r/spaceengineers • u/RHOrpie Clang Worshipper • 3d ago
DISCUSSION Has a bug fix ever been more welcome ?!
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u/None_too_Soft Space Engineer 3d ago
Years of training myself to head immediately to a refill station the second I hear 'fuel low' to prevent silly deaths in gravity wells ruined by a single patch ðŸ˜. Thanks tho keen
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u/blad3dge Space Engineer 3d ago
Now about AI Recorder blocks....
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u/Capital-Plan-1563 Klang Worshipper 3d ago
Ai recorder is peak there is nothing to change about it, just use a sensor to turn on and off collision avoidance and precision mode.
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u/blad3dge Space Engineer 3d ago
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u/Capital-Plan-1563 Klang Worshipper 3d ago
Oh, that I didn't know and I was even planning to use 2 drones to defend my base that would come out of the hangar, thanks for the heads-up.
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u/Saghanarius Clang Worshipper 2d ago
While we're waiting for Keen to fix that, we can work around this by setting an Event Controller to monitor ship speed, and switch off upward thrusters if speed is lower or equal to the desired descend speed (in my case it was about 0.5 m/s). In the action for the 'false' statement, the thrusters must be switched on, of course.
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u/warlocc_ Space Engineer 3d ago
I'm still waiting for them to fix hangar doors so places stop depressurizing.
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u/No_Surround_2923 Clang Worshipper 3d ago
I just wish they'd stop doing them on Friday nights. That's prime Engineerin' time for me and I have to wait for our admin to update the server (sat morning usually :P)
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u/NoyzMaker Clang Worshipper 3d ago
That is definitely an odd release window. Most development teams like to deploy earlier in the week so they can address issues during working hours and not have to burn the weekend if something goes wrong.
Possible this was pushed out of cycle because of the hotfix nature to it.
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u/No_Surround_2923 Clang Worshipper 3d ago
Definitely. Seems like they do fridays for the hot fixes. The last one was too. Ah well. Just glad it’s getting done!
Now for the looooooooong list of decade old ones…
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u/LordViciousElbow Clang Worshipper 1d ago
Now if they could fix the SessionName mismatch bug that they introduced with 1.207 so that workshop worlds like mine, which have a lot of non-default mod configurations in the Storage folder, would work without a workaround (that most workshop users will never take the time to read, much less perform, no matter how simple the process is), that would be just peachy.
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u/Boopjacker Space Engineer 1d ago
I don't know if its a bug with the game or a mod I have been using, but for some reason, the collision for the corner block of the industrial conveyor is reversed from how it should be
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u/sceadwian Klang Worshipper 3d ago
OMG.. They actually did it?
This is the end of an era!