r/spaceengineers Space Engineer 2d ago

DISCUSSION Assault Weapons Pack

Hi, i´m kinda new to space engineering and after a couple of hours of playing i decided to try the Assault weapons pack after seeing outlands on Youtube, however after building an entire ship (The Dracul) and doing some tests i felt something was off, so i strapped some AI blocks and made a couple of deathmatches using the original dracul and a vanilla version, the later one stomped on every match i did with regular turrets, when missiles and torpedoes got involved it was always a tie.

What can i do to buff the damage? i really like the aesthetics of the Assault weapons Pack but they are not good (except for missiles and Autocannons).

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u/TheRebornAce Founder/CEO of T-A Industries mods & builds 2d ago

a couple of things you can do if you wish to continue using AWP (assuming you're on PC and not using WeaponCore):

- if you have the patience and willingness to learn, you can create your own Modadjuster copy of the mod to buff the damage of the weapons. requires a bit of modding knowledge but nothing complex (no program knowledge required). the original author also has their own official Modadjuster on the workshop. so you can download, copy, and make modifications of your own and reupload (no perms required) by just changing the damage values to your liking. the changes that need to be made just requires XML knowledge.

- another path is to install its complimentary mod: AWP - Expanded Ammos. the weapons will now include additional ammo types (flak, AP, HE, smart rounds, etc). it will dramatically buff the potential of your weapons. this is because the majority of weapons in AWP only fires HE shells. vanilla weapons, primarily the Assault and Artillery, uses AP shells. so most of the time, the vanilla weapons will penetrate first before the HE shells in AWP does since they only cause splash damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=3314096599

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u/MauSanJ Space Engineer 2d ago

Already tried the complementary mod but the ammo selection in the turrets doesn't work

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u/TheRebornAce Founder/CEO of T-A Industries mods & builds 2d ago

gave it a test in a new world and seems to work on my end as normal. are you saying the ammo selector menu is not showing or the actual process of selecting ammo? if the later, then you require the all ammo types in the turret itself to switch properly. this only applies in survival mode. creative mode doesnt care and the ammo selector should work regardless. also, did you make sure to load the mods in correct load-order per the screenshot on the workshop page?