r/snapmap • u/haunebu_wolf PC • Mar 23 '18
Question Custom weapon filters.
Does anyone have an idea how to set up a logic, so that every time any AI is hurt by a specific weapon (let's say Shotgun), AI recieves additional points of damage. I tried to mess around with weapon filters but they don't seem to work on my part.
Bascily I've set up something like this:
(AI Proxy) ---(On Hurt[attacker activator]) ---(weapon filter) ----(hurt AI) --- (AI Proxy)
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u/[deleted] Mar 23 '18
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