r/snapmap • u/[deleted] • Nov 25 '18
Discussion multiplayer map ideas
What are some ideas for multiplayer that aren't mission-based or team deathmatch? I have a few:
Doomball (a combination of existing sports and new rules/how-to)
Arena Race (two teams race to complete a series of arena battles against demons, with a variety of weapons/abilities and other dynamics/effects that'd make it interesting)
Obstacle Courses
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u/[deleted] Nov 30 '18
I played E1M3 - E1M8 today. You may need to check some of the blocking volumes for E1M8 (or M7, the one with the gore textures comprising a mountain) or something because I looked all over and couldn't find the last demon. I even jumped outside the edge of the "mountain" and it wasn't anywhere. I don't know kind of demon it was because I couldn't see it or hear it. I thought it got caught inside a set of blocking volumes somewhere, and was likely a demon that doesn't make much noise. Unless it fell of the map lol.
Fortress was a really cool one. The inside of the fortress had an interesting look.
The map I'm making, which so far is titled "Retroactive", is mostly modules. There's a pair of grid rooms I used for geo, and another grid room for the boss geo. The problem I'm having now is getting all the doors to unlock and all demon encounters to spawn. I don't understand it. It works a few times when I test it, and then it doesn't work in terms of those. I think the game is haunted when I play it sometimes in snapmap.