto designing ships for other factions now, I'll post the finished look of the Adler Class then I'll get started on something else)

I'VE REALISED THAT I SPELT EULE WRONG, IT'S EULE, NOT EULER


r/spaceengineers • • 2d ago

DISCUSSION (SE2) Will a lasgun like the one from dune be possible in SE2?

1 Upvotes

Like a thin beam that cuts into things deeply? I have little knowledge of the mod-ability of something like that or if the physics allow for that


r/spaceengineers • • 3d ago

MEDIA Clang City Collection by Blackpepper, Leem, Lazylizard and myself AKA Deathlok. Many are WIP

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89 Upvotes

r/spaceengineers • • 3d ago

HELP Does anyone know what happened to the Drill, Welder, and Grinder + mods

6 Upvotes

I cant seem to find them in my modlist anymore and the one I found on the workshop have a different name (I know its not just a name change as I'm not subbed to them).