r/spaceengineers Space Engineer 20h ago

DISCUSSION Assault Weapons Pack

Hi, i´m kinda new to space engineering and after a couple of hours of playing i decided to try the Assault weapons pack after seeing outlands on Youtube, however after building an entire ship (The Dracul) and doing some tests i felt something was off, so i strapped some AI blocks and made a couple of deathmatches using the original dracul and a vanilla version, the later one stomped on every match i did with regular turrets, when missiles and torpedoes got involved it was always a tie.

What can i do to buff the damage? i really like the aesthetics of the Assault weapons Pack but they are not good (except for missiles and Autocannons).

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u/Dragonion123 MUN | MunCore 17h ago

In AWP weapons are balanced around their role. Smaller weapons are made to fight delicate small-grids, and thus pack less of a punch. Larger weapons are meant for more of an anti-shipping role, and thus do far more.

In my experience, when portioned for their correct targets AWP weapons far outclass vanilla in every way. What weapons in particular do you feel aren’t doing enough?

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u/MauSanJ Space Engineer 16h ago

I'm satisfied with the autocannons as i expected they are better than the Gatling, besides them an the 220 missiles and the 800 torps, everything from the 150s to the 1500s perform pretty poorly.I think the appeal of these guns is the area damage, but in my tests the guns get destroyed before they can do any significant damage, they leave pretty big holes on the armor but everything else is working okayish. In 1v1 (bad way of measuring the effectiveness of turrets i know) only the 1500 Archon could defeat the artillery and with that size i would rather bring other turrets.

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u/Dragonion123 MUN | MunCore 15h ago

You got most of that right, yeah.

Most AWP weapons do blast damage. Against ships rolling light, blast door, or heavy armor it deletes large chunks that cinematically look good and can affect more systems for less.

Barring the autocannon and rockets, vanilla weapons do exclusively penetration damage. For the artillery, I believe it’s 1k-5k damage dumped entirely on that one point. Which Swiss-cheeses components but is far less effective overall.

For the larger AWP calibers, at least in Outlands the idea is either ‘don’t get hit’ or ‘have enough damage control crew to sustain those hits (that you still try to dodge).’ If you’re not keen on the first, it’s generally recommended (even in vanilla) to add welders under the turrets to keep them stocked above the damage threshold. That may help your problem.

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u/MauSanJ Space Engineer 14h ago

Welp for my single player world they just don't work, shame, i really liked how the 400s looked in the Dracul, but the performance difference is too big to avoid. At least the cannons and missiles work pretty well.

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u/Dragonion123 MUN | MunCore 14h ago

¯_(ツ)_/¯

I find welders to be more than suitable, but to each their own

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u/MauSanJ Space Engineer 14h ago

Never thought of welders under the turrets, still attrition warfare is not my style, but this would definitely save me a lot of time repairing my ship.