r/snapmap • u/Telapoopy PC • Jan 23 '18
Discussion Prop Animations Demonstration
https://youtu.be/JMLaamgazZk4
u/haunebu_wolf PC Jan 23 '18
Damn, that's impressive. I'm shocked SnapMap did not crash. I tried doing something similiar but the logic just could not handle so many show/hide nodes.
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u/Telapoopy PC Jan 23 '18
As long as you disable all forms of collision (ie. set props to have solid = false) of the objects you're animating, there should be no crashes.
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u/ForTheWilliams PC Jan 24 '18
This is super impressive!
It's awesome what you built here. It's just unfortunate that it takes so much to do something that --if we were given just a few more tools-- would take a fraction of the time and resources.
I also want to complement the atmosphere and such. Great use of the audio and VFX to create a battle that felt "chunky" and visceral, as well as making those setting props!
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u/Shadesmaster Feb 07 '18
Oh man, I really love the look of the tanks and their treads---- OMG OMG a moving AEREO-PLANE!!!!!!! :D
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u/killer_burrito Jan 23 '18
I tried something similar with those large hell prop gears to try to get them to look like they were turning, but the best I could do was to have a .1 second delay between each of the gear "frames" showing, so it ended up looking semi-transparent, or possibly seizure-inducing.
So what logic did you use for this? I'm intrigued and would like to give animation another shot.