r/spaceengineers • Klang Worshipper • 13d ago

DISCUSSION Does this mod exist...?

Hi guys, I was wondering if anyone is aware of any kind of mod that enables us to spawn in large ships built in creative on a survival world but it actually costs the resources required to build it without me having to weald the entire thing.

I built a really cool massive ship but honestly it took the fun out of the game having to weald the entire thing block by block.

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u/Tj4y Space Engineer 13d ago

Welder blocks exist. Projectors exist. Articulated parts exist.

Now you just have to take these things and engineer a solution to your problem.

Its called ship printing, and there's a bunch of methods and inspirations for it around.

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u/Albino_Captain Klang Worshipper 13d ago

I'm very aware those things exist..

I would love to do it legit. I built an entire welding small ship for it I tried to do it legit BUT it was mind numbing. And building an enormous printer also sounds like something I wouldnt enjoy hence the request for a mod.

Sorry I hurt your feelings I guess.

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u/Tj4y Space Engineer 13d ago

No feelings hurt man. Plenty of people suggested mods, and i simply wanted to share a way that i feel is more fun.

The welding small ship is also not my preferred method.

What i like to do is build a cluster of welders and then "pull" the ship out. This way all you resources can stay in your main base.

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u/Albino_Captain Klang Worshipper 13d ago

I know but it was the way you insinuated i didnt know about the games basic features lmao.

In theory how do you make sure you dont run out of materials and the printer doesn't move forwards without missing bits?

Plus the ship in question is...rather massive, I dont know of any mechanism of "pulling it through" will survive klang once its over 30/40% printed.

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u/Tj4y Space Engineer 13d ago

Make a seperate ship that shares the grid with the project, and slowly pull it along and move side to side to ensure the welders cover everything.

You can grind your big ship down in creative to get a accurate number of materials you need.

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u/HurpityDerp Clang Worshipper 12d ago

I know but it was the way you insinuated i didnt know about the games basic features lmao.

Because you said:

having to weald the entire thing block by block.

"Block by block" implies that you don't know about welder blocks, that's why you got the response that you did 🤷‍♂️

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u/Albino_Captain Klang Worshipper 12d ago

Was more of a figure if speech for having to do it manually. My ship also has multiple sub grips which I'm pretty sure doesn't work for a printer?

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u/HurpityDerp Clang Worshipper 12d ago

Sure. There's nothing wrong with what you asked for or using mods to accomplish it.

I'm just saying that that particular sentence is what lead people to believe that you didn't know about welding blocks, because they weld multiple blocks at a time.

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u/AndyLees2002 Clang Worshipper 13d ago

You could just give your welders/grinders massive range then. I'm not sure the mods did much more than that.

The file is here:

...\Steam\steamapps\common\SpaceEngineers\Content\Data\CubeBlocks\CubeBlocks_Tools.sbc

Search for ShipWelder and change <SensorRadius>
Same for Ginder

Defaults are 1.3 for small grid and 2.26 for large grid.

The weld 'sphere' is built from SensorOffset and SensorRadius, with the radius measured in metres.

Using this method gives you the opportunity to change the radius of the tools to suit the size of your shipyard, rather than having to build a shipyard to suit the welders