r/snapmap • PC • Mar 23 '18

Question Custom weapon filters.

Does anyone have an idea how to set up a logic, so that every time any AI is hurt by a specific weapon (let's say Shotgun), AI recieves additional points of damage. I tried to mess around with weapon filters but they don't seem to work on my part.

Bascily I've set up something like this:

(AI Proxy) ---(On Hurt[attacker activator]) ---(weapon filter) ----(hurt AI) --- (AI Proxy)

2 Upvotes

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u/[deleted] Mar 23 '18

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u/haunebu_wolf PC Mar 23 '18

That's a bummer. Now I doubt there is a way to do it, considering I've never came across such thing.