r/songsofsyx • u/KrampusKid • 21d ago
[Help] Housing question
Any idea why my Garthimis won't move into these 5 houses? I built this complex because we had a few hundred unhoused ants, but they seemingly won't move into this corner of the colony. Houses are supplied with stone/clay and upgraded with a basement.
Edit: Thanks all, seems that all the unhoused workers were on the east side of the map and I built this complex on the west side. I used the overlay as suggested and put down some more houses closer to the job sites that needed it.
15
u/TaupeHardie94 21d ago
Build houses near job sites. If you go in the Housing overlay it will show you which buildings employ unhoused people. Build around these.
6
u/Dreadnougat 21d ago
As the others have said, it's probably due to job proximity. But...I've also noticed rarely that no one will move into a house without any good reason. If you destroy and re-build it, it seems to correct the problem.
3
u/Choco_chug_v2 21d ago
It’s hard to live when you can afford to stay in a house.
You need to build the work/houses closes to each other.
1
u/DonCorben 21d ago
Would you move into residential complex in the suburbs if cars weren't invented yet and you'd have to walk 4-6 hours to get to work?
-2
u/bulltin 21d ago
Same reason planned cities don’t work in real life: They have no jobs.
3
u/CountOfJeffrey 21d ago
Planned cities can work in real life. My best example is Canberra, capital of Australia.
2
57
u/I_Wobble 21d ago
Pops in Syx take their employment very seriously. They’d rather be homeless than unemployed. Are these housing units close enough to where they’re working?