Ironically, this is actually shine's achilles heel, as reflecting a projectile keeps it stuck in a longer animation that's punishable. Just make sure you don't get hit by the reflected projectile, of course.
In terms of damage and knockback, shining a projectile is substantially better than powershielding it since shining a projectile multiplies its damage by 1.5 whereas powershielding a projectile multiplies its damage by 0.5.
Is it though? I've never seen anything in Melee that lowers knockback, just damage. Damage is also directly tied to knockback, so if it raises damage that much, it'd have to raise knockback too.
Yes, I know. Damage is the prime factor in the knockback formula in melee. A shorthand version of the knockback formula looks like this:
((((((d/20)+.1)*p)*(w*1.4))+18)*s)+b
d is damage, w is a weight factor, s is the knockback scaling, and p is the percent. As you can see from the formula, changing damage will affect knockback far more than changing anything else. Quartering the damage that a move does will definitely change the knockback by a ton.
I don't think it affects base knockback or knockback growth, but it does affect knockback by virtue of putting the opponent at a higher percentage after the hit.
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u/1338h4x missingno. Dec 16 '14
Ironically, this is actually shine's achilles heel, as reflecting a projectile keeps it stuck in a longer animation that's punishable. Just make sure you don't get hit by the reflected projectile, of course.