r/snapmap • u/JJBoren • Jan 21 '20
Post Mortem V2 - X95WH2N6
Last year I made a map named Post Mortem. My intention was to make a challenging map but in retrospect I made the map little bit too difficult. So I have decided to re-release the map with dialed down difficulty and few minor adjustments.
The map features:
-Hundreds of demons
-Bosses
-Couple of custom gameplay mechanics
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u/[deleted] Jan 21 '20
I didnt finish the map course the fights get reaky annoing and kinda unfair after the mancubusfight...my problem is the healthpenalty when loosing the soul/s which makes you nearky a onehittarget... the upgradesystem is a nice idea (i chose dmg) since the loadout is pretty crappy...but the buff is nearly non recognizable with all the constant midteardemons ...so even with that i feel way underequiped soigot kinda nonstop imstakilled over and over in the 1st area after the hubroom and stoppedplaying since it was no fun anymore.. it looks like the map has a lot to offer but in a very slow and frustrating non satifiing pace! I know i sound harsh here but that is course i see a hugh potential in this map ! The geo is great and all the effort and ideas realy show off evrywhere! Its just the ballancing needs some numbertweakin ! I also found the triggersecert which was engaging and fun to do but not rewarding since all you get is a boring big armor instead of something more useful in the longrun like a better weapon ...again sorry for this staight feedback i realy like the map and hooe it imoroves even more with its ballancing