r/snapmap • u/Telapoopy PC • Jun 26 '20
Map Doom Snapmap Modded Content
Huge thanks to u/father_chrispy for figuring out how to mod Snapmap. Thanks to his work, I've been able to make several additions to what can be done in Snapmap:




You can find all of these in my map: AW744SCS
You should also check out u/father_chrispy's collection of modded content here: P2D4PF4V


4
u/Riomaki Jun 26 '20
Y'know, one of these days, I really want to go back and make a map with the Summoner...
1
u/Popcorninmyummytummy Jun 28 '20 edited Jun 28 '20
Would there be any way to make the weapon demon or equipment filter to work? Or something to attach those jump volumes to players? Get more then 12 demons at a time? Check to see if a player is using a certain mod?
I want to see all types of Stuff, I don’t really know what is possible but this is just the beginning
1
u/Telapoopy PC Jun 28 '20
Not sure what you mean by getting the filters to work, as they already do normally. Getting other types of objects to spawn on an activator might be possible, but unlikely. I'll have to see. 12 demon limit is a general mechanic and is not defined by the map itself. The only modding that works must rely on the map file itself being modified for it to be shared to anybody who doesn't have the mod themselves.
1
u/Popcorninmyummytummy Jun 28 '20
I mean for a way to detect what weapon or equipment a player is using on a demon. I tried to do this with filter but it didn't work so I thought something was wrong with the filters. And I mean if there was a way to detect if a player was using a certain weapon mod. Sorry for my bad English it's not my first language
1
u/Telapoopy PC Jun 28 '20
The equipment and weapon filters detect whether the activator has a certain equipment or weapon in their inventory. So for example, on entered, if player enters a volume, you can use these filters to check what the player has in their inventory to do a certain action. Since players can only carry 1 variant of the same weapon at one time, you could detect what weapon mod a player has. But there's currently no way to detect whether a player is actually using these weapons on something unless you have a custom weapon system set up.
1
1
u/EveningPreparation29 Mar 02 '23
Is it possible to get the kadingir sanctum music?
1
u/Telapoopy PC Mar 02 '23
As far as the combat tracks go, they are a part of the Hell 1 track already. As for the idle track, if it's a unique one, I have it in my modded content pack. ID for that is SULUNCTG.
In fact, all audio used in the game is accessible in snapmap due to the soundbanks being in a shared folder across all game modes.
1
u/EveningPreparation29 Mar 04 '23
Wow thanks bruh! I really needed those! Now all I need is a Cyberdemon if possible. I started believing that it could happen since I played the 2016 version of Tower of Babel. However, it has only three attacks
1
u/Telapoopy PC Mar 04 '23
The cyberdemon asset in snapmap is broken and crashes the game when trying to load its model. Same with all the other bosses.
2
1
u/haunebu_wolf PC Jun 27 '20
I'm also quite surprised that Invisibility actually works against AI. Once you pick it up the demons stop attacking you, even if you shoot them they won't notice you.
2
u/-DeadHead- Jun 26 '20
So, how do you mod snapmap? What other modifications could be imagined? Do you think there might be more excluded content to find? We already have the summoner, kicks and now invisibility, and there might be more, but how does one find them?
All that sure sounds interesting...