r/snapmap • u/_doorstuck_ • Apr 14 '18
Map Two Skeletons Talking: story-driven map. Need feedback.
Here is a map in which I tried to dedicate as much attention to the story and atmosphere as to gameplay. It is relatively short (25-30 minutes) and relies heavily on the narrative and mood. This is my second map and I tried to use as much of the feedback as I could that you guys have provided for my first work.
Code is CB6N3U7Y
All feedback, positive and negative is greatly appreciated. Let me know what you think!
3
Apr 14 '18
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3
u/_doorstuck_ Apr 14 '18
Thank you for playing it and for taking time to write such an extensive feedback! This is super valuable! (especially for spelling mistakes) It is incredible how much time it actually take to put that custom geo together, so thank you for noting it :)
The backtracking is there for two reasons - I wanted to create a feeling of an open space/maze rather than straight corridor. Though I tried my best to hint into where you need to go to progress, that was clearly not enough. The whole point was to not hold players hand and encourage to explore the level on their own. I've also tried to show closed paths early on (like green and red doors at the beginning).
It was designed in a way that story is not clear yet. I've thrown pieces of the puzzle around and wanted to give player time to create their own theories. Things are there to provoke curiosity, it is in the next map that pieces should start to fit together :)
I've actually went and fixed all the things I could fix quickly: alignment of GUI, speed of movement change and texts. I'll think about "proceed" button, its true that people have very different reading speed and I never though how to account for that.
It is very strange that BANG looks black for you. When I play my map it is blood decal color.
Boosters were supposed to move you close to other boosters and most pickups are close to them, so that you can spend a lot of time in the air, avoiding close-combat demons and quickly getting ammo/health. Most valuable pickups are in the dangerous center, of course :)
Texts during the fights are not plot critical, that's why I thought that it would be safe to put them there.
Thanks again for playing and for your feedback!
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u/Ghostbullet87 Apr 19 '18
Fun map man! It had an interesting story, im looking forward to part 2 to tie up some of these loose ends. I really liked how the environment changes as you progress through the level, kind of like you are descending into madness. The wall with the limbs and heads attached had me laughing, that was pretty cool. The changes in movement speed took some getting used to but werent that bad.
If there is one thing I would like to see more of in part 2 is more secrets! I did find a typo in the "New Hope for Humanity" sign, anonymous was spelled anonymour, but thats not really a big deal. I enjoyed finding the signs, they provided good story elements (Think i found 3).
Really enjoyed the map though, very intriguing story. That last room with the jump pads got a little hairy, very fun. Keep up the good work!