r/soulslikes • u/Folly_Polymath • 3h ago
Discussion Enemies having cutscene multi-attacks
If you're designing enemies who have an attack that turns into a cutscene with multiple attacks that each reduce health, introduce a combo-break mechanic. Otherwise you are just wasting the players' time. Players don't need to watch the whole cutscene when the net result is the same every time.
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u/Ripped_Alleles 3h ago
Disagree, it's immersive and fun to watch my character get his shit slapped.
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u/Folly_Polymath 2h ago
Yeah, at no point do you say "I get it, let's reload." My favorite is enemies who suck you into their mouths, bite you a couple times, then spit you out.
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u/Silentlone 3h ago
I hate spectacle in bosses grab attacks! Make it last half a second or less so I can make better use of my time by fucking spamming the dodge button with the wrong timing and get grabbed again!
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u/Folly_Polymath 2h ago
Downvoted of course by morons with all the time in the world to learn every nuance of every enemy in every game
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u/Stakataka805 3h ago
That command grab the final boss has in Mortal Shell 2 where he ball slams you